An update on Steam / GOG changes for OpenTTD (openttd.org)

142 points by jandeboevrie 2 hours ago

legitster an hour ago

As a sidenote, this whole situation implies just how important platforms are.

Nothing about OpenTTD has changed. You can literally just go download it off their website for free - same as it was 20 years ago. And you can add it to your Steam library just fine. It's only been on the Steam store for 5 of those years.

But the open internet is dead now and just being "de-merchandised" from a platform feels like being relegated to the dark web (maybe something the open source community doesn't quite fully appreciate).

iso1631 42 minutes ago

I don't remember how I first heard about slashdot, but I know I discovered debian and enlightenment through it, and I would assume I discovered openttd through it.

Perhaps some comment on a forum or usenet somwhere. Or perhaps on a compuserve group. Or maybe someone else at school.

imp0cat 10 minutes ago

And what did you discover on hn? Let me show you https://www.oldunreal.com/ ;)

lstodd an hour ago

Open internet is dead only to those that don't take the effort to discover. Otherwise it's still as open as it always was.

Since there was an internet to speak of, there always were and still are vast amounts of people unaware of stuff that exists, limited by no "platforms" but only by their own lack of desire.

dryarzeg an hour ago

That is true to some extent. However, let me ask you one simple question: how would you try to search for something if you are not aware of it's existence? In other words, how people that are not aware of existence of open-source projects (such as OpenTTD) are supposed to discover them if they're not searching for them on purpose (which is impossible given that they have no clue about their existence)?

Of course there will be some ways like social media or something else. But that question is what seems to worry many people in our case, in my humble opinion. Remember that most of the planet's population is not even aware of existence of open-source projects and open-source concept itself. So how are they supposed to discover it if they don't know about it? When it's present on platforms like Steam and GOG, it helps to spread the word, but when it's not... Well, I guess that seems to be a problem for some people.

nimih 17 minutes ago

shevy-java 7 minutes ago

zer00eyz an hour ago

nazgulsenpai an hour ago

I use a similar argument to those who say that gaming is dead. Sure, if you're waiting for $AAA_DEVELOPER to change, it's probably dead, but you don't even have to look that far to find amazing games everywhere in indie and AA.

repeekad an hour ago

Technology Connections referred to this as “algorithmic complacency”, young people don’t like Bluesky because they have to decide for themselves what content to follow instead of a default algorithm feed

throwaway0q5347 an hour ago

> limited by no "platforms" but only by their own lack of desire.

Or Google's low ranking of their content

lstodd an hour ago

itsdesmond an hour ago

This is as good an argument as saying that Americans with unhealthy diets bear sole responsibility, ignoring the massive corporate efforts to convince them of the healthfulness of highly processed foods. While, obviously, individuals have ultimate responsibility for their actions, ignoring the concerted efforts to influence those actions through psychology, marketing/ads, paid “experts”, paid influencers and celebrities, lobbies, blah blah et cetera.

When I started using the internet, if I asked someone what the internet was I was unlikely to get any answer at all. It was new. I had to define it for myself. Ask a 6 year old what the internet is. It’s YouTube. TikTok. Roblox. Experiences that are designed to keep them there. It is obviously more difficult for an individual to engage with the open web than it ever has been (for those with access at all).

skydhash 35 minutes ago

ApolloFortyNine an hour ago

>Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure. We are also extremely grateful for the many donations that have come in over the past few days from users - your support will help keep our services going, and it is deeply appreciated.

That's pretty cool of them.

charcircuit 23 minutes ago

Without knowing the rev share it could be exploitative. If OpenTDD is being sold commercially Atari shouldn't be taking all the money from all the hard work that people have put into the project over the years.

WarcrimeActual 7 minutes ago

Thing is, they own it. They have every right to cease and desist, I assume, and haven't. That's generous compared to most companies reactions already.

singpolyma3 16 minutes ago

It's clearly exploitative

aeturnum 26 minutes ago

I don't have much to add except to say that I think this is a stand-out example of how companies and preservationists should work together and not against each other. The childish folks who are upset about this aren't familiar with the realties of either open source games perseveration nor the realities of being an IP holder. This is as close as we have gotten to the Good Place. I wish Atari luck on the re-release and I hope that anyone who's upset about it reflects on why they are upset.

999900000999 an hour ago

This is beyond reasonable.

You can still download it for free outside of Steam.

If I make a Sonic fan game and Sega is like, you can keep it online, but just not on Steam, that’s nice.

In this situation you still have the option of playing it on Steam for a modest price

The alternative is the Nintendo route…

eykanal an hour ago

Fully agree, and glad you posted this. Atari has no responsibility to the open source community, and indeed has every reason to push back against this effort. That they're willing to discuss things at all, and that they agree to help support the effort, is frankly astonishing and extremely kind-hearted.

singpolyma3 16 minutes ago

"no responsibility" but they could have chosen not to intentionally hurt them

applfanboysbgon an hour ago

One alternative is the Nintendo route. Another is the Hololive route, wherein they started a publishing brand for indie fangames which they actively support and promote on an official Steam store page. Another example being Touhou, a one-man indie franchise with permissive commercial derivative works licensing, which has become a cultural phenomenon in Japan and to a lesser extent overseas thanks to an absolutely vibrant community that has made millions of fan illustrations, tens of thousands of albums, and thousands of fangames, hundreds of which are sold on Steam.

If megacorps would stop being stuck up their own ass and completely irrational about how they exercise their IP rights, they would actually be able to benefit massively from allowing their fan communities to flourish. The status quo doesn't have to be this shitty, and we don't necessarily need to give credit to companies who meet the incredibly low bar of "not Nintendo".

999900000999 16 minutes ago

Steam is not the only way to play games.

Atari is very kind to say you can keep distributing a fan game, just not on a commercial storefront.

I don’t expect to see Sonic Fan games on Steam anytime soon. Even though Sega is one of the best publishers in this regard.

Now if OpenTDD said no , we’re leaving it on Steam for free ,Atari could probably contact Valve to get it delisted.

A compromise is not a loss. I’ve downloaded tons of applications and games without Steam holding my hand and somehow I’m ok. Although I do wish sandboxing solutions with better gpu support existed

beardsciences 2 hours ago

I'm glad that Atari was willing to compromise at all. I'm happy with the updated response, and hope that it helps others understand the nuance of the situation. Anyone can still go download the main release from the official site.

paxys 2 hours ago

How are people supposed to understand the "nuance of the situation" when they aren't even sharing it? What is the problem to begin with? Why can't both projects continue to exist independently?

benoau an hour ago

The problem is copyright won't expire on the 1995 game until some time next century, while a French company that acquired Atari's name and copyrights 20 years ago is now asserting their exclusive rights over the IP.

striking an hour ago

The bundling might feel necessary from Atari's side because OpenTTD would compete with Atari's re-release on platforms like Steam and GoG (unlike on OpenTTD's website, where you're already at the end of the funnel for OpenTTD specifically and therefore Atari doesn't feel like they're losing a sale).

nemomarx an hour ago

OpenTTD started from the ip they now own, and it's possible Atari could try and prove that in court. I don't know if they would win, but why spend the legal fees here?

RGamma 17 minutes ago

Until the IP is flipped to another owner and the final squeeze begins. Gotta mirror this.

jwitthuhn 25 minutes ago

So they were not "pressured" but Atari contacted them and they proceeded to make this decision based because they "needed to balance Atari’s commercial interests".

That sound indistinguishable from being pressured.

IshKebab 4 minutes ago

I think they're saying Atari didn't threaten them but they both understood that they could have. Honestly it sounds like Atari were trying to be nice. Like "you technically aren't allowed to do that, and we could just set our lawyers on you, but we'd like to not do that while also making money on our re-release".

This seems like a perfectly reasonable compromise to me.

singpolyma3 15 minutes ago

Indeed. It sounds like they were further pressured to say they were not being pressured.

paxys 2 hours ago

I'm sure I'm missing some context but what is Atari's role here exactly? Isn't OpenTTD an independent and fully legal project? What is Atari's basis for asking for a "compromise"?

Or is it just the case that the project maintainers got paid off?

legitster an hour ago

These are not people ripping off TTD to make a buck. If you absolutely love the game so much that you spent 20 years modding it, you're going to have some respect for the original and the publisher and are probably glad they are interested again.

I get that it's not the same Atari as it was 30 years ago. But I liken it to you being a Beatles cover band and the estate of John Lennon reaches out to you, you're going to treat them with some sort of respect.

Closi 2 hours ago

Atari own all the IP and copyright.

While OpenTTD is open source, it's basis is really that the original game was reverse-engineered, originally using the original assets, and then rebuilt.

Also all the map data etc is owned by Atari, so you need to have a 'genuine' copy to access all the levels etc.

paxys 2 hours ago

What copyright? OpenTTD doesn't copy any code or assets from the original game. It is a ground-up rewrite. There is no copyright violation.

jorl17 an hour ago

Ekaros an hour ago

designerarvid an hour ago

Macha an hour ago

sylos an hour ago

not_the_fda an hour ago

iso1631 33 minutes ago

ikiris 12 minutes ago

lstodd an hour ago

What levels? TTD, Open or no has no levels, only a map generator, and you seriously don't want to try the reimplementation of the original one.

kabdib an hour ago

I really wonder who "Atari" is these days . . .

LoganDark 2 hours ago

Atari probably threatened to take it down if there wouldn't be a compromise. So a compromise was worked out that wouldn't require a takedown.

lstodd an hour ago

Pretty much this. No one was interested in playing corporate games, and Steam/GoG isn't that important anyway.

mhitza 2 hours ago

The initial post has omitted any reason for the change. Of course people would speculate, including in the HN comments.

What seemed majority at the time was the idea of some collaboration/partnership and monetary exchange.

I think its a good lesson in communication, especially when you have a dedicated community. Transparency is welcome.

Regarding Atari and "their rights", there hasn't been an Atari for way too long and the IP was passed between companies left and right without additive value to users. I expect transport tycoon to be another cash grab, but happy to be surprised for the better.

maybewhenthesun an hour ago

Atari being the commercial firm it is, I could very well imagine that stuff was under NDA. Just 'by default', because that's what the lawyers like. And only when angry speculations emerged they could be persuaded to just openly communicate.

Or the OpenTTD guys were not the best communicators. Considering it's the OpenTTD creators live at the intersection of the groups 'programmers' and 'adults who like to play with train sets' it wouldn't be a stretch.

All in all I think this collaborative approach is very much the preferred outcome.

All those people saying 'the open web is dead' and 'people don't download from websites anymore' are exaggerating imo.

yellowapple an hour ago

In situations like this it's odd to me that the rightsholder wouldn't just sell an official build of the FOSS reimplementation with the assets (legally) included. If some of the proceeds end up going toward the FOSS reimplementation's donations then it seems like an easy win-win.

sho_hn an hour ago

There are actually cases this has happened in (e.g. re-releases using ScummVM under the hood; id basing products on community source ports, etc.), but it's not always that simple.

Chris Sawyer as creator for example is known to have particular opinions on this as I recall, and if you e.g. look over to film making there's also a hot debate over preserving original artistic intent and original creations over later remasters. OpenTTD is more than a maintenance upgrade, it's a continuation and a different game.

Honestly I think it's probably just OK what Atari has done here. Monetizing the original assets is well in their rights both legally and morally (especially considering e.g. royalities to Chris), OpenTTD remains available everywhere, they're monetarily supporting OpenTTS, gamers will find it.

Note that once a commercial company decides to ship a FOSS project, they also are much more invested in potentially controlling its direction to different ends. This setup keeps OpenTTD community-run and independent, free to make decisions independent of a commercial agenda. This also feels worth protecting.

shevy-java 8 minutes ago

Would be nice to see OpenTTD on Steam/GOG, for a younger audience.

Some games have a good replayfactor. Transport Tycoon Deluxe was nice in this regard; the spirit should be retained so younger folks can play it.

CivBase 2 hours ago

> we have not been “pressured” by Atari to make these changes.

> Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD.

> we understood that a compromise would be needed to balance Atari’s commercial interests […] against the availability of a free, well-developed evolution of the game.

Sounds to me like you were pressured by Atari to make these changes.

calibas 5 minutes ago

Everyone's being diplomatic, including most of the HN comments.

This seems to be the simplest compromise, and allows OpenTTD to continue existing without too many problems from Atari, so people don't want to make waves.

Lammy 2 hours ago

> a compromise would be needed to balance Atari’s commercial interests (which of course they are entitled to pursue as the rights holder)

No, fuck 'em. They had nothing to do with developing the game, and in a sane copyright structure a thirty-year-old work would be public domain by now.

blizdiddy 2 hours ago

Agreed. Publishers need to be knocked off this absurd moral high ground. If merely being rich is enough for me to profit off of Miles Davis songs for decades after his death, copyright is just another wealth redistribution to the rich. Steal all the games and music, and any ghoul that claims I’m stifling creativity can compare their compositions to mine.

Aurornis 8 minutes ago

> They had nothing to do with developing the game

OpenTTD started as an effort to translate the original game’s assembly into higher level code.

It was not a clean room implementation. The original code was used as a base.

maybewhenthesun an hour ago

> in a sane copyright structure

You are not wrong. But alas we don't have that. ANd in the reality we live in this collaboration is way better than the alternative.

Dylan16807 2 hours ago

Well, they shouldn't be entitled but they are entitled.

junaru 2 hours ago

Atari is releasing an inferior product and needs the superior community one delisted. The remaster cannot compete, simple as.

ethanrutherford 37 minutes ago

it is neither being delisted, nor was it requested to be. As far as rights holders exercising their rights, this is about the most collaborative way it could have gone. Not every rights holder is a John Carmack.

maCDzP an hour ago

Now with AI I wonder if it’s possible to just let agents build a perfect emulation of the game. It reminds me of fuzzers. You let the agent go loose on the game and it brute forces every possible state. Then recreates the code. It’s very inefficient- but it probably works.

nemomarx an hour ago

Why would you when an open source version already exists?

bigfishrunning an hour ago

So https://malus.sh/

Good luck with all that