Show HN: Turning a Gaussian Splat into a videogame (blog.playcanvas.com)

34 points by yak32 3 days ago

poly2it a few seconds ago

I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.

sev_verso 3 days ago

Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!

yak32 3 days ago

Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy

swiftcoder an hour ago

Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment

dnnddidiej 2 minutes ago

Probably for the best as, well, they are being pumped with lead.

4ndrewl 25 minutes ago

This looks great, but I'm having a hard time seeing this as anything other than AI generated marketing slop.