Lisette a little language inspired by Rust that compiles to Go (lisette.run)
222 points by jspdown 13 hours ago
thomashabets2 8 hours ago
I've chatted a bit with the author, but not actually tried the language. It looks very interesting, and a clear improvement. I'm not particularly quiet about not liking Go[1].
I do think there may be a limit to how far it can be improved, though. Like typed nil means that a variable of an interface type (say coming from pure Go code) should enter Lisette as Option<Option<http.Handler>>. Sure, one can match on Some(Some(h)) to not require two unwrapping steps, but it becomes a bit awkward anyway. (note: this double-Option is not a thing in Lisette at least as of now)
Lisette also doesn't remove the need to call defer (as opposed to RAII) in the very awkward way Go does. E.g. de facto requiring that you double-close on any file opened for write.
Typescript helps write javascript, but that's because until WASM there was no other language option to actually run in the browser. So even typescript would be a harder sell now that WASM can do it. Basically, why try to make Go more like Rust when Rust is right there? And fair enough, the author may be aiming for somewhere in between. And then there's the issue of existing codebases; not everything is greenfield.
So this seems best suited for existing Go codebases, or when one (for some reason) wants to use the Go runtime (which sure, it's at least nicer than the Java runtime), but with a better language. And it does look like a better language.
So I guess what's not obvious to me (and I mentioned this to the author) is what's the quick start guide to having the next file be in Lisette and not Go. I don't think this is a flaw, but just a matter of filling in some blanks.
[1] https://blog.habets.se/2025/07/Go-is-still-not-good.html
sa-code 6 hours ago
> Basically, why try to make Go more like Rust when Rust is right there?
The avg developer moves a lot faster in a GC language. I recently tried making a chatbot in both Rust and Python, and even with some experience in Rust I was much faster in Python.
Go is also great for making quick lil CLI things like this https://github.com/sa-/wordle-tui
thomashabets2 6 hours ago
No doubt a chatbot would be built faster if using a less strict language. It wasn't until I started working on larger Python codebases (written by good programmers) that I went "oh no, now I see how this is not an appropriate language".
Similar to how even smaller problems are better suited for just writing a bash script.
When you can have the whole program basically in your head, you don't need the guardrails that prevent problems. Similar to how it's easy to keep track of object ownership with pointers in a small and simple C program. There's no fixed size after which you can no longer say "there are no dangling pointers in this C program". (but it's probably smaller than the size where Python becomes a problem)
My experience writing TUI in Go and Rust has been much better in Rust. Though to be fair, the Go TUI libraries may have improved a lot by now, since my Go TUI experience is older than me playing with Rust's ratatui.
LtdJorge an hour ago
zozbot234 4 hours ago
> moves a lot faster in a GC language
Only in the old "move fast and break things" sense. RAII augmented with modern borrow checking is not really any syntactically heavier than GC, and the underlying semantics of memory allocations and lifecycles is something that you need to be aware of for good design. There are some exceptions (problems that must be modeled with general reference graphs, where the "lifecycle" becomes indeterminate and GC is thus essential) but they'll be quite clear anyway.
wavemode 4 hours ago
zozbot234 7 hours ago
> Basically, why try to make Go more like Rust when Rust is right there?
Go gives you access to a compute- and memory-efficient concurrent GC that has few or no equivalents elsewhere. It's a great platform for problem domains where GC is truly essential (fiddling with spaghetti-like reference graphs), even though you're giving up the enormous C-FFI ecosystem (unless you use Cgo, which is not really Go in a sense) due to the incompatibilities introduced by Go's weird user-mode stackful fibers approach.
knocte 6 hours ago
From your blog entry:
> Go was not satisfied with one billion dollar mistake, so they decided to have two flavors of NULL
Thanks for raising this kind of things in such a comprehensible way.
Now what I don't understand is that TypeScript, even if it was something to make JavaScript more bearable, didn't fix this! TS is even worse in this regard. And yet no one seems to care in the NodeJS ecosystem.
<selfPromotion>That's why I created my own Option type package in NPM in case it's useful for anyone: https://www.npmjs.com/package/fp-sdk </selfPromotion>
nycdotnet 27 minutes ago
TypeScript tried to accurately model (and expose to language services) the actual behavior of JS with regards to null/undefined. In its early days, TypeScript got a lot of reflexive grief for attempting to make JS not JS. Had the TS team attempted to pave over null/undefined rather than modeling it with the best fidelity they could at the time, I think these criticisms would have been more on the mark.
pkilgore 2 hours ago
ReasonML / Melange / Rescript are a wholistic approach to this: The issue with stapling an option or result type into Typescript is that your colleagues and LLMs won't used it (ask me how I know).
knocte an hour ago
symaxian 4 hours ago
You can enable null safety in TypeScript, seems like a pretty good fix to me.
phplovesong an hour ago
knocte 4 hours ago
alpinisme 5 hours ago
Your readme would really benefit from code snippets illustrating the library. The context it currently contains is valuable but it’s more what I’d expect at the bottom of the readme as something more like historical context for why you wrote it.
knocte 5 hours ago
euroderf 4 hours ago
"A typed nil pointer is not a nil pointer."
smt88 6 hours ago
How would TS fix null in JS without violating its core principles of adhering to EcmaScript standards and being a superset of JS?
knocte 5 hours ago
smw 8 hours ago
Rust's async story is much less ergonomic than go's -- mostly because of lack of garbage collection. That might be a good reason by itself?
thomashabets2 6 hours ago
Does Go actually have an async story? I know that question risks starting a semantic debate, so let me be more specific.
Go allows creating lightweight threads to the point where it's a good pattern to just spin off goroutines left and right to your heart's content. That's more of a concurrency primitive than async. Sure, you combine it with a channel, and you've created an async future.
The explicit passing of contexts is interesting. I initially thought it would be awkward, but it works well in practice. Except of course when you need to call a blocking API that doesn't take context.
And in environments where you can run a multitasking runtime, that's pretty cool. Rust's async is more ambitious, but has its drawbacks.
Go's concurrency story (I wouldn't call it an async story) is way more yolo, as is the rest of the Go language. And in my experience that Go yolo tends to blow up in more hilarious ways once the system is complex enough.
Matl 5 hours ago
osigurdson 5 hours ago
phplovesong an hour ago
Before typescript we had Haxe, and its still a "better language". But i guess marketing won, and worse it better. Shrug.
baranul 11 hours ago
There are several languages that compile to Go, trying to be a better a Go. Off the top of my head: XGo (https://github.com/goplus), Borgo (https://github.com/borgo-lang/borgo), Soppo (https://github.com/halcyonnouveau/soppo)...
kbolino 6 hours ago
Both Borgo and now Lisette seem to act as though (T, error) returns are equivalent to a Result<T, error> sum type, but this is not semantically valid in all cases. The io.Reader interface's Read method, for example, specifies not only that (n!=0, io.EOF) is a valid return pattern, but moreover that it is not even an error condition, just a terminal condition. If you treat the two return values as mutually exclusive, you either can't see that you're supposed to stop reading, or you can't see that some number of valid bytes were placed into the buffer. This is probably well known enough to be handled specifically, but other libraries have been known to make creative use of the non-exclusivity in multiple return values too.
ivov_dev 5 hours ago
You are right, and thank you for pointing this out. I've opened an issue:
https://github.com/ivov/lisette/issues/12
I have a few approaches in mind and will be addressing this soon.
pkilgore 2 hours ago
To be fair, I feel like the language is widely criticized for this particular choice and it's not a pattern you tend to see with newer APIs.
It's a really valid FFI concern though! And I feel like superset languages like this live or die on their ability to be integrated smoothly side-by-side with the core language (F#, Scala, Kotlin, Typescript, Rescript)
phplovesong an hour ago
To be honest you could easily mark this as an additional (adt) type if that suits you better. Its a halting situation no matter how you twist it.
amelius 10 hours ago
How do compile errors propagate back from the target language to the source language?
usrnm 10 hours ago
They are not supposed to produce code that doesn't compile, why would they?
debugnik 9 hours ago
virtualritz 10 hours ago
Looks great.
But I can't help wondering:
If it is similar to Rust why not make it the the same as Rust where it feature-matches?
Why import "foo.bar" instead of use foo::bar?
Why Bar.Baz => instead of Bar::Baz =>? What are you achieving here?
Why make it subtlety different so someone who knows Rust has to learn yet another language?
And someone who doesn't know Rust learns a language that is different enough that the knowledge doesn't transfer to writing Rust 1:1/naturally?
Also: int but float64?
Edit: typos
8organicbits 7 hours ago
I switch between languages a lot and I'm currently learning PHP. I've found that syntax similarities can be a hazard. I see "function" and I think I'm writing JavaScript, but then I try to concatenate strings with "+" and I realize I'm actually writing PHP and need to use ".". These challenges are especially noticeable in the early days of learning.
sheept 9 hours ago
These are just syntax differences, which not only are easy to learn but I believe aren't the primary goal of the language, which is to bring the benefits of Rust's type system to Go.
As for int and float64, this comes from Go's number type names. There's int, int64, and float64, but no float. It's similar to how Rust has isize but no fsize.
masklinn 8 hours ago
> It's similar to how Rust has isize but no fsize.
isize is the type for signed memory offsets, fsize is completely nonsensical.
apatheticonion 8 hours ago
Same. I started writing a high level Rust that was based on typescript.
Then realized Rust wasn't that hard.
zozbot234 7 hours ago
Writing actual Rust for any GC language (including Golang) would ultimately be quite weird. You'd have to entirely change the way memory is modeled, to account for the restrictions GC introduces. It's similar to the restrictions introduced by having multiple address spaces, except even weirder because every object is its own tiny address space and a reference is just an address space descriptor.
phplovesong an hour ago
Its rust like. There is no borrow checking etc. Rust syntax is verbose so why copy it nilly willy when you dont need to.
Look at gleam, its a fresh take on nice dxp
troupo 7 hours ago
Because it's inspired by Rust, but doesn't try to be Rust? And it's aimed at Go developers?
voidfunc an hour ago
Yea I think this is targeted at Go devs. Im in the target audience and I like it, not sure id ever use it, but I like it.
Rust devs continued belief that they're the center of the universe is amusing.
thrance 9 hours ago
I think "Because (the dev) prefers it that way" is a satisfactory answer. Often, these small languages don't aim to be used in production and become the next big thing. They're made for fun and exploration's sake.
Defletter 2 hours ago
Something that I don't understand about Rust, or these rustylangs, is the insistence of separating structs and methods. Don't get me wrong, I like named-impl blocks, but why are they the only option? Why can't I put an unnamed-impl block inside the struct? Or better yet just define methods on the struct? What's the point of this and why do these rustylangs never seem to change this?
phplovesong an hour ago
Dunno. Impl block are very similar to Go methods. I dont think one if better than the other.
emanuele-em 12 hours ago
Really nice work on this. The error messages alone show a lot of care, the "help" hints feel genuinely useful, not just compiler noise.
I'm curious about the compiled Go output though. The Result desugaring gets pretty verbose, which is totally fine for generated code, but when something breaks at runtime you're probably reading Go, not Lisette. Does the LSP handle mapping errors back to source positions?
Also wondering about calling Lisette from existing Go code (not just the other direction). That feels like the hard part for adoption in a mixed codebase.
Is the goal here to eventually be production-ready or is it more of a language design exploration? Either way it's a cool project.
ivov_dev 6 hours ago
Thanks for your kind words :)
The CLI command `lis run` supports a `--debug` flag to insert `//line source.lis:21:5` directives into the generated Go, so stack traces from runtime errors point back to the original Lisette source positions. The LSP handles compile-time errors, which reference `.lis` files by definition.
Calling Lisette from existing Go is not yet supported and is the harder direction, as you noted. This is on my mind, but the more immediate priority is enabling users to import any Go third-party package from Lisette.
Lisette began as an exploration, but I intend to make it production-ready.
ModernMech 4 hours ago
I noticed the project is less than a month old, and you've generated over 300k lines of code here. I'm guessing most of this was written by agents, yes?
I'm asking because your goal is to make it production ready, so what are you doing to assure people this is more than just another vibe coded language (of which there are countless examples by now)?
ivov_dev 3 hours ago
osigurdson 5 hours ago
I'd always liked the Go runtime but the language is pretty clunky imo and I don't think they will ever improve it (because they don't think anything is wrong with it). However, you have to really dislike the language to use a transpiler.
lucianmarin 10 hours ago
A programming language similar to Python that compiles to Rust or Go will be amazing.
rubymamis 10 hours ago
Mojo is a language with Pythonic syntax that compiles to fast machine code built by the creator of Swift: https://www.modular.com/open-source/mojo
ModernMech 4 hours ago
Hold up... did I miss something, is Mojo open sourced now?
Edit: No it is still not open source. There are still same promises of open sourcing eventually, but there is no source despite the URL and the website claiming it's an open language. What's "open" here is "MAX AI kernels", not Mojo. They refer to this as "750k lines of open source code" https://github.com/modular/modular/tree/main/max/kernels
This feels icky to me.
melodyogonna 2 hours ago
Hasnep 10 hours ago
Spy (https://github.com/spylang/spy) is an early version of this kind of thing. I believe it compiles to C though, kinda like Nim. Actually speaking of Nim, that's probably the most mature language in this space, although it's less pythonic than Spy
debo_ 6 hours ago
Nim looks a lot like Python with a first-class type system and compiles to many different targets, including wasm and C.
adsharma 4 hours ago
Static python as described in this skill.
emmelaich 10 hours ago
Here you are. https://github.com/google/grumpy
Last commit was 9 years ago though, so targets Python 2.7.
adsharma 2 hours ago
Amazing people still keep discovering it. And google search fails to surface working implementations.
"Python to rust transpiler" -> pyrs (py2many is a successor) "Python to go transpiler" -> pytago
Grumpy was written around a time when people thought golang would replace python. Google stopped supporting it a decade ago.
Even the 2022 project by a high school student got more SEO
siwatanejo 7 hours ago
F# is very similar to python because it's based on indentation instead of curly braces. And with Fable you can transpile it to Rust (or Python even): https://github.com/fable-compiler/fable
amelius 10 hours ago
What benefit would it bring? There's already https://cython.org/
adsharma 3 hours ago
Cython uses C-API. This one doesn't.
mememememememo 10 hours ago
You want to use the Go runtime for example
melodyogonna 10 hours ago
I'm wondering about the logistics of making this integrate with Go at the assembly/object file level rather than at source code level. What if it compiled to Go's assembly rather than to Go source code
darccio 9 hours ago
Having explored that approach (†), I can tell that generating Go assembly is harder than it seems.
†: I've tried to transpile Rust code through WASM into Go assembly, and I've also explored how to inject trampolines into Go binaries (which involves generating Go assembly too).
melodyogonna 9 hours ago
That is interesting, but I imagine Rust has features which can not be translated into Go's assembly. This language is specifically designed for Go interop; the logistics wouldn't be the same, though I still expect it to be difficult.
masklinn 8 hours ago
stevefan1999 6 hours ago
Well that's why I decided to go C# for general purpose stuff
seabrookmx 2 hours ago
Ditto. C# gets a bad rap due to its Windows-exclusive history, but it's now cross platform and has most of the features PL nerds are looking for. Strict nulls, pattern matching, a really mature and easy to use async ecosystem (it invented async/await), even a lot of the low level stuff is there (unsafe{} blocks ala rust and manual memory management where needed).
jasdfwasd 6 hours ago
Could large data types be problematic for the prelude types Option/Result/Tuple? They don't store as pointer and every receiver is by value.
sail0rm00n 11 hours ago
I’m sold just for proper enumeration support.
smokel 7 hours ago
This is great news for those of us looking for baby names. So far my list includes: Pascal, Ada, Dylan, Crystal, Lisa, Julia, Ruby, and now Lisette.
Kaliboy 6 hours ago
Horrible news for me, I quite like the idea and syntax, but it also reminds me of my wife which I am currently divorcing.
Not sure I'd like the constant reminder.
oncallthrow 8 hours ago
I've read the entire page and still don't know whether or not I can import Go modules in this language, which seems rather important
0x696C6961 7 hours ago
The first example suggests yes.
OJFord 7 hours ago
Really? Almost every example imports something from Go, and it states "interoperability with the Go ecosystem" (or similar, from memory).
oncallthrow 7 hours ago
That isn’t the same thing. Indeed, upon reading further, it appears there is no way to import non-stdlib go modules.
ivov_dev 7 hours ago
phplovesong 12 hours ago
Go has an awesome runtime, but at the same time has a very limited typesystem, and is missing features like exhaustive pattern matching, adts and uninitted values in structs.
Lisette brings you the best of both worlds.
bestouff 11 hours ago
For "classic" Rust what's actually nice is that no runtime is needed, so this looks like a step backwards.
What would be actually nice is running async Rust on the Go green threads runtime.
andai 11 hours ago
In my experience, what's actually nice is the correctness. The low-levelness is not helpful for most of the software I write, and imposes a constant burden.
Rust, of course superbly achieves its goals within its niche! But it is a niche, is my meaning here.
What I actually want is code that's correct, but ergonomic to write. So my ideal language (as strange as it sounds) would be Rust with a GC.
I don't want to worry about what string type I'm using. I want it to just work. But I want it to work correctly.
Lisette looks like it's in this exact category! It seems to combine the best aspects of both Rust and Go, which is a very promising endeavour. I'll have to take a proper look :)
mirekrusin 9 hours ago
MoonBit [0] is the best/future complete/active “rust with gc”.
bearforcenine 3 hours ago
akkad33 11 hours ago
You can use Ocaml today and achieve all the correctness
masklinn 8 hours ago
IshKebab 10 hours ago
gf000 11 hours ago
There are an endless number of modern MLs that do the same thing. That's not a novelty - Rust was novel in making it part of a low-level language.
tux3 10 hours ago
furyofantares 9 hours ago
It looks like more of a Rust-y way to write Go rather than a Go-ish way to run Rust. So I think the question is more about if you would choose it for something you're choosing Go for today, rather than for something you're choosing Rust for today.
Imustaskforhelp 11 hours ago
No, this is actually nice to be honest. It's not a step backwards imo.
if I can incorporate Lisette into my golang projects for example, (Invoking rust code within Golang to me feels like a larger problem and Invoking C might be easier from my tinkering experiments) I feel like you are viewing this from a pure performance metric but to be honest, most things aren't necessary to be the fastest, the type system of rust/rust-alike languages can be beneficial to people as-it-is
Check out gleam, its based on erlang so it has a runtime involved, people love gleam because it gives them a bit more expressiveness in the type system from what I've heard.
I feel like these experiments are genuinely nice, Also perhaps a project like this can then slowly also invoke tinyGo (there was a recent discussion about it too) and could be compiled into tinyGo in future iterations to have no runtime essentially as well. People who love rust, love it, but most people really find it hard to get-into as compared to golang, I really love golang for its simplicity but I wish to tinker with rust too, so if Lisette combines both of these things and atleast makes me familiar with more rust without having to jump into too many hoops
rbbydotdev 10 hours ago
Looks beautiful! Any plans to make it self compile?
ksec 9 hours ago
On the surface this looks great. Seems to hit the sweet spot in a lot of areas.
I know it is Rust inspired, but why write it in Rust and not Go?
metaltyphoon 5 hours ago
Because it offers things where Go today doesn’t and never will?
bhwoo48 9 hours ago
Love the idea of bringing Rust ergonomics to the Go runtime. As someone currently building infra-automation tools (Dockit), the trade-off between Rust's safety and Go's simplicity is always a hot topic. This project addresses it in a very cool way. Will definitely follow the development
rednafi 9 hours ago
Go syntax and the Go runtime would be the perfect combo for me. Oh well...
I love Rust for what it is, but for most of my projects, I can’t justify the added complexity. Sure, there are a bunch of things I miss from the Rust world when I’m working on large-scale distsys services in Go, but introducing Rust in that space would be a recipe for disaster.
I guess the Go team knows that if they start adding everyone’s favorite Rust features, the language would become unrecognizable. So we’re not getting terser error-handling syntax or enums. Having union types would be nice too.
But I work in platform engineering, so my needs are quite different from someone writing business logic in Go. I understand that having a more expressive syntax is nice when you’re writing complex business code, but in reality, that almost always comes with a complexity/fragility tradeoff. That’s part of the reason no one wants to use Rust to write their business logic, despite it being so much more expressive.
For distsys, programming ergonomics matter far less compared to robustness and introspectability. So the Go runtime with Go syntax is perfect for this. But of course, that’s not true for all use cases.
Sorry for the rant - completely uncalled for. This is a cool project nonetheless :)
kubb 10 hours ago
Oh look, a better syntax than the Go team could design!
Comma2976 10 hours ago
Nuh uh
tempaccount420 7 hours ago
Please commit your CLAUDE.md
emehex 8 hours ago
Looks a lot like Swift! Awesome!
bluebarbet 8 hours ago
Eats shoots and leaves.