Introducing: ShaderPad (rileyjshaw.com)

26 points by evakhoury 2 days ago

rgbrgb 2 hours ago

looks great, congrats. quick note, the examples are really cool, but the link in your blogpost is broken.

working link: https://misery.co/shaderpad/docs/getting-started/examples/

fudged71 an hour ago

Also one or more examples in this blog post would have been great to see

avaer 2 hours ago

GLSL. Makes sense as the breezy path, but it seems WebGL2 is a dead evolutionary branch, even if it can be transpiled over.

What are your thoughts on supporting other languages? Or did I miss that in the docs?

koolala 2 hours ago

It isn't a dead end when WebGPU failed at all their graphics performance promises for being better than it in every way.

avaer an hour ago

I was speaking more to the willingness of vendors to support. It's debatable how well WebGL(2)/WebGPU are designed and especially implemented. But it does seem like most evolutionary features, if they make it to browsers at all, would come from the WebGPU path. Not saying the reasons for that are good.

busterarm an hour ago