Zig – Type Resolution Redesign and Language Changes (ziglang.org)
376 points by Retro_Dev 19 hours ago
mlugg 6 hours ago
Hi, author of this devlog here! Not to dismiss concerns about breaking language changes, but there seems to be a bit of a misconception here that this compiler change was highly breaking and will require significant effort from Zig users to update for. Perhaps I unintentionally gave that impression in the devlog or the PR writeup, apologies if so---but it's not the case! Although there were breaking changes in this patch, they were quite minor: most users are unlikely to hit them, and if they do then they're straightforward to deal with.
For a concrete example, while testing this branch, I tried building ZLS (https://github.com/zigtools/zls/). To do that, the only change I had to make was changing `.{}` to `.empty` in a couple of its dependencies (i.e. not even in ZLS itself!). This was needed because I removed some default values from `std.ArrayList` (so the change was in standard library code rather than the language). Those default values had actually already been deprecated (with intent to remove) for around a year, so this wasn't exactly a new change either.
As another example, Andrew has updated Awebo (https://codeberg.org/awebo-chat/awebo), a text and voice chat application, to the new version of Zig. Across Awebo's entire dependency tree (which includes various packages for graphics, audio, and probably some other stuff), the full set of necessary changes was:
* Same as above, change `.{}` to `.empty` in a few places, due to removal of deprecated defaults
* Add one extra `comptime` annotation to logic which was constructing an array at comptime
* Append `orelse @alignOf(T)` onto an expression to deal with a newly-possible `null` case
These are all trivial fixes which Zig developers would be able to do pretty much on autopilot upon seeing the compile errors.
So, while there were a handful of small breaking changes, they don't seem to me like a particularly big deal (for a language where some level of breakage is still allowed). The main thing this PR achieved was instead a combination of bugfixes, and enhancements to existing features (particularly incremental compilation).
throwaway17_17 6 hours ago
I made one of the comments that seems to be perceived a critical of the changes (I made a statement about the seemingly brief paragraph on changing semantics). As I replied to Andrew, I will tell you: the PR had a large amount of planning and implementation that seems of great quality. I certainly did not intend to discredit you or the obviously large amount of work you have done previously or on the change. I guess that will teach me to post without even more caveats.
mlugg 6 hours ago
Oh, no problem at all & no shade of any kind intended! I just wanted to clarify this point since it seems like a good few people got that misconception. That doesn't mean you can't discuss breakage anyway, or ask questions of the development / language design process :)
kristoff_it 6 hours ago
Your comment was reasonable, I don't know why it got downvoted that hard.
skavi 6 hours ago
I am going to ask a question that is is definitely not the place for, but I am not involved with Zig in any way and am curious, so I hope you'll indulge me.
I noticed the following comment was added to lib/std/multi_array_list.zig [0] with this change:
/// This pointer is always aligned to the boundary `sizes.big_align`; this is not specified
/// in the type to avoid `MultiArrayList(T)` depending on the alignment of `T` because this
/// can lead to dependency loops. See `allocatedBytes` which `@alignCast`s this pointer to
/// the correct type.
How could relying on `@alignOf(T)` in the definition of `MultiArrayList(T)` cause a loop? Even with `T` itself being a MultiArrayList, surely that is a fully distinct, monomorphized type? I expect I am missing something obvious.[0]: https://codeberg.org/ziglang/zig/pulls/31403/files#diff-a6fc...
messe 2 hours ago
I had to search for this, but managed to find the relevant mlugg@ comment[0] on the ZSF zulip:
> i had to change the bytes field from [*]align(@alignOf(T)) u8 to just [*]u8 (and cast the alignment back in the like one place that field is accessed). this wasn't necessary for MultiArrayList in and of itself, but it was necessary for embedding a MultiArrayList(T) inside of T without a dependency loop, like
const T = struct {
children: MultiArrayList(T),
};
// reproduced for completeness:
fn MultiArrayList(comptime T: type) type {
return struct {
bytes: [*]align(@alignOf(T)) u8,
// ...
};
}
[0]: https://zsf.zulipchat.com/#narrow/channel/454360-compiler/to...h4ch1 17 hours ago
I would really like to hear from people using Zig in production/semi-serious applications; where software stability is important.
How's your experience with the constantly changing language? How're your update/rewrite cycles looking like? Are there cases where packages you may use fall behind the language?
I know Bun's using zig to a degree of success, was wondering how the rest were doing.
rtfeldman 16 hours ago
I maintain a ~250K LoC Zig compiler code base [0]. We've been through several breaking Zig releases (although the code base was much smaller for most of that time; Writergate is the main one we've had to deal with since the code base crossed the 100K LoC mark).
The language and stdlib changing hasn't been a major pain point in at least a year or two. There was some upgrade a couple of years ago that took us awhile to land (I think it might have been 0.12 -> 0.13 but I could be misremembering the exact version) but it's been smooth sailing for a long time now.
These days I'd put breaking releases in the "minor nuisance" category, and when people ask what I've liked and disliked about using Zig I rarely even remember to bring it up.
sureglymop 8 hours ago
At this point do you believe porting the codebase to Zig was the right decision? Do you have any regrets?
Also, I'm excited about trying out your language even moreso than Zig. :)
wvlia5 6 hours ago
What's the main value proposition of roc? I found interesting tags (like symbols in mathematica) and tags with payloads (like python namedtuple or dataclasses). I haven't seen this elsewhere. Otherwise seems quite typical (Pattern matching is quite common, for example).
Example programs that you couldn't easily express in other languages?
rkangel 3 hours ago
Are you aware that your Github README doesn't actually tell us anything about Roc is or why we might be interested?
This might be on purpose given the first words are "Work in progress" and "not ready for release", but linking as above does lose some value.
messe 2 hours ago
kprotty 12 hours ago
I've worked on two "production" zig codebases: tigerbeetle [0] and sig [1].
These larger zig projects will stick to a tagged release (which doesn't change), and upgrade to newly tagged releases, usually a few days or months after they come out. The upgrade itself takes like a week, depending on the amount of changes to be done. These projects also tend to not use other zig dependencies.
[0]: https://github.com/tigerbeetle/tigerbeetle/pulls?q=is%3Apr+a...
[1]: https://github.com/Syndica/sig/pulls?q=is%3Apr+author%3Akpro...
ryanxsim 12 hours ago
I really wanted to deep dive into zig but I'm into rust now kinda late as I'm really just started like 2024.
Have you tried rust? how does it compared to zig?
* just asking
weebull 10 hours ago
lionkor 11 hours ago
kprotty 6 hours ago
nindalf 5 hours ago
latch 17 hours ago
Zig 0.15 is pretty stable. The biggest issue I face daily are silent compiler errors (SIGBUS) for trivial things, e.g. a typo in an import path. I've yet to find exactly why this [only sometimes] causes such a crash, but they're a real pain to figure out over a large changeset. `zig ast-check` sometimes catches the error, else Claude's pretty good at spotting where I accidentally re-used a variable name (again, 90% of the time I do that, it's an easy error, but the other 10%, I get a message-less compiler crash). It sounds like the changes in the OP might be specifically addressing these types of issues.
Also, my .zig-cache is currently at 173GB, which causes some issues on the small Linux ARM VPS I test with.
As for upgrades. I upgraded lightpanda to 0.14 then 0.15 and it was fine. I think for lightpanda, the 0.16 changes might not be too bad, with the only potential issue coming from our use of libcurl and our small websocket server (for CDP connections). Those layers are relatively isolated / abstracted, so I'm hopeful.
As a library developer, I've given up following / tracking 0.16. For one, the change don't resonate with me, and for another, it's changing far too fast. I don't think anyone expects 0.16 support in a library right now. I've gotten PRs for my "dev" branches from a few brave souls and everyone seems happy with that arrangement.
sidkshatriya 14 hours ago
> The biggest issue I face daily are silent compiler errors (SIGBUS) for trivial things, e.g. a typo in an import path.
I don't use zig. My experience has been that caches themselves are sources of bugs (not talking about zig only, but in general). Clearing all relevant caches occasionally is useful when you're experiencing weird bugs.
sidkshatriya 13 hours ago
quag 17 hours ago
That .zig-cache seems massive to me. I keep mine on a tmpfs and remove it every time the tmpfs is full.
Do you see any major problems when you remove your .zig-cache and start over?
latch 16 hours ago
nickysielicki 14 hours ago
The forever backwards compatible promise of C++ was a tremendous design mistake that has resulted in mindshare death as of 2026. It might suck to have to modify your code to continue to get it to work, but it’s the right long term approach.
wolvesechoes 9 hours ago
> that has resulted in mindshare death as of 2026
I could make a bet that as of 2026 still more C++ projects are being started than Rust + Zig combined.
World is much more vast than ShowHN and GitHub would indicate.
mcherm 9 hours ago
the_duke 13 hours ago
Rust has managed just fine to remain mostly backwards compatible since 1.0 , while still allowing for evolution of the language through editions.
This puts much more work on the compiler development side, but it's a great boon for the ecosystem.
To be fair, zig is pre 1.0, but Zig is also already 8 years old. Rust turned 1.0 at ~ 5 years, I think.
melodyogonna 11 hours ago
fouronnes3 14 hours ago
Mindshare death is a very large overstatement given the massive amount of legacy C++ out there that will be maintained by poor souls for year to come. But you are right, there used to be a great language hiding within C++ if the committee ever dared to break backwards compat. But even if they did it now it would be too late and they'd just end up with a worse Rust or Zig.
munificent 13 hours ago
pjmlp 14 hours ago
pjmlp 14 hours ago
There is a reason GCC, LLVM, CUDA, Metal, HPC,.. rely on C++ and will never rewrite to something else, including Zig.
surajrmal 13 hours ago
flohofwoe 9 hours ago
whobre 7 hours ago
The forever backwards compatible promise of C++ is pretty much the main reason anyone is using C++.
quotemstr 13 hours ago
Hilariously, they broke this compatibility. std::auto_ptr was an abomination, but removing it from the language was needless and undermined the long term stability that differentiates C++ from upstarts.
ChrisGreenHeur 11 hours ago
hansvm 8 hours ago
It's been a non-issue for us at tvScientific. Once or twice a year you settle in for a mass refactor, and when that's done you move on with your day.
Packages do fall behind. We only use a couple, so it's pretty easy to point to an internal fork while we wait for upstream to update or to accept our updates. That'd probably be a pain point if you were using a lot of them.
Cloudef 17 hours ago
The language itself does not change much, but the std does. It depends on individuals, but some people rely less on the std, some copy the old code that they still need.
> Are there cases where packages you may use fall behind the language?
Using third party packages is quite problematic yes. I don't recommend using them too much personally, unless you want to make more work for yourself.
Zambyte 16 hours ago
Using third party packages has gotten a lot easier with the changes described in this devlog https://ziglang.org/devlog/2026/#2026-02-06
hrmtst93837 13 hours ago
Pinning your build chain and tooling to specific commits helps with stability but also traps you with old bugs or missing features. Chasing upstream fixes is a chore if you miss a release window and suddenly some depended package won't even compiile anymore.
Escapade5160 17 hours ago
I recently tried to learn it and found it frustrating. A lot of docs are for 0.15 but the latest is (or was) 0.16 which changed a lot of std so none of the existing write ups were valid anymore. I plan to revisit once it gets more stable because I do like it when I get it to work.
Cloudef 17 hours ago
0.16 is the development version. 0.15.2 is latest release.
boomlinde 15 hours ago
I stopped updating the compiler at 0.14 for three projects. Getting the correct toolchain is part of my (incremental) build process. I don't use any external Zig packages.
I think one of the more PITA changes necessary to get these projects to 0.15 is removing `usingnamespace`, which I've used to implement a kind of mixin. The projects are all a few thousand LOC and it shouldn't be that much trouble, but enough trouble that none of what I gain from upgrading currently justify doing it. I think that's fine.
scuff3d 14 hours ago
Mitchell Hashimoto (developer of Ghostty) talks about Zig a lot. Ghostty is written in it, and he seems to love it. The churn doesn't seem to bother him at all.
I asked him about in a thread a while back: https://news.ycombinator.com/item?id=47206009#47209313
The makers of TigerBeatle also rave about how good Zig is.
sgt 11 hours ago
> I know Bun's using zig to a degree of success, was wondering how the rest were doing.
Just a degree of success?
ptrwis 9 hours ago
You can fix you code 10 times you will fix it.
throwaway27448 15 hours ago
For those like me who have never heard of this software: Bun, some sort of package management service for javascript. https://en.wikipedia.org/wiki/Bun_(software)
beoberha 15 hours ago
Bun is a full fledged JavaScript runtime! Think node.js but fast
throwaway27448 15 hours ago
sidkshatriya 14 hours ago
I am impressed by the achievements of the Zig team. I use the ghostty terminal emulator regularly -- it is built in Zig and it is super stable. It is a fantastic piece of software.
This makes me feel that the underlying technology behind Zig is solid.
But I prefer Rust over Zig. The main difference is Rust chooses a "closed world" model while Zig chooses an "open world" model: in Rust, you must explicitly implement a trait while in Zig as long as the shape fits, or the `.` on a structure member exists (for whichever type you pass in), it will work (I don't use Zig so pardon hand wavy description).
This gives Zig very powerful meta programming abilities but is a pain because you don't know what kind of type "shapes" will be used in a particular piece of code. Zig is similar to C++ templates in some respects.
This has a ripple effect everywhere. Rust generated documentation is very rich and explicit about what functions a structure supports (as each trait is explicitly enrolled and implemented). In Zig the dynamic nature of the code becomes a problem with autocomplete, documentation, LSP support, ...
Zanfa 13 hours ago
> But I prefer Rust over Zig. The main difference is Rust chooses a "closed world" model while Zig chooses an "open world" model: in Rust, you must explicitly implement a trait while in Zig as long as the shape fits, or the `.` on a structure member exists (for whichever type you pass in), it will work (I don't use Zig so pardon hand wavy description).
Do you happen to have a more specific example by any chance? I’d be interested in what this looks like in practice, because what you described sounds a bit like Go interfaces and from my understanding of Zig, there’s no direct equivalent to it, other than variations of fieldParentPtr.
lukaslalinsky 12 hours ago
They are referring to `anytype`, which is a comptime construct telling the compiler that the parameter can be of any type and as long as the code compiles with the given value, it's good.
It's an extremely useful thing, but unconstrained, it's essentially duck typing during compile time. People has been wanting some kind of trait/interface support to constrain it, but it's unlikely to happen.
OskarS 10 hours ago
king_geedorah 7 hours ago
The kernel32 -> Ntdll changes are the most interesting thing to me here. A lot of the rationale is applicable also to the linux userspace APIs, especially errors in return at the kernel-userspace boundary vs GetLastError/errno in kernel32/libc. Of course on linux the "problem" is that libc and the kernel API are intimately intertwined and the former mandates using errno. I wonder how the pattern made its way into windows as well. That environment has never seemed to me to promote using libc.
simonask 7 hours ago
The errno/GetLastError() pattern is a remnant from a time before threads were a thing. You could have multiple processes, but they were largely scheduled collaboratively (rather than preemptively).
In that world, things like global variables are perfectly fine. But then we got first preemptive scheduling and threads, then actual multicore CPUs, so global variables became really dangerous. Thread locals are the escape hatch that carried these patterns into the 21st century, for better or worse.
jlokier 4 hours ago
Indeed, and this change of philosophy shows up in the pthread (POSIX threads) API, which returns error values directly (as a negative integer) instead of setting the errno variable.
lerno 4 hours ago
I just have to add another reflection:
One thing that tends to be overlooked when discussing changes is the ecosystem effect of frequent changes.
A language that breaks frequently doesn't just impose upgrade work on apps, but also discourages the creation of long-lived libraries and tools. Anything that sits between the language and the user (linters, bindings, frameworks, teaching material, tutorials etc) has to to some degree "chase the language"
This means that the ecosystem will skew toward very actively maintained libraries and away from "write once then leave it alone" libs. And this the trade-off is reasonable during early language design, but it's worth acknowledging that it has real consequences for ecosystem growth.
One should note that other newer languages have put significant effort into minimizing this churn, precisely to allow the latter type of ecosystem to also form. So it's kind of an experiment, and it will be interesting to see which approach ends up producing the larger ecosystem over time.
riidom 4 hours ago
An example for this is the Blender addon ecosystem. Blender moves very fast, breaking API changes every few versions. Now I am not an addon developer myself, but from github issues I follow, changes are fairly often trivial to do.
Yet, someone has to do them. Ideally it is the creator of the addon, sometimes it's the users who do it, when the addon is not maintained anymore (in case of trivial changes).
It kinda works that way, but it also is some kind of gamble for the user. When you see a new addon (and a new addon developer), you can't know if they gonna stick to it or not.
If you have to pay for the addon, it's more likely they maintain it, of course. But also not a guarantee.
bro45x 3 hours ago
Zig's worth it though. I don't care for libraries that aren't maintained anyway. If they don't maintain it, it's just bad anyway. Why do you always nag about Zig. Stop shilling your C3 here.
MintPaw 3 hours ago
This kind of thought is popular in the web world where browsers get an update every 3 days and you don't control the hosting services, so constant maintenance is unavoidable.
But in the world of desktop development it's possible for a library to be "done", having a 100% stable codebase going forward and requiring no maintenance. And it's not bad, it's actually good.
Requiring every dependency to be constantly maintained is a massive drain on productivity.
sesm 9 hours ago
Instead of implementing a workaround for types as namespaces, wouldn't it better to explicitly add namespaces to the language?
txdv 6 hours ago
I think zig is striving for language minimalism, make it minimal as possible then if a feature optimized multiple places use cases benefit
Arch485 7 hours ago
It's not so much a workaround as it is an elegance in design. In Zig, when you @import a file, that file is converted to a struct with comptime fields for all of the public members. Similarly, a "namespace" in Zig is just a nested struct with more fields. Usually it's just another import of something else.
N.B.: Coffee hasn't reached my bloodstream yet; accuracy not guaranteed.
ChrisSD 7 hours ago
> Many projects including Chromium, boringssl, Firefox, and Rust call SystemFunction036 from advapi32.dll because it worked on versions older than Windows 8.
That's not true. They use ProcessPrng since versions earlier than 10 are no longer supported (well, rust also has a windows 7 target but that couldn't use ProcessPrng anyway since it wasn't available). The issue they linked is from a decade ago. E.g. here's Chromium: https://github.com/chromium/chromium/blob/dc7016d1ef67e3e128...
> If [ProcessPrng] fails it returns NO_MEMORY in a BOOL (documented behavior is to never fail, and always return TRUE).
From Windows 10 onward ProcessPrng will never fail. There's a whitepaper that gives the justification for this (https://aka.ms/win10rng):
> We also have the property that a request for random bytes never fails. In the past our RNG functions could return an error code. We have observed that there are many callers that never check for the error code, even if they are generating cryptographic key material. This can lead to serious security vulnerabilities if an attacker manages to create a situation in which the RNG infrastructure returns an error. For that reason, the Win10 RNG infrastructure will never return an error code and always produce high-quality random bytes for every request...
> For each user-mode process, we have a (buffered) base PRNG maintained by BCryptPrimitives.dll. When this DLL loads it requests a random seed from kernel mode (where it is produced by the per-CPU states) and seeds the process base PRNG. If this were to fail, BCryptPrimitive.dll fails to load, which in most cases causes the process to terminate. This behavior ensures that we never have to return an error code from the RNG system.
winterqt 6 hours ago
(This is a response to a different devlog entry on the same page, not TFA.)
ChrisSD 5 hours ago
Oh sorry, I thought this was just listing changes since the branch.
sharyphil 6 hours ago
Move 'ZIG'.
burgerone 4 hours ago
What makes zig special as a language? I have the impression that it has quite a large fan base here on HN but don't really hear any talks about it anywhere else.
portly 3 hours ago
I can share mine. I am not sure if this connects with you because maybe you are more experienced.
I'm DevOps writing boring Python microservices for €. I have no CS background and never did systems programming. However, writing Python always bothered me because there are so many layers between you and what's happening on the metal. For me, Django is the peak example of this, to me it feels almost like doing no code. It makes me very uncomfortable writing it.
Then I heard about this new programming language Zig on YouTube and I just gave it a try. After using it for a few months, I really like it. I guess mostly because it is so explicit.
It is almost like the language encourages you to think in terms of system design. Zig offers a lot of freedom so you can design the perfect tool for your problem. And somehow, it feels very effective for it. I think it is a blessing that there are few third party libraries for the same reason.
For example. I am working on a tool to parse CIM (some XML standard). If I had to use Python for this, my solution would probably use the most popular xml parsing library and then go from there. Yawn.
Instead, with Zig I started to think with a very fresh mind about the problem. I started thinking more from the first principles of the problem. And I got very excited again about programming. During my swimming practice or biking, I kept thinking about the design and how I can make it simpler and improving it by simply not doing certain busy work. I can't fully explain it. But the language gets you in that mindset.
Maybe other system languages also offer this experience, Zig (marketing?) just happened to cross my paths at the right moment.
Tadpole9181 2 hours ago
I'm sure it's not what you meant, but the argument "it makes me slower at my job and deliver less stable solutions, but I feel cool doing it" is not exactly a compelling endorsement.
lerno 9 hours ago
It’s good to see that this is finally addressed. It’s been a well known broken part of the language semantics for years.
There are similar hidden quirks in the language that will need to be addressed at some point, such as integer promotion semantics.
To address the question about stability: the Zig community are already used to Zig breaking between 0.x versions. Unlike competitors such as Odin or my own C3, there is no expectation that Zig is trying to minimize upgrading problems.
This is a cultural thing, it would be no real problem to be clear about deprecations, but in the Zig community it’s simply not valued. In fact it’s a source of pride to be able to adapt as fast as possible to the new changes.
I like to talk about expectation management, and this is a great example of it.
In discussions, it is often falsely argued that ”Zig is not 1.0 so breaks are expected” in order to motivate the frequent breaks. However, there are degrees to how you handle breaks, and Zig is clearly in the ”we don’t care to reduce the work”-camp.
If someone is trying to get a more objective look at the Zig upgrade path, then it’s worth keeping in mind that the tradition in Zig is to offload all the work on the user.
The argument, which is frequently voiced, is that ”breaking things will make the language get better and so it’s good that there are language breaks”
It is certainly true that breaking changes are needed, but most people outside of the Zig community would expect it to be done with more care (deprecation paths etc)
Secondly, it should perhaps be a concern for Zig, now at 10 years old, to still produce solidly breaking code every half year.
10 years is the common point where languages go 1.0. However, the outlook for a Zig 1.0 is bleak from what I gather from Zig social forums: the most optimistic estimate I’ve heard is 2029 for 1.0.
This means that in the future, projects using Zig can still expect any libraries and applications to bitrot quickly if they are not constantly maintained.
Putting this in contrast with Odin (9 years old) which is essentially 1.0 already and has been stable for several years.
Maybe this also explains the difference in actual output. For example the number of games I know of written in Odin is somewhere between 5 to 10 times as many as Zig games. Now weighing in that Zig has maybe 5 or 10 times as many users, it means Odin users are somewhere between 20-100 times as likely to have written a playable game.
There are several explanations as to why this is: we could discuss whether the availability of SDL, Raylib etc is easier on Odin (then why is Zig less friendly?), maybe more Odin has better programmers (then why do better programmers choose Odin over Zig), maybe it’s just easier to write resource intensive applications with Odin than Zig (then what do we make of Zig’s claim of optimality?)
If we look past the excuses made for Zig (”it’s easy to fix breaks” ”it’s not 1.0”) and the hype (”Zig is much safer than C” ”Zig makes me so productive”) and compare with Odin in actual productivity, stability and compilation speed (neither C3 nor Odin requires 100s of GB of cache to compile in less than a second using LLVM) then Zig is not looking particularly good.
Even things like build.zig, often touted as a great thing, is making it really hard for a Zig beginner (”to build your first Hello World, first understand this build script in non-trivial Zig”). Then for IDEs, suddenly something like just reading the configuration of what is going to be used for building is hidden behind an opaque Zig script. These trade-offs are rarely talked about, as both criticism and hype is usually based on surface rather than depth.
Well, that’s long enough of a comment.
To round it off I’d like to end on a positive note: I find the Zig community nice and welcoming. So if you’re trying Zig out (and better do that, don’t let others’ opinions - including mine - prevent you from trying things out) do so.
If you want to evaluate Zig against competitors, I’d recommend comparing it to D, Odin, Jai and C3.
jackhalford 8 hours ago
> Secondly, it should perhaps be a concern for Zig, now at 10 years old, to still produce solidly breaking code every half year.
Not at all, if the team needs 30 more years they should take it.
> However, the outlook for a Zig 1.0 is bleak from what I gather from Zig social forums: the most optimistic estimate I’ve heard is 2029 for 1.0.
Funny you see it as bleak when most of the community sees it as the most excitinh thing in systems programming happening right now.
I think you comment is in bad faith, all the big zig projects say that the upgrade path is never a main concern, just read HN comments here or on other zig threads, people ask about this a lot and maintains always answer.
lerno 5 hours ago
> Not at all, if the team needs 30 more years they should take it.
Yes, I understand that is the opinion in the Zig community. As an outsider, it seems odd to me to pick a language that I constantly need to maintain.
>> However, the outlook for a Zig 1.0 is bleak from what I gather from Zig social forums: the most optimistic estimate I’ve heard is 2029 for 1.0.
> Funny you see it as bleak when most of the community sees it as the most excitinh thing in systems programming happening right now.
You misread that one. I was talking about the odds of seeing a 1.0 version of Zig soon.
> I think you comment is in bad faith, all the big zig projects say that the upgrade path is never a main concern, just read HN comments here or on other zig threads, people ask about this a lot and maintains always answer.
Maybe you didn't read what I wrote carefully enough. This is part of the protectiveness from the Zig community that prompted me to write in the first place.
WITHIN the Zig community it is deemed acceptable for Zig upgrades to break code. Consequently it becomes simple survivor bias that people who use Zig for larger projects don't think that this is a major concern BECAUSE IF THEY FELT IT WAS A CONCERN THEY WOULD NOT USE ZIG.
Whether programmers at large feel that this is a problem is an unknown still, since Zig has not yet reached to point of general adoption (when people use Zig because they have to, rather than because they want to).
However, it is INCORRECT to state that just because a language is not yet 1.0 it needs to break older code aggressively without deprecation paths. As an example, Odin removed the old `os` module and replaced it with the new "os2". This break was announced half a year in advance and lots of thought was put into reducing work for developers: https://odin-lang.org/news/moving-towards-a-new-core-os/
In the case of C3, breaking changes only happen once a year with stdlib going through the general process of deprecating functions long before removing them.
I wanted to highlight how these are quite different approaches. For established languages, this is of course even more rigorous, but neither C3 nor Odin are 1.0, and still see this as valuable and their communities then end up expecting it.
So please understand that when you say "it's never a main[sic] concern", this is simple survivor bias.
bro45x 3 hours ago
Zig is great. If frequent updates are the price for that, so be it.
Honestly it’s kind of narrow-minded not to appreciate how different its approach to low-level programming is. You either see it or you don’t.
C3 is basically just C with a few extra bells and whistles. Still the same old C. Why would I use that when Zig exists? Actually never mind, don’t bother answering.
And the doomer posts are so predictable. That’s usually when you know Zig is doing something right.
_bohm 6 hours ago
A pretty obvious explanation as to why Odin has more games written in it is that the language is somewhat explicitly marketed towards that use-case, even going as far to have a vendor library collection that includes many popular game dev libraries.
lerno 5 hours ago
I am using games, because they pop up more often (gamejams etc), but we can see the same if we'd look at utility apps. Do you want to broaden that to "Odin is more explicitly marked towards writing applications", but if so what would that say of Zig?
_bohm 5 hours ago
throwaway17_17 17 hours ago
Congratulations to the dev, a 30,000 line PR for a language compiler (and a very much non-trivial compiler) is a feat to be proud of. But a change of this magnitude is a serious bit of development and gave me pause.
I understand both of the following:
1. Language development is a tricky subject, in general, but especially for those languages looking for wide adoption or hoping for ‘generational’ (program life span being measured in multiple decades) usage in infrastructure, etc.
2) Zig is a young-ish language, not at 1.0, and explicitly evolving as of the posting of TFA
With those points as caveats, I find the casualness of the following (from the codeburg post linked on the devlog) surprising:
‘’’This branch changes the semantics of "uninstantiable" types (things like noreturn, that is, types which contain no values). I wasn't originally planning to do this here, but matching the semantics of master was pretty difficult because the existing semantics don't make much sense.’’’
I don’t know Zig’s particular strategy and terminology for language and compiler development, but I would assume the usage of ‘branch’ here implies this is not a change fully/formally adopted by the language but more a fully implemented proposal. Even if it is just a proposal for change, the large scale of the rewrite and clear implication that the author expects it to be well received strikes me as uncommon confidence. Changing the semantics of a language with any production use is nearly definitionally MAJOR, to just blithely state your PR changes semantics and proceed with no deep discussion (which could have previously happened, IDK) or serious justification or statements concerning the limited effect of those changes is not something I have experienced watching the evolution (or de-evolution) of other less ‘serious’ languages.
Is this a “this dev” thing, a Zig thing, or am just out of touch with modern language (or even larger scale development) projects?
Also, not particularly important or really significant to the overall thrust of TFA, but the author uses the phrase “modern Zig”, which given Zig’s age and seeming rate of change currently struck me as a very funny turn of phrase.
munificent 13 hours ago
When someone's communication is casual and informal, without any context, you really can't distinguish between:
* The author is being flippant and not taking the situation seriously enough.
* The author is presuming a high-trust audience that knows that they have done all the due diligence and don't have to restate all of that.
In this case, it's a devlog (i.e. not a "marketing post") for a language that isn't at 1.0 yet. A certain amount of "if you're here, you probably have some background" is probably reasonable.
The post does link directly to the PR and the PR has a lot more context that clearly conveys the author knows what they are doing.
It is weird reading about (minor) breaking language changes sort of mentioned in passing. We're used to languages being extremely stable. But Zig isn't 1.0 yet. Andrew and friends certainly take user stability seriously, but you signed up for a certain amount of breakage if you pick the language today.
As someone who maintains a post-1.0 language, there really is a lot of value in breaking changes like this. It's good to fix things while your userbase is small. It's maddening to have to live with obvious warts in the language simply because the userbase got too big for you to feasibly fix it, even when all the users wish you could fix it too. (Witness: The broken precedence of bitwise operators in C.)
It's better for all future users to get the language as clean and solid as you can while it's still malleable.
smj-edison 17 hours ago
mlugg is one of the core contributors of Zig, and is a member of the Zig foundation iirc. They've been wanting to work on dependency resolution for a while now, so I'm really glad they're cleaning this up (I've been bitten before by unclear circular dependency errors). There's not a formal language spec yet, since it's moving pretty fast, but tbh I don't see the need for a standard, since that's not one of their goals currently.
AndyKelley 16 hours ago
Originally, Zig's type system was less disciplined in terms of the "zero" type (also known as "noreturn").
This was proposed, discussed, and accepted here: https://github.com/ziglang/zig/issues/3257
Later, Matthew Lugg made a follow-up proposal, which was discussed both publicly and in ZSF core team meetings. https://github.com/ziglang/zig/issues/15909
He writes:
> A (fairly uncontroversial) subset of this behavior was implemented in [the changeset we are discussing]. I'll close this for now, though I'll probably end up revisiting these semantics more precisely at some point, in which case I'll open a new issue on Codeberg.
I don't know how evident this is to the casual HN reader, but to me this changeset very obviously moves Zig the language from experimental territory a large degree towards being formally specified, because it makes type resolution a Directed Acyclic Graph. Just look at how many bugs it resolved to get a feel for it. This changeset alone will make the next release of the compiler significantly more robust.
Now, I like talking about its design and development, but all that being said, Zig project does not aim for full transparency. It says right there in the README:
> Zig is Free and Open Source Software. We welcome bug reports and patches from everyone. However, keep in mind that Zig governance is BDFN (Benevolent Dictator For Now) which means that Andrew Kelley has final say on the design and implementation of everything.
It's up to you to decide whether the language and project are in trustworthy hands. I can tell you this much: we (the dev team) have a strong vision and we care deeply about the project, both to fulfill our own dreams as well as those of our esteemed users whom we serve[1]. Furthermore, as a 501(c)(3) non-profit we have no motive to enshittify.
[1]: https://ziglang.org/documentation/master/#Zen
It's been incredible working with Matthew. I hope I can have the pleasure to continue to call him my colleague for many years to come.
tialaramex 9 hours ago
Where does the name "zero type" come from? In type theory this is called an "empty" type because the set of values of this type is empty and I couldn't find (though I have no idea where to start) mention of it as a "zero" type.
This stuff is foundational and so it's certainly a priority to get it right (which C++ didn't and will be paying for until it finally collapses under its own weight) but it's easier to follow as an outsider when people use conventional terminology.
Cloudef 9 hours ago
throwaway17_17 7 hours ago
Thanks for the reply Andrew, I certainly did not mean to imply any issues with trustworthiness for Zig users or prospective adopters. Also, I absolutely did not intend to imply any negatives toward Zog’s evolution or this particular development on the compiler’s internals.
I enjoy all of the process and implementation content, i.e. videos, podcast, and blogs that yourself and contributors have provided through various platforms over the years. I made a comment from a relatively u informed place and it seems to have been taken as a negative remark on Zig or the language and compiler’s development. Apologies if it was seen that way yourself or other contributors.
As for Matthew, the work both planning and implementing these changes was clearly a large undertaking and I certainly applaud that and hope no one thought otherwise.
norman784 11 hours ago
I don't use Zig (is not a language for me), but I like to read/watch about it, when you or others talk about the language design and the reasons behind the changes.
Thanks for your and the Zig team work.
hitekker 14 hours ago
> Zig the language from experimental territory a large degree towards being formally specified
Great to hear; I look forward to reading the language spec one day.
rowanG077 16 hours ago
Just thinking out loud here, perhaps behavior like this has been more normalized because of the total shitshow that C is. Which followed all these supposedly correct rules.