Show HN: A physically-based GPU ray tracer written in Julia (makie.org)

152 points by simondanisch 12 hours ago

We ported pbrt-v4 to Julia and built it into a Makie backend. Any Makie plot can now be rendered with physically-based path tracing.

Julia compiles user-defined physics directly into GPU kernels, so anyone can extend the ray tracer with new materials and media - a black hole with gravitational lensing is ~200 lines of Julia.

Runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl, with Metal coming soon.

Demo scenes: github.com/SimonDanisch/RayDemo

zamalek 4 hours ago

> Cross-vendor GPU support: A single codebase runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl

This is why I wish Julia were the language for ML and sci comp in general, but Python is sucking all of the air out of the room.

jampekka 2 hours ago

Maybe because Python can reasonably used to make actual applications instead of just notebooks or REPL sessions.

yellowapple an hour ago

What's stopping Julia from being reasonably usable to make actual applications? It's been awhile since I've touched it, but I ain't seeing a whole lot in the way of obstacles there — just less inertia.

zamalek 5 minutes ago

krastanov 10 hours ago

As an aside, it is really interesting to see a computational package that, while supporting multiple GPU vendors, was first vetted on AMD, not NVidia. It is encouraging to see ROCM finally shaking off its reputation for poor support.

simondanisch 9 hours ago

well, I do hate vendor lock in with a passion ;) But yeah, a lot did happen, this likely wouldn't have been possible one or two years ago!

the__alchemist 4 hours ago

The molecule and MD trajectory renders look great and an easy API! I have been doing this in rust, but it's a full program vs something scriptable like this. The images and animations on this page also look a hell of a lot better than what I cobbled together in WGPU.

amelius 10 hours ago

Is the material description part of the language the same as in PBRT?

I'm asking because I had a lot of trouble trying to describe interfaces between materials, only to find out that what I wanted to do was not possible in PBRT without modifying the code. Apparently, in PBRT a material can only have one other material touching it. So, for example rendering a glass filled with water and ice is not possible without hacks. From a user's point of view this is a bit of a let-down, of course.

Context: https://news.ycombinator.com/item?id=45668543

simondanisch 10 hours ago

Nope, we made a complete high level Julia interface and I plan to have the Makie API be the main user facing scene description, which can be more descriptive than pbrt I think!

amelius 10 hours ago

Ok. Did you see this:

https://blog.yiningkarlli.com/2019/05/nested-dielectrics.htm...

And I'm curious how you solve it.

simondanisch 9 hours ago

NoboruWataya 9 hours ago

I don't hear nearly as much about Julia as I used to. A few years ago the view was that it was about to replace Python as the language of choice for data science. Seems like that didn't happen?

simondanisch 9 hours ago

I think the hype has slowed down, but all growth statistics haven't. Personally, I think Julia is the only language where I can implement something like Makie without running into a maintenance nightmare, and with Julia GPU programming is actually fun and high level and composes well, which I miss in most other languages. So, I dont really care about it replacing python or not. I do think for replacing python Julia will need to solve compilation latency, shipping AOT binaries and maybe interpret more of the glue code, which currently introduces quite a lot of compilation overhead without much gains in terms of performance.

electroly 8 hours ago

I don't know about everyone else, but slow Julia compilation continues to cause me ongoing suffering to this day. I don't think they're ever going to "fix" this. On a standard GitHub Actions Windows worker, installing the public Julia packages I use, precompiling, and compiling the sysimage takes over an hour. That's not an exaggeration. I had to juice the worker up to a custom 4x sized worker to get the wall clock time to something reasonable.

It took me days to get that build to work; doing this compilation once in CI so you don't have to do it on every machine is trickier than it sounds in Julia. The "obvious" way (install packages in Docker, run container on target machine) does not work because Julia wants to see exactly the same machine that it was precompiled on. It ends up precompiling again every time you run the container on other machines. I nearly shed a tear the first time I got Julia not to precompile everything again on a new machine.

R and Python are done in five minutes on the standard worker and it was easy; it's just the amount of time it takes to download and extract the prebuilt binaries. Do that inside a Docker container and it's portable as expected. I maintain Linux and Windows environments for the three languages and Julia causes me the most headaches, by far. I absolutely do not care about the tiny improvement in performance from compiling for my particular microarch; I would opt into prebuilt x86_64 generic binaries if Julia had them. I'm very happy to take R's and Python's prebuilt binaries.

vchuravy 5 hours ago

I am very interested in improving the user-experience around precompilation and performance, may I ask why you are creating a sysimage from scratch?

> I would opt into prebuilt x86_64 generic binaries if Julia had them

The environment varial JULIA_CPU_TARGET [1] is what you are looking for, it controls what micro-architecture Julia emits for and supports multi-versioning.

As an example Julia is built with [2]: generic;sandybridge,-xsaveopt,clone_all;haswell,-rdrnd,base(1)

[1] https://docs.julialang.org/en/v1/manual/environment-variable...

[2] https://github.com/JuliaCI/julia-buildkite/blob/9c9f7d324c94...

electroly 4 hours ago

JanisErdmanis 6 hours ago

> It took me days to get that build to work; doing this compilation once in CI so you don't have to do it on every machine is trickier than it sounds in Julia

You may be interested in looking into AppBundler. Apart from the full application packaging it also offers ability to make Julia image bundles. While offering sysimage compilation option it also enables to bundle an application via compiled pkgimages which requires less RAM and is much faster to compile.

badlibrarian 8 hours ago

Versus Python, it seems to fork into the "thinkers" vs "doers" camp. Julia provides a level of abstraction that some people find comforting. I thought I could use it as a sort of open source Matlab for a lot of thinky, 1-based index code I had lying around. It didn't meet my needs. And "spend half an hour waiting for a Jupyter notebook to boot up" is real. Great for some but it's not compatible with the way I work.

Elsewhere someone used the term "janky" and perhaps it's the fact that there are so many incredibly smart people around it that makes it so janky. By way of example, somebody needed to check disk space and the architect told him to shell out to Python.

Remember when LLVM first came out and it got kudos for the quality of its error messages? Well if you miss the old-school 1980s GCC experience the nonsense that eventually comes out of the Julia compiler after an hour will relight that flame.

Want to use greek letters and other symbols that don't appear on your keyboard as variable names? You've found your people.

bobajeff 9 hours ago

As someone who currently uses dabbles in both. That prediction seems a bit unrealistic. Julia is a fantastic language but it has some trade offs that need to be considered. Probably the most well known is `time to first x`. Julia like Python is used comfortably in notebooks but loading libraries can take a minute, compared to Python where it happens right away. It may lead you to not reach for it when you want to do quick testing of something especially plotting. You can mitigate this somewhat by loading all the libraries you'll ever need at startup (preferably long before you are ready to experiment) but that assumes you already know what libraries you'll need for what you're wanting to try.

simondanisch 9 hours ago

What prediction? Maybe I need to rephrase what I said: My prediction is, that if Julia ever wants to have a shot at replacing Python, it absolutely has to solve the first time to first x problem! That's what I mean by shipping fully ahead of time compiled binaries and interpreting more glue code - which both have the potential to solve the first time to x problem.

bobajeff 9 hours ago

Rijanhastwoears 4 hours ago

Julia is great ... if you are willing to work with the Goldilocks zone it provides.

I think what happened is this: Julia got advertised as "Python syntax, C speed" but in practice it turns out to really be "Python syntax, 50% of C speed if you were willing to avoid some semi-well-documented gotchas, where avoiding said gotchas will take some non-trivial effort". Again, great if you are willing to work with it.

I am not saying that the Julia people are responsible for the "Python syntax, C speed" perception as much as that was what the prevalent perception became. And

I have talked to people in computational biology who tried Julia, and they said something or the other similar to "It just wasn't performant enough for me to give up Python," and if you really dig in, what really happened was when new people tried Julia with old mental models, they walked away thinking, "Heh, more MIT hypeware."

simondanisch 4 hours ago

well I've been reaching 100% of c Speed Most of the time which feels like an easy effort... I guess it depends on the problem a bit and how used you're to writing optimized, clean Julia code

leephillips 4 hours ago

Polyglot Jet Finding:

https://arxiv.org/abs/2309.17309

This paper in experimental high-energy physics is a good example of why Julia is popular for scientific calculations.

It shows that #julialang is over 100 times faster than Python and even faster than C++.

Rijanhastwoears 4 hours ago

ssivark 4 hours ago

Ugh, this almost feels like flame-bait. This question invariably leads to a lot of bike-shedding around comments from people who feel strongly about some choices in the Julia language (1-based indexing and what not), and the fact that Julia is still not as polished as some other languages in certain aspects of developer experience.

"Data science" is an extremely broad term, so YMMV. That said, since you asked, Julia has absolutely replaced Python for me. I don't have anything new to add on the benefits of Julia; it's all been said before elsewhere. It's just a question of exactly what kind of stuff you want to do. Most of my recent work is math/algorithms flavored, and Python would be annoyingly verbose/inexpressive while also being substantially slower. Julia also tends to have many more high-quality packages of this kind that I can quickly use / build on.

IshKebab 9 hours ago

IMO it just had too many rough edges. Very slow compilation, correctness issues (https://yuri.is/not-julia/), kinda janky tooling (not nearly as bad as pip tbf). Even basic language mistakes like implicit variable declaration and 1-based indexing (in 2012??).

Yes 1-based indexing is a mistake. It leads to significantly less elegant code - especially for generic code - and is no harder to understand than 1-based indexing for people capable of programming. Fight me.

bouchard 8 hours ago

> Yes 1-based indexing is a mistake. It leads to significantly less elegant code - especially for generic code - and is no harder to understand than 1-based indexing for people capable of programming.

Some would argue that 0-based indexing is significantly less elegant for numerical/scientific code, but that depends on whether they come from a MATLAB/Fortran or Python/C(++) background.

A decision was made to target the MATLAB/Fortran (and unhappy? Python/C++) crowd first, thus the choice of 1-based indexing and column-major order, but at the end of the day it's a matter of personal preference.

0-based indexing would have made it easier to reach a larger audience, however.

> and is no harder to understand than 1-based indexing for people capable of programming.

The same could be said the other way around ;-)

qsi 24 minutes ago

leephillips 7 hours ago

simondanisch 9 hours ago

lol. There's not much to fight since its a very personal problem how you want to write code. It's evident that all the capable programmers in the Julia community, have found satisfactory ways to get around it, so if you haven't yet, I don't see how that's a Julia problem ;) I can only say I haven't had a single problem with one based indexing in 12 years of developing Julia code. I also haven't run into many correctness issues compared to other languages I've been using. I think Yuri also has been using lots of packages which haven't been very mature. How on earth can you compare a 10 years old library with lots of maintainers with packages created in one year by one person? That's at least what Yuri's critic boils down to me.

Certhas 3 hours ago

TimorousBestie 2 hours ago

Analogous to “time to first plot”, Julia metacommentary now has time to first “Why I no longer. . .” repost.

postflopclarity 40 minutes ago

bobajeff 9 hours ago

It's says:

>the reference implementation from Physically Based Rendering (Pharr, Jakob, Humphreys)

I'd like to know a little about the process you went through for the port. That book * sounds like an excellent resource to start from but what was it like using it and the code?

* https://pbrt.org/

simondanisch 8 hours ago

I've done lots of manually refactoring of the initial Prototype in Trace.jl (by Anton Smirnov, who I think ported an earlier version of the pbrt book). This helped familiarizing myself with the math and infrastructure and the general problems a raytracer faces and lay the ground work for the general architecture and what to pay attention to for fast GPU execution. One key insight was, that its possible to not need to have an UberMaterial, but instead use a MultiTypeSet for storing different materials and lights, which allows fast and concretely typed iterations.

Then I found that pbrt moved away from the initial design and I used claude code to port large parts of the new C++ code to Julia. This lead to a pretty bad port and I had lots of back and forth to fix bugs, improve the GPU acceleration, make the code more concise and "Julian" and correct the AIs mistakes and bogus design decisions ;) This polish isn't really over yet, but it works well enough and is fast enough for a beta release!

blueaquilae 9 hours ago

That's an impressive accomplishment and a fantastic tool to explore.

the_harpia_io 8 hours ago

honestly the AMD-first bit surprised me - usually ROCm support is an afterthought or just broken outright.

curious about BVH traversal specifically. dynamic dispatch patterns across GPU backends can get weird fast. did KernelAbstractions hold up there or were there vendor-specific fallbacks needed for the heavier acceleration structure work?

simondanisch 8 hours ago

Well I'm a bit of an AMD "fanboy" and really dislike NVIDIA's vendor lock in. I'm not sure what you mean by dynamic dispatch across GPU backends - nothing should be dynamic there and most easier primitives map quite nicely between vendors (e.g. local memory, work groups etc). To be honest, the BVH/TLAS has been pretty simple in comparison to the wavefront infrastructure. We haven't done anything fancy yet, but the performance is still really good. I'm sure there are still lots of things we can do to improve performance, but right now I've concentrated on getting something usable out. Right now, we're mostly matching pbrt-v4 performance, but I couldn't compare to their NVIDIA only GPU acceleration without an NVIDIA gpu. I can just say that the performance is MUCH better than what I initially aimed for and it feels equally usable as some of the state of the art renderers I've been using. A 1:1 comparison is still missing though, since it's not easy to do a good comparison without comparing apples to oranges (already mapping materials and light types from one render to another is not trivial).

the_harpia_io 7 hours ago

pbrt-v4 parity is a solid baseline - that codebase already leans hard on NVIDIA so a fair comparison was always going to be messy. surprised wavefront was the harder bit though, i'd have expected BVH tuning to be the nightmare.

simondanisch 7 hours ago

LoganDark 10 hours ago

On iOS Safari the videos are fullscreening themselves as I scroll. I've seen this on other blogs before but I don't know what causes it. Super annoying

simondanisch 10 hours ago

Ugh, yeah I had some super weird bugs like this in safari, still haven't found the source :(

embedding-shape 9 hours ago

Don't quote me on this, but I think there is a "playsinline" / "webkit-playsinline" attribute for the video element you need to add to avoid that, + if it's autoplay you need to set "muted" too. I've also had this happen and I think both/either of those solved it last time.