Show HN: I spent 4 years building a UI design tool with only the features I use (vecti.com)
134 points by vecti 2 hours ago
Hello everyone!
I'm a solo developer who's been doing UI/UX work since 2007. Over the years, I watched design tools evolve from lightweight products into bloated feature-heavy platforms. I kept finding myself using a small amount of the features while the rest just mostly got in the way.
So a few years ago I set out to build a design tool just like I wanted. So I built Vecti with what I actually need: pixel-perfect grid snapping, a performant canvas renderer, shared asset libraries, and export/presentation features. No collaborative whiteboarding. No plugin ecosystem. No enterprise features. Just the design loop.
Four years later, I can proudly show it off. Built and hosted in the EU with European privacy regulations. Free tier available (no credit card, one editor forever).
On privacy: I use some basic analytics (page views, referrers) but zero tracking inside the app itself. No session recordings, no behavior analytics, no third-party scripts beyond the essentials.
If you're a solo designer or small team who wants a tool that stays out of your way, I'd genuinely appreciate your feedback: https://vecti.com
Happy to answer questions about the tech stack, architecture decisions, why certain features didn't make the cut, or what's next.
crazygringo 2 hours ago
> I kept finding myself using a small amount of the features while the rest just mostly got in the way. So a few years ago I set out to build a design tool just like I wanted. So I built Vecti with what I actually need...
Joel Spolsky said (I'm paraphrasing) that everybody only uses 20% of a given program's features, but the problem is that everyone is using a different 20%, so you can't ship an "unbloated" version and expect it to still work for most people.
So it looks like you've built something really cool, but I have to ask what makes you think that the features that are personally important to you are the same features that other potential users need? Since this clearly seems to be something you're trying to create a business out of rather than just a personal hobby project. I'm curious how you went about customer research and market validation for the specific subset of features that you chose to develop?
nielsbot 2 hours ago
I think a successful product strategy can be "build something you love, see if others love it too". If that's enough customers, you can judiciously expand out from there. The "fail honestly" method.
I think the Apple II is one example of this.
dvt 2 hours ago
This is the best way to build products imo. I'm like this, and I've been accused of being very "vibes-based." However, that's a way more tractable way of shipping stuff instead of "well Jim said he wants X, but Amy said she wants Y" so you end up just kind of half-assing features because you think they might get you users, instead of just being passionately all-in into a very defined product vision (which is a very Jobsian way of doing things).
It's also easier to run a feedback loop. If you implement Y, but Amy doesn't give you $5 a month, what are you going to do? Knock on her door? Users have no idea what they want half the time, anyway.
If you build a product and no one cares, it bruises the ego a bit more, sure, but if you self reflect, you can eek out your own bad assumptions, or bad implementation, or maybe a way to pivot that keeps your product ethos.
thfuran an hour ago
If ten people make focused tools covering different 20% subsets of the giant ones, there's a good chance of having a choice that matches what any given customer wants. And for most customers, that's going to be a better match than a big tool that does tons of other stuff they didn't want.
reactordev 2 hours ago
>”you can judiciously expand out from there”
Which is where the bulk of the other 80% of features come from. It’s a cycle.
You start as you describe, you expand, you end up with this enterprise monstrosity, everyone using a different 20%. New tool comes along, you start as you describe…
cosmic_cheese an hour ago
> Joel Spolsky said (I'm paraphrasing) that everybody only uses 20% of a given program's features, but the problem is that everyone is using a different 20%, so you can't ship an "unbloated" version and expect it to still work for most people.
To me this is an argument for more apps that do less extremely well instead of a handful of apps that do everything poorly. There's nothing wrong with a tool that's honed for very specific user. They'll never hyperscale, but that's also fine.
Or then again maybe they can. Google Docs is plenty popular despite being closer to WordPad or TextEdit in terms of functionality than it is to MS Word.
PeterStuer an hour ago
"everyone is using a different 20%"
In my experience, what people use is very malleable to how easy/good the flows are they are presented with. Given 100 equal options, they might use 20, and nobody picks the same 20, but given 25 options, 20 of which present a very good experience, almost 90% will go with those 20 without complaints.
Alex63 an hour ago
A quick web search suggests that you are probably paraphrasing a newsletter [1] that Joel Spolsky published in 2001. He was talking about software like Excel (of which he was the Product Manager) and Word. Maybe a tool that is more focused on a narrower task (like UI design) can be less "bloated"?
[1] https://www.joelonsoftware.com/2001/03/23/strategy-letter-iv...
james2doyle 2 hours ago
Makes me wish more apps had feature toggles
roberthahn 2 hours ago
The testing that would be required to support toggles would be for 2^n. I’m not sure that’s a good solution.
dlcarrier an hour ago
dlcarrier an hour ago
I feel like HTML and CSS could remove 90% of the functionality and only affect 1% of developers, then we could get some actually good web browsers.
TonyStr an hour ago
Since this is a commercial product, I'm naturally inclined to compare it to other competing commercial products.
Why would I want to use this over figma? The sidepanels and floating toolbar are ripped directly from figma (to the point I would fear a lawsuit). Figma is already a very clean UI, which tries it's best not to shove too many features in your face. Whiteboard, presentations, dev mode are all hidden behind menus. "no plugin support" seems like a very odd thing to flaunt as a feature. Many of the most popular use-cases of figma, such as interactive prototypes, svg creation, html/css exports are all impossible in this tool.
Then, there is the problem of this being maintained by a single person. Components are essential to any serious figma user, good svg and image handling is important (svg is buggy in my testing), selection colors is vital, color palette is important. When can users expect to see these features if the maintainer is busy hunting down bugs?
This is a technically impressive product, but I struggle to see the market plan. I personally hate distractions in software, I go to great lengths to debloat and disable features to make my computer interactions smoother, yet figma is possibly the last program I would want to clean up.
fastThinking 6 minutes ago
I think you’re missing the point a bit. Not every tool needs to be Figma, and honestly, that’s a good thing.
I’ve been using Figma for a while, and true, it’s powerful. At the same time it becomes increasingly complex, difficult, bloated overall. Simple tasks now require navigating through multiple menus, and the learning curve for new users is steep (took me a while to understand it, and the same experience had it acquaintances of mine). Sometimes I just want to sketch out an idea or make a task without dealing with all that overhead.
The no plugin support thing actually makes sense to me. I’ve had Figma slow down or crash because of poorly maintained plugins. Having a tool that just works, consistently, without worrying about plugin compatibility or security issues? That’s valuable. And yeah, it’s a solo developer versus a massive company (that’s my understanding) but that is why it’s beautiful. Also it’s an uneven comparison if you ask me (but didn’t :)) ).
However, the fact that this is even being compared to Figma shows the quality of what’s been built. Not everyone needs enterprise features. Some of us just want a clean, fast canvas without the friction. Every new feature of Figma feels like an attempt to monopolize the entire market.
I think he did an incredible job. Good work. This has value.
johnwheeler 15 minutes ago
People ship stuff that doesn't make sense at first blush all the time. But how are they ever supposed to even get into the space if they don't try something? Try to get some customers, see what people want. On day one, he's not saying he's going to compete with Figma. He's just getting it out there. Your comment—You could say you're just asking questions or giving constructive criticism, but it just assumes the negative on so many levels. I can criticize your viewpoint. Why do you think someone should have a product that's ready to compete with Figma on day one? Do you seriously expect him to have an answer for that?
popalchemist 17 minutes ago
There is space for this. The things you list as negatives are positives. Feature parity or similarity to a big competitor? A plus. Single developer? For a certain kind of consumer, a plus.
raw_anon_1111 31 minutes ago
Isn’t this exactly the problem that Joel Spolsky wrote about a quarter of a century ago?
https://www.joelonsoftware.com/2001/03/23/strategy-letter-iv...
A lot of software developers are seduced by the old “80/20” rule. It seems to make a lot of sense: 80% of the people use 20% of the features. So you convince yourself that you only need to implement 20% of the features, and you can still sell 80% as many copies.
Unfortunately, it’s never the same 20%. Everybody uses a different set of features.
danielvaughn 2 hours ago
Congrats on launching. I spent a decade trying to build a design tool. I think I built almost 40 prototypes, to various degrees of completion. Never got to a point where I felt it was good enough to share. It's an incredibly difficult thing to do, so kudos to you for sticking with it.
vecti 2 hours ago
Thank you, and I know exactly what you mean. I myself have rewritten the entire engine ar least three times until I was happy with the performance and the overall outcome. It’s been a long learning experience. As a developer at heart, this project scratched every itch I had from a software engineering perspective :)
uxcolumbo an hour ago
You should write about this, the gotchas and what you learned how to make things performant. Might drive some traffic.
written-beyond an hour ago
How much of this release was made easier with LLMs?
cobertos 2 hours ago
Are any of your prototypes published or available to view?
danielvaughn an hour ago
there are various little things scattered around the github org - a js framework, a treesitter grammar, some old docs, a vscode extension, a vim-style editor, an AI-powered code editor geared towards design, etc.
catapart 2 hours ago
Godspeed! This is the software design philosophy that I support! As someone building my own design utility, I'm impressed by the quality of yours.
cobertos 2 hours ago
Any chance this will be open-sourced or have a self-hosted version available?
I'm interested in modding tools in this space in pursuit of finding weird new ways to create and work with UIs
uxcolumbo an hour ago
If you're looking for an open-source and self-host option then you might to checkout https://penpot.app/
aerzen 2 hours ago
Nice. My gripe with designer apps is that they are online first. I'd want to save designs to files, close to other files of the project. I'd want to open each file in their own window, not in browser tabs.
aabhay 2 hours ago
Sketch is offline first but has a really stellar online app as well.
ramon156 an hour ago
Comparing this to penpot, which is free as long as you self-host.
Not sure why I would pick this over a self-hostable battle-tested option.
jmkni 2 hours ago
Congrats on launching, looks cool for sure, I'll certainly check it out!
Have you considered adding an MCP server? I've had good results recently using the Figma one just
vecti 2 hours ago
An MCP server is definitely on my radar. I've seen some really cool workflows coming out of Figma too. Being a one-man show though, prioritizing what to build next is always the tough part. But it's on the list, appreciate your suggestion!
jmkni an hour ago
Yes 100%
amadeuspagel an hour ago
Trying to login with google I got a social auth error: https://app.vecti.com/dashboard/social-auth-error/
dsnr an hour ago
Thanks for reporting, I'm looking into it.
contrast 2 hours ago
Maybe its obvious but I can't tell it this is an image editor, a React builder, an HTML/CSS designer, ...? What does it make?
TonyStr 2 hours ago
It's a wireframing tool akin to figma. You create the design for your website/app there, then hand it over to a programmer who implementd it in html/react/flutter/wpf/etc
tarcon 2 hours ago
How does it compare to https://github.com/penpot/penpot?
vecti an hour ago
Thanks for this question. I'm humbled by the comparison. I have been following penpot for a while and I appreciate the work they've been doing.
The main difference lies in the rendering engine. Penpot relies on an SVG engine, which limits performance as project complexity grows.
Vecti is built on canvas and WebAssembly (the same architecture used by Figma). This gives us raw performance advantages, allowing you to handle complex, heavy design systems without the lag you might experience in SVG-based tools.
codethief 2 hours ago
Congrats on your launch! My impression is that this looks quite polished. Can you elaborate on your tech stack?
th3o6a1d 25 minutes ago
Congrats on launching!
jasonsb 2 hours ago
Love the domain name. How did you manage to snag it?
willparks 2 hours ago
Beautiful design! (makes sense for someone that does UI design). Congrats, I'll check it out.
pawelwentpawel 2 hours ago
Great job, congrats on the launch!
mettamage 2 hours ago
Fun submission, will have a look :)
falloutx 2 hours ago
Just tested a few things and I gotta say its fairly easy to pick up and do things. UI does feel like Figma for better or worse.
Congrats on completing this project and good luck.
popalchemist 2 hours ago
It's beautiful. Great job. Congrats on having the persistence to see this through.
vecti 2 hours ago
Thanks a lot. I appreciate it. It’s been quite a journey.
thrownaway561 an hour ago
I think you're 4 years too late bro. With AI, you can pretty much get 80% of the way there in a minute. I don't understand why anyone nowadays would build anything from scratch.