Netflix’s Media Production Suite (netflixtechblog.com)
251 points by MattSayar 2 days ago
gcanyon 2 days ago
I read through that whole article thinking,
- I wonder what the UI looks like compared to tools I use now
- I wonder if there will be a free tier, since my video needs are modest
It never occurred to me until I reached the end that this wasn't a "enjoy this tool we made" post, but instead a "look how awesome we are" post. :-/dkh a day ago
For people in within the industry or the tech side of it, Netflix’s engineering blog has always been fascinating and extremely useful because of the insane amount of stuff in this space they have solved or reworked. They have put more into tech side of modern-day TV/film than anybody else, and it's not even close. In a technical/workflow sense, working on a Netflix show is unlike working on any other. I have my issues with Netflix in other respects, but with respect to technology and workflow, they are awesome.
If you’re unable to appreciate a behind-the-scenes look at their engineering because the technology isn't for you or available to you, that's totally valid! But it's a you're not interested thing, not a Netflix is boasting about something that doesn't matter thing. Only a few thousand teams in the world need most of what they do over there, but that doesn't mean they aren't massive technical achievements. Most of them are. The scale, complexity, and cadence of modern production has given rise to some of the biggest technical challenges I’ve ever seen. And for anyone close to that world, this kind of content is of great interest — if not genuinely valuable.
gcanyon 14 hours ago
I didn't say it wasn't interesting, but I'll take the bait: the article is light on details and misleading.
Light on details: the article is almost 3000 words, filled with vague and low-effort content: a lot more "We're so big and global!" and not nearly so much "Here's the problem we faced because we're so big and global, and here's how we solved it."
Misleading: they use the word "democratizes" twice: "we have crafted a scalable solution that ... democratizes access to advanced production tools across the globe" and "we’ve taken a bold step forward in enabling a suite of tools inside Netflix Content Hub that democratizes technology: the Media Production Suite" -- do you really get to say "democratizes" when you're describing an in-house system?
fidotron a day ago
Netflix get away with it because they own the result at the end of the process. If you were to suggest these workflows to other studios they'd balk at the idea of having the raw stuff being uploaded to the cloud etc. If they tried selling this as a solution do we think people outside Netflix would buy and use it?
One of the people I worked with that is now at Netflix on this stuff was so violently opposed to not owning his own in office render farm and drive array it verged on ridiculous.
okdood64 a day ago
gamblor956 a day ago
staticautomatic 16 hours ago
cush a day ago
> They have put more into tech side of modern-day TV/film than anybody else, and it's not even close
I feel Disney is up there too they just don't blog about it
youngNed a day ago
dkh a day ago
eccentricsquare 20 hours ago
geodel a day ago
Netflix is case of "nothing succeeds like success". We have at work a lot of Netflix libraries, frameworks etc which are in deprecated / half-assed state waiting to be replaced for years. It all works for Netflix because they can spend ton of money , resources and people and make even dubious shit work.
I think it will remain fine for Netflix in any case keep or replace. But companies who keep using Netflix OSS, or architecture ideas only because Netflix is so cool are going to have worse outcomes. Case in point is Micro services revolution which is almost invented and promoted by Netflix.
gamblor956 a day ago
They have put more into tech side of modern-day TV/film than anybody else
This is objectively not true. Netflix has put almost no tech into the basic tooling of modern day TV/film (i.e., the cameras or audio equipment) or the software used to produce the content, or even the tech used to create the sets, makeup, CGI, or any of the other actual work that goes into producing the content.
The only place where Netflix has put in more work is on the non-linear distribution side.
Netfix is way behind the big dogs in the live streaming space. Peacock...the smallest major streaming service... livestreamed dozens of Olympic sports simultaneously at HD and 4K resolutions to over a hundred million simultaneous viewers without issue. Netflix couldn't handle half of that traffic for a single boxing match without crashing or degrading the streams to CRT-era resolution. The biggest player in the live streaming space is Disney Streaming (fka BAMTech before its acquisition) which was created to create the technology to stream MLB games and now currently provides the technology for ESPN streaming, NHL, MLB, Blaze Media, and Hulu's live streams.
The difference is that Netflix's competitors don't brag about their technology.
dkh a day ago
penultimatename 2 days ago
I’ve sat through a few Netflix talks and they’re all the same flavor of “look what you can achieve with millions of dollars and hundreds of engineers.” They’re somewhat interesting from an architectural perspective, but even scaled down versions aren’t feasible in most environments and it leaves a taste in your mouth that you just sat through a recruiting pitch.
diab0lic a day ago
Until a few years ago most projects at Netflix were done with a handful of engineers ( <= 6 ). A dozen people working on something would have been considered very large. Four dozen would have been considered a company wide effort.
red-iron-pine a day ago
LeFantome 2 days ago
Mostly agree though I find VMAF useful
barrkel a day ago
The purpose of these articles is to promote the brand among engineers, help hire engineers, and help the careers of the authors both internally ("I'm helping the company hire") and externally (you can point at what you built because it's now public).
pritambarhate a day ago
Also creates an image that Netflix is a tech company!
Gshaheen 2 days ago
Ha! Yes sure, but it does make sense that they’d keep something like this to themselves.
Creating massive amounts of high quality content efficiently, on a global scale, with seamless global distribution is an incredible competitive advantage.
I don’t see why they would provide it to anyone outside of their ecosystem.
It’ll be interesting to see if they translate this to games as well.
persedes a day ago
They've been pretty great about pushing for open standards. In the last article their argument to provide these tools for free was along the lines of "A rising tide lifts all boats".
nottorp a day ago
High quality?
dagmx a day ago
I know quite a few people who worked on this and unfortunately this is effectively the product.
It’s a company that prioritizes micro services and enterprise style crud apps internally. I’ve seen so many of their presentations and it’s like an IBM demo.
It’s data , data, data. That’s their approach to everything.
red-iron-pine a day ago
they're streaming fantastic quantities of movies in HD, constantly.
why wouldn't data data data be their approach?
that and churning out design-by-keyword visual media
dagmx a day ago
oDot a day ago
Hi there, I'm a fellow filmmaker building my own tools and would love to hear your thoughts and needs. If you'd like (and anyone reading this), please email
Studios at weedonandscott dot com
dkh a day ago
At last I've stumbled upon somebody using Gleam without expressly going and looking for it
MarceliusK a day ago
Yeah, I had the same feeling. The tech itself sounds genuinely impressive, but the article reads more like an internal case study than something aimed at engaging the wider community
pests a day ago
For your first point, you can see it in the videos they have embedded.
gcanyon 14 hours ago
Not really -- the videos have brief glimpses of UI, but are mostly film clips and vague and pointless diagrams.
undefined 2 days ago
VWWHFSfQ 2 days ago
I've worked at a few different FAANG's (including this one). I've participated in some of these engineering blog posts.
They will never tell you anything that is real-world relevant for you.
At best, you might get some kind of _theoretical_ insight. It's because they're operating at a scale that just isn't realistic for hobby developers.
But they're still engineers just the same as you and me. So they write blogs like this. And it's interesting! I love to read them.
_m_p 2 days ago
I was reading about the cinematography of _Collateral_, possibly the first large budget feature film to be shot digitally, and one of the issues back in 2004 when it was made was the amount of storage required for digital video and the risk of not being able to retrieve the images from the data stores:
> “We did massive testing with the hard drives, and everything was great, and then we had an experience where we shot, and when we sent in the material, they couldn’t get the information off the hard drive,” said Cameron. “So the studio went ballistic and was like, ‘There’s just no way we can we can let you guys do this.’”
> The compromise was the production would record to hard drives as well as SRW tape. And unlike today, verifying the digital footage was equally cumbersome and tension-filled.
> “We recorded everything two or three times on decks that we carried with us,” said Beebe. “So we were backing up, two or three times.”
https://www.indiewire.com/features/interviews/michael-mann-c...
progbits 2 days ago
> we were backing up, two or three times
So they just rediscovered what IT world knew for decades, or what am I missing?
fezz 2 days ago
When Data/File based workflows started in movies (around 2004), 2-3 copies was the standard from the get go and ideally this was with MD5 checksums (currently xxhash is more common because it's alot faster). LTO backups are also generally part of the copy chains as the 3rd or 4th copy. Before that, duplication with tape was while recording wasn't as common, but it was more common to duplicate after recording. Although you'd have some amount of generation loss depending on the format, not so with recording to multiple decks with the same source video. With film it obviously wasn't possible but original negative (o-neg) was much more cautiously handled. You'd have copies made going to an interpositive for editing and dailies process. Those wouldn't an identical quality so to get a negative copy, you'd be 2 generations of loss. By the time you're seeing a print in a theater, it would be 3 generations. (one->IP->IN->print)
dkh a day ago
wodenokoto 2 days ago
That you don’t film on two or three wheels at a time
progbits 2 days ago
m463 2 days ago
probably 20 years and the switch from hard disks to flash drives.
I remember when hard drives started getting big that it took a long time to get data on and off them. They got bigger faster than interfaces could keep up.
I think about 2004, a "big machine" would be an aluminum powermac G5 with an 80gb sata hard drive. Or a powerbook G4 with a 60gb ATA drive.
MarceliusK a day ago
Back then, it was basically the Wild West with digital cinematography. No wonder studios freaked out at the idea of lost footage
pier25 a day ago
Weren't the Star Wars prequels the first big digital productions?
dmbche a day ago
Phantom menace used some (pioneering) digital shots but Collateral is fully shot on digital from my understanding
pier25 a day ago
okdood64 a day ago
> large budget feature
What does this mean?
herculity275 a day ago
You parsed it wrong - it's a large budget feature film. A feature film is a theatrical movie too long to be called a short film: https://en.wikipedia.org/wiki/Feature_film
pbalau a day ago
A film that requires lots of resources in order to be made?
dkh a day ago
Collateral was not the first fully digitally shot feature film. In fact, Collateral was not even fully digital. (The first major, all-digital, HD feature film was Attack of the Clones, but there were other fully-digital feature films before that, just not as major, and/or not always HD. Robert Rodriguez' Once Upon a Time in Mexico (2001) was fully digital.)
But you are right that Collateral did do something very new/unusual at the time, and that was shooting scenes in higher frame-rates than 24, and mixing multiple frame rates in a film. (This might not sound like much, but until this time, pretty much every film was 24fps for the previous eighty years and it had a very specific look that everyone's eyes/brains were conditioned for, unbeknownst to them.)
And the other thing that was very interesting thing about it (though not something very visible to a viewer) was that it was shot on the Thomson Viper FilmStream camera[1], which was the first major attempt at shooting not just digital, but very close to "raw". It was also a huge pain in the ass. The camera itself was massive, but due to the bandwidth, it recorded to an external storage array that had to be pushed alongside it at all times, and that was itself about the size of a shopping cart. (This device was hilariously referred to as the "Director's Friend.")
In 2002, my friend and I, both cinema nerds in high school, drove an hour away to the nearest theater showing a film called Russian Ark[2]. Why were journeying to to see a strange little Russian film where a never-named character walks the viewer through Russian history? Because just like each episode of the recently-released Netflix show Adolescence, this entire film was a single, very long, very complicated, unbroken shot. One shot. No trickery, no cuts that were just hidden to the audience, one shot, through streets, buildings, snow, ballrooms with a couple hundred choreographed actors, it was crazy. This is easy now compared to how it was back then.
As we've now established with Collateral (and this film predates it by 2 years), digital cinematography existed, but the storage was a real problem, the power was a real problem. Since this film was one shot, it needed almost 100 minutes of both, unbroken. And since it was a very complex moving shot, it had to be operated handheld. So essentially they had an incredibly ripped director of photography who operated the camera on a steadicam the whole time while a giant array of daisychained batteries and hard drives were lugged behind him. And they did it something like 100 times until they had a few takes where there were no mistakes.
None of this really means anything to anyone anymore, but at the time, to cinematography nerds at least, this stuff was all absolutely insane!
[1] https://web.archive.org/web/20040103133953/http://www.thomso...
sagacity a day ago
Around 2004 I worked for a company in The Netherlands that owned a Viper camera (one of the few in NL, I guess because they were based in Breda and Thomson had an HQ there). The company actually had a big Mercedes van that contained a Quantel iQ system just to record and postprocess the video coming out of that Viper.
In the years after that I worked with them to write a custom application based on a Bluefish444 card combined with some ATTO fiber channel storage just to get the frames to disk fast enough. A lot of custom code, overlapped I/O, that kind of thing. We had a beast of a JBOD RAID setup, must have been about 12 spinning disks.
The only alternative in those days were systems that stored to tape, but could only do so in a compressed format (I think Sony had a solution that did 4:2:0 instead of the 4:4:4 coming out of the Viper). People were scrambling for these storage solutions so much that we even got Arri to lend us their prototype D-20 camera (which turned into D-21 which turned into Alexa) just so we could make sure our storage system worked with their camera. We just had this amazing prototype camera sitting around our office for what must have been a year. They just lent it to us. Wild. I think our only main competitor at the time was Codex, which admittedly had a much slicker system.
We visited the CINEC trade show and got a ton of interest. I think I still have a business card of the DoP that did all the miniature work in Lord Of The Rings. He loved the fact that we would store things uncompressed, which would make things like compositing a lot easier.
Unfortunately, mismanagement caused the whole thing to collapse. Oh well. Nowadays you just use a CompactFlash card :)
dkh a day ago
pjc50 a day ago
I saw Russian Ark! Definitely a piece of art made by film buffs for film buffs; impressive to see, but far more impressive when you understand the amount of work that went into it.
I'm wondering why people would have chosen to do early digital if it was so inconvenient. When did the cost and flexibility advantages start to really kick in?
dkh a day ago
tuna74 a day ago
"But you are right that Collateral did do something very new/unusual at the time, and that was shooting scenes in higher frame-rates than 24, and mixing multiple frame rates in a film. (This might not sound like much, but until this time, pretty much every film was 24fps for the previous eighty years and it had a very specific look that everyone's eyes/brains were conditioned for, unbeknownst to them.)"
Why was certain scenes in Collateral filmed in other frame rates than 24 fps (unless you are doing slow motion of course)? AFAIK it was never projected/shown in anything else than 24 fps.
dkh a day ago
gabriel666smith a day ago
> “… automation became imperative. The intricacies of color and framing management, along with deliverables, must be seamlessly controlled and effortlessly managed by the user, without the need for manual intervention. Therefore, we cannot lean into humans configuring JSON files behind the scenes to map camera formats into deliverables.”
I’d often thought (critically) about the lack of visual diversity in Netflix output - and this is something I often see stereotypical film-enjoyers complain about.
I’d never considered it as a consequence of Netflix’s sheer scale. It’s always really interesting when I discover that something I’d previously put down as an (unimaginably unimaginative) aesthetic choice might in fact be an operational choice. It makes me check myself!
It sounds an incredibly complex and clever system; I can’t help but feel that applying such a strong vertical to the more creative aspects of film and tv production - such as colour grading - will ultimately prove short-sighted.
scyzoryk_xyz a day ago
This. “the medium is the message” Marshall McLuhan.
The actual content is invariably a result of the infrastructure behind it. And it’s not just the image, it’s also what kind of scripts are written, what kind of audience insights are passed on to creative producers, what kind of creative teams are selected.
Is it proving short-sighted? If you’re optimizing for cinematic art, then yeah. But they’re optimizing for subscriptions and global reach. That vertical will likely move to live-streaming, sports and other forms that retain subscribers. And on multiple global markets at the same time (not just U.S.)
It’s a weird vertical, they’re quite sophisticated in their approach, but it’s surprising how they sometimes contract entire chunks out. I’ve read academic papers talking about how Netflix is a very strange disjointed thing.
gabriel666smith a day ago
That’s interesting. I’d love to read those papers, if you remember what they were.
I do wonder if an in-house aesthetic can become ‘tacky’ in the age of global media - can trends ‘die’ when there are still billions more people to reach? And will a creative org structure like this be able to move fast enough should that happen? I don’t think we know the answer to that yet.
I personally believe (maybe optimistically!) that this will be an important question even though Netflix’s natural conclusion is to move towards the subscription-retaining, low-creative products like sports that you mentioned.
The problem with those entertainment products is that they have intrinsic value: if the provider is adding little value besides distribution, some (or lots) of users will pirate that content. Super apparent in sports media.
Maybe it’s a naive hope, rather than a belief, but I hope / believe that because of this, companies like Netflix will be ultimately forced by users to have more idiosyncrasy in their production pipeline and output. It’ll be really interesting to find out!
BhavdeepSethi a day ago
15 years ago, the first start up I worked for provided APIs for music streaming in India. One of the founders who managed all infra was in US, and so the servers (bare metal) were in LA. I still find it amusing, that it was cheaper (and faster) just to fly to India, buy bunch of portable hard drives, upload the media, fly back to US and upload the data to the file server, than uploading the media directly from India to the US server. Obviously only applies when data is in order of TBs. Later saw the same thing with AWS Snowball and Snowmobile.
VectorLock a day ago
"Never underestimate the bandwidth of a station wagon full of tapes hurtling down the highway." - Andrew S. Tanenbaum, Computer Networks, 3rd ed., p. 83. (paraphrasing Dr. Warren Jackson, Director, University of Toronto Computing Services (UTCS) circa 1985)
Foobar8568 a day ago
We had to transfer a few 10GBs, if not 100GBs between Europe and the US back 15yo.
Bandwidth was of 100KB/sec at most, I suggested to do that fly over things if the systems team didn't want to raise the priority of that transfer, after prod tried 3 times over the weekend, sadly, they changed the priority of that flow, it took still like 40h? For the initial load.
okdood64 a day ago
Mailing hard drives of LARGE amounts of data was relatively common as recently as the mid 2010s.
MarceliusK a day ago
How much global infrastructure has improved… but also how physical logistics can still beat the internet when you're dealing with massive datasets.
dkh a day ago
The technical requirements always seem to increase at the same rate as the technical advances. I've found this especially true in film/TV. Sure, by 2014ish we were shooting on solid state and had giant RAIDs on set and storage was cheaper than it ever had been, but we easily negated all of that by shooting on multiple RED cameras in raw at resolutions of 6.5k+. Terabytes of new data each day, even duplicating it before leaving took a lot of time! And then storing it at the office while letting more than 1 editor work with it at the time meant building a 36-disk ZFS server with 10GbE to each client. Just playing the footage back on a computer required a dedicated PCIe card
Jean-Papoulos 11 hours ago
>Netflix has been spinning up ingest centers around the world, where drives can be dropped off, and within a matter of hours, all original camera files are uploaded into the Netflix ecosystem.
Netflix is looking to sell shovels to as many people as possible, it seems.
shubhamjain a day ago
With the asset sizes they are talking about (hundreds of terabytes), how does it make it feasible to do this over the wire? Even with 1Gbps connection, it will take ~10 days to upload a single 100TB original camera file. And there could be several.
chedabob a day ago
Wouldn't surprise me if they had something like this in a few cities with big production teams. There must've been pipelines in place from when 35mm was the standard for movies, and crews needed to get hours of footage developed and over to various people for review each day.
https://aws.amazon.com/blogs/aws/new-physical-aws-data-trans...
ancientworldnow a day ago
A single file isn't 100TB - an entire production of OCF is ~200TB. A single take is typically 10-200GB depending on a variety of factors.
sluongng a day ago
More on Netflix's Remote Workstation setup for artists https://aws.amazon.com/solutions/case-studies/netflix-workst...
nimish a day ago
What part of this makes good stories?
poisonborz a day ago
The time and stress saved for users.
nimish a day ago
Doesn't seem to be working that well tbh
alwinaugustin a day ago
I can see this evolving into something like AWS — a platform that offers high-end production tools to anyone willing to pay. That would democratize access to cutting-edge tech, effectively solving the tooling problem. But it still wouldn’t address the real bottleneck: compelling storytelling.
mrguyorama a day ago
Netflix doesn't make "stories" or "films" or "art" or anything that impressive.
They make "content", and the distinction is super important.
mschuster91 a day ago
> But it still wouldn’t address the real bottleneck: compelling storytelling.
The problem is, storytelling is risky. Either you stick to something bland (adaptations of popular books, cartoons or videogames) and it usually gives decent returns, or you go for something completely original - at the risk of it either going boom or going bust.
As your average cinema movie is a triple-digit million dollar business these days just in pure production and actor cost and double that in promo cost, it's hard to find banks to finance the production, and so the banks prefer to go with something "proven and bland" over something risky.
MarceliusK a day ago
The part that struck me most was how much manual, error-prone work is still common in the industry. Still, I wonder how portable this is outside Netflix. It sounds like a very vertically integrated solution.
dkh a day ago
There is still a lot of manual, error-prone work, even at Netflix. Netflix just has workflows that ensure so many passes are of each task are done, with so many failsafes, fallbacks, tests, checks (both human and automated), and they start doing them all earlier in the production process than most other studios so they can handle things they still didn't account for.
Yes, it's pretty vertical, but essentially every big streaming platform or production company is. There's a very specific Netflix way that governs how all Netflix shows are produced. There is a very different but still meticulously standardized way that governs how all Hulu shows are produced, one for all Warner Bros. shows, etc. This is an area where being vertically integrated is totally fine. It not only makes enormous sense for these studios, but nobody outside of those environments wants or needs these workflows. Netflix's workflows are there to aid Netflix even more than their shows, and while there's a lot of excellent stuff in their workflows that most productions should utilize for efficiency/safety/whatever, there's also a ton of stuff that would make no sense to use independently.
perfmode a day ago
What languages are used? The screenshot of the desktop app looks native.
dagmx a day ago
I know some of the folks who worked on this and a big chunk is Java with some Python afaik.
jfountain2015 2 days ago
Isn't this what Frame.io does just without the markup tools? They have had camera to cloud for a while.
thecybernerd 2 days ago
I wonder if Netflix will offer MPS as a service in the future for shows that are not on Netflix.
mrandish 2 days ago
Probably not. One reason is that this is a competitive advantage for Netflix but I suspect the larger reason is that they created this to optimize their primary business, while operating it for other productions would be a secondary business and not mission critical. Another reason is that productions not on Netflix have other commercial options for camera to cloud production workflows (Frame.io for example).
This workflow and tool set is tuned for Netflix and is probably opinionated in a variety of ways to conform with Netflix production standards and requirements. If your production is being funded by Netflix then you're incentivized to learn and use their provided tools.
ahmedfromtunis a day ago
> I suspect the larger reason is that they created this to optimize their primary business
Wasn't this how AWS started at Amazon as well?
echelon 2 days ago
Having a dozen different VFX departments using different file transfer methods like FTP seems like a nightmare. But then I realized that the banks do this, and probably worse.
There's one that uses Gmail to exchange documents (not financial, but important nonetheless) and uses the read receipt to determine if it has ingested the data. Replaying ingestion is marking unread.
prmoustache a day ago
I've seen people in healthcare send patient data through whatsapp to other doctors in the same hospital.
It was not allowed and they had reliable corporate tools to exchange patient data, but the UX probably felt so cumbersome they'd rather face legal risks than doing it the right way.
ahmedfromtunis a day ago
It doesn't make it any less worse, but that was my takeaway from the Signal scandal. Of course more secure channels exist, but I'm sure the UX sucked big time!
alabastervlog 2 days ago
The only part of that that seems crazy to me is the Gmail part. I’d want to control the mail server.
nimish 2 days ago
This is a sign they need deep reform and good management. Many such cases in technology these days.
MarceliusK a day ago
It's amazing how often critical workflows rely on duct tape and hope
undefined 2 days ago
fastball 2 days ago
The tech is cool, but it seems like the main result of having such a pipeline is that Netflix has been able to produce an incredible amount of low-effort schlock that mostly lacks soul and artistic merit.
sepositus 2 days ago
I barely even remember the last one that I watched let alone enjoyed. I guess it was Arcane which is a total fluke.
klodolph 2 days ago
Arcane is one of the most expensive Netflix series. Not that budget is a panacea.
undefined 2 days ago
theWreckluse 2 days ago
That was probably the plan. Except they probably expect a higher fluke rate.
mrandish 2 days ago
Using faster, easier or cheaper production workflows aren't significantly correlated with end product quality, other than perhaps in the obvious sense that investing a large amount of money/effort into a production might cause the investing party to take more care to ensure ROI. However, there are so many counter examples of very expensive, high-effort productions lacking artistic merit that the correlation is weak at best.
pjc50 a day ago
Thinking about this, and the reasonable argument below that Netflix have also produced a number of prestige films and series that are genuinely great, I wonder if the production pipeline has a side effect: flattening the quality signal.
That is, it used to be (80s/90s) a lot more obvious what the prestige/not prestige boundary was. Cheap TV content (soaps etc) was shot on video, expensive content shot on film. Now everything looks the same. Perhaps the one remaining effort signal was lighting, but Netflix seem to have chosen very flat bright lighting styles for everything now. Bad news for us chiaroscuro lovers. And even when directors do try to do that, they've often over-estimated the HDR so you get the opposite: an entire series which is too dark.
mpalmer 2 days ago
Yes, strange to have so much and still feel like you'e lost something.
pests 2 days ago
I remember reading once how all Netflix content is really meant for phones or smaller screens. Simple shots, not much background detail, lots of face closeups etc.
I remember when being made by Netflix was a unique and cool thing, it didn’t last long until it meant probably-slop.
ksynwa 2 days ago
A lot of them are also meant to "second screen worthy" where they run in the background while your attention is mainly focused on some other task like playing a video game.
nthingtohide 9 hours ago
pests a day ago
anigbrowl 2 days ago
Having worked on both quality and junk film productions I assure you the editing workflow is not the determinant of artistic quality. No film or TV program has ever been improved by the editor(s) trying to build their own NAS or hack a version control system together.
fastball 2 days ago
It's not just editing though, right? This whole system makes it more viable to just film tons of b-roll quality footage without worrying about the end result. As they say, necessity is the mother of invention, and this system makes it much less necessary to worry about what you're filming and why.
anigbrowl 2 days ago
undefined 2 days ago
crazygringo 2 days ago
Are you serious? Have you watched Adolescence? It's got more soul and artistic merit than practically anything else I've ever seen. And that was just last week.
Maid? The Queen's Gambit? Baby Reindeer? The Crown? Ripley? BoJack Horseman?
Sure they make a lot of schlock too, because they're a business and that's what most of their audience wants.
But I don't see how you could possibly criticize them for that when they continue to put out some pretty astonishingly artistic and soulful stuff.
fastball 2 days ago
You don't need this pipeline to produce 6 shows over a decade. Said another way, they almost certainly would not have bothered to build this system if the purpose was mainly to produce the shows you mention. The reason these systems exist is to enable the creation of hundreds or thousands of productions.
crazygringo a day ago
sofixa a day ago
stackedinserter 21 hours ago
So you're their target audience, enjoy.
blinded 2 days ago
Lincoln Lawyer?
walrus01 2 days ago
Some C-levels have gone for the "quantity has a quality all of its own" philosophy of media production.
My personal experience with netflix has been that a good filter for 'quality' is what specific TV series and documentaries various 'scene' groups in the warez/torrent community consider worth ripping and properly encoding.
There's a certain amount of manual effort that's required to properly encode a ripped netflix or amazon prime series. People who do this strictly for street cred in the piracy community generally don't waste their time on schlock.
duped 2 days ago
I mean if we go by volume of awards nominations it seems like they're fine in the artistic merit department
undefined 2 days ago
alpineidyll3 2 days ago
This is exactly how I'd imagine the dreck on netflix is made :).
undefined a day ago
cssinate 2 days ago
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dang 2 days ago
"Don't be snarky."
undefined 2 days ago
henriquez 2 days ago
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Grosvenor 2 days ago
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henriquez 2 days ago
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unethical_ban 2 days ago
I looked to see if this is normal behavior for the account thinking they got hacked... but they have troll comments from 10 months ago too. Missing required medications?
i5heu a day ago
So.. it is just a NAS with transcoding?
Thaxll a day ago
A NAS with ffmpeg :D
ryukoposting a day ago
To be fair, it's a really, really big NAS with an interesting use case.