Show HN: Turning a Gaussian Splat into a videogame (blog.playcanvas.com)
34 points by yak32 3 days ago
poly2it a few seconds ago
I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.
sev_verso 3 days ago
Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!
yak32 3 days ago
Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy
swiftcoder an hour ago
Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment
dnnddidiej 2 minutes ago
Probably for the best as, well, they are being pumped with lead.
4ndrewl 25 minutes ago
This looks great, but I'm having a hard time seeing this as anything other than AI generated marketing slop.