Xs of Y – roguelike that names itself every run. Written in 4kLoC (github.com)

184 points by andsoitis 4 days ago

seabass-labrax 13 hours ago

I killed myself with a flaming spear and the game said this:

> FATAL ERROR: [program exited] "cannot subtract nil and let-go.lang.Int", :data {:trace ("game-loop (<unknown>)" "game-loop (<unknown>)" "update-world (<unknown>)" "run-until-player-turn (<unknown>)" "creature-turn (<unknown>)" "update-ai-state (<unknown>)" "distance (<unknown>)")}}

A fatal error indeed!

jdiff 10 hours ago

I got killed by a fire imp and crashed the same way.

marcingas 13 hours ago

Love it :D

hales 4 hours ago

Been having fun today trying to work this game out.

Questions:

1. How do I learn the magic/rune system? I can inscribe them on weapons & armour. Some are verbs and some are adjectives. I am yet to see obvious effects (edit: except for 'arc'), so I wonder if they always do things or often do nothing unless specific combinations are used (like subject-verb-object requirements of a sentence or certain weapon/armour+spell combo validity)?

2. What does "magic" mean when I try to inscribe more than one rune on a thing? Does this mean one rune is free but multiple require magic and are detrimental if you have none?

3. How do I interpret the weapon stats? Eg "Current: 3-5 -> 2-4"

Notes:

1. The game is much easier if I set my gamma up (xgamma -gamma 1.5). Most of the levels are very dark (10% of RGB values dark) so I easily miss items and routes to check otherwise.

2. There are a lot more keybinds than shown onscreen. 'x' to autoexplore, 'r' for a runes page I'm trying to work out. Shift+Z to autorest/heal. '>' will fasttravel you to the stairs down if you have already found them. Shift+direction will autowalk.

3. Don't press 'q'. There is no confirmatin prompt. There are no saves. Aieee :D

marcingas 16 hours ago

Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :)

What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures.

To anyone who dared to fire it up: thank you for playing, I'm curious what you think!

allknowingfrog 11 hours ago

I did a quick run on the web version. I was able to sneak attack everything on the first two levels, which felt like a bug, but I'm honestly not sure.

When I found a spear, I kind of expected to be able to throw it, but I didn't find a throw option anywhere. I think that makes the short sword better in every case, but maybe I missed something.

Overall, I love the execution. Quality retro fun with a really nice interface.

marcingas 11 hours ago

This totally is a bug. Was this recently? I thought I fixed this in WASM version.

jackpirate 15 hours ago

The name let-go of your programming language is awesome!

marcingas 15 hours ago

Thanks! Please check it out and leave me a star if you like it :)

onlyrealcuzzo 12 hours ago

This is awesome!

I'm interested in building something similar, any tips besides looking at what you've done and Brogue?

marcingas 11 hours ago

I'd say don't immediately go into making an ECS and don't sweat about perf too much. You can totally do this in any programming language. This is a good talk about roguelike software design in general: https://www.youtube.com/watch?v=JxI3Eu5DPwE

Tbh the whole channel is a gold mine of inspiration. Also check: https://discord.gg/bgd2GrhR

biosubterranean 14 hours ago

Little buggy (dying from things not on the screen), but I love the dwarf fortress esque vibes

Oakwhisper 14 hours ago

There was a commit a few minutes ago that fixed the instakills for me

marcingas 14 hours ago

cmrdporcupine 10 hours ago

My 15 year old's (who is a roguelike fanatic) first comment was: there's no diagonal movement?

"The visuals are interesting.... oh I died."

marcingas 9 hours ago

I don't have a numpad so it did not occur to me to add diagonals :D

Good feedback though, I'll add it. Thanks to your 15 year old!

jdiff 8 hours ago

cheald 11 hours ago

"Applied theology with inadequate safety margins" might just be my favorite difficulty description ever.

Jeremy1026 16 hours ago

Gets stuck in a redirect loop with the message:

> Interactive input unavailable (no cross-origin isolation).

> Deploy coi-serviceworker-js alongside this file.

in Safari on 26.4

ssalka 6 hours ago

Not sure how you feel about including sound, but I feel like there needs to be a warning sound that plays when you're low HP, like in Pokemon. I keep dying because I don't realize I'm at low health

marcingas an hour ago

Interesting idea... maybe it could send terminal bell or tint the screen red at low health?

fhn 8 hours ago

let's not have q=quit. most rouge games have q=quaff. I mean if people want to quit, they can just refresh or close the tab. At the very least, ask.

Parcival 16 hours ago

Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.

andai 16 hours ago

I see you haven't played Noita!

marcingas 15 hours ago

Noita was another inspiartion when making this - the inverted power curve is real! Start squishy, become a god, die anyway.

zardo 14 hours ago

ticulatedspline 13 hours ago

I feel this comment. Seriously though, damage reflection was one of the many insanely annoying things about that game.

CyberShadow 15 hours ago

No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze:

    ─── Messages ───                                                                                                                                                                                                              
      Old man shuts the gate behind you. You hear him mutter "every time, I swear..."                                                                                                                                              
      You must retrieve the Amulet of Lost Semicolons.                                                                                                                                                                             
      You kill the rat! (sneak attack!)                                                                                                                                                                                            
      The rat squeals and dies!                                                                                                                                                                                                    
      You wait. (x10)                                                                                                                                 ᛜ                                                                            
    ᚢ You kill the rat! (sneak attack!)                                                             ᛉ                                                                                                                              
      The rat squeals and dies!                                                                                                                                                                                                    
      You hear muttering.                                                  ᛋ                                                                                                                                                       
      You hear muttering.                                                                                                                                                                                                          
      You hear muttering.                                                                                                                                                                                                          
      You hear a distant creak.                                                                                                                       ᛖ                                                     ᛃ                      
      The runestone crumbles as you touch it. You learn: ᛟ means "ice"!                                               ᛚ                                                                                                            
      You hear a distant creak.                                                                                                                                                                                                    
      The goblin misses you. (x3)                                                                                                                                                                                                  
      The goblin hits you for 4.                                                                                                                                                                                                   
      The goblin hits you for 3.                                                                                                           ᛏ                                                                                       
      The goblin hits you for 4.                                                                                                                                                                                                   
      The goblin hits you for 3.                                                                                                                                                                                                   
      The goblin misses you.                                                                                                 ᛚ                                                                                                     
      The goblin hits you for 4.                                                                                                                                                                                                   
      The goblin hits you for 2.                                                                                                                                                                                                   
      The goblin hits you for 4.                                                                                                                                                                                                   
      The goblin misses you.                                                                                                                                                                                                       
      The goblin hits you for 2.                                                                                                                                                                                                   
      The goblin misses you. (x2)                                                                                                                                                                                                  
      The goblin hits you for 2.                                                                                                                                                                                                   
      The goblin kills you!                                                                                                                                                                                                        
      You die...
Note how there were no user action messages during the time the goblin was attacking.

marcingas 15 hours ago

dpkp 14 hours ago

fhn 15 hours ago

marcingas 14 hours ago

devindotcom 16 hours ago

that's actually a beloved feature of "true" roguelikes

gchamonlive 17 hours ago

Reminds me a lot of NetHack, good times

pgt 15 hours ago

Not a Rogue-like specialist, it's hard – I haven't made it out of level 1 yet.

fhn 8 hours ago

I just got to lvl2 only because goblins aren't insta-killing me

sandoze 17 hours ago

No credit for the art direction and inspiration? Brogue?

Or did I miss the attribution?

* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.

The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.

bayarearefugee 17 hours ago

> No credit for the art direction and inspiration? Brogue?

In the age of LLMs the "author" might not even know where the art direction and inspiration came from!

marcingas 15 hours ago

I know, this is intentional :)

I took things I like from Brogue and added my own spin on it.

marcingas 15 hours ago

yeah, this is a Brogue-like. I love Brogue and have been inspired by it. XsofY is not an exact clone but I've studied Brogue C source heavily when making this.

I'll link to Brogue in the README :)

sandoze 15 hours ago

Amazing and great work!

somewhatgoated 17 hours ago

Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the genre

sandoze 17 hours ago

I’ll be sure to keep that in mind with my next plumber platformer

somewhatgoated 15 hours ago

fsckboy 6 hours ago

most people would name hack (1984) or the fork nethack (1987) as the successor to rogue (1980). brogue (2018) i never heard of till now but probably i aged out by then (aged out of spending many mindless i.e. repetitive hours of fun)

Widdershin 5 hours ago

SubiculumCode 9 hours ago

I'm a little confused. There were some differences, but this stuff is straight out angband/moria lineage stuff. https://angband.readthedocs.io/en/latest/version.html#previo...

jdiff 8 hours ago

the lighting effects are very brogue and like nothing I've seen in angband, which is very very barebones ASCII by comparison. brogue-likes push into ANSI art territory with their abuse of terminal formatting.

SubiculumCode 8 hours ago

deathanatos 15 hours ago

While I can see perhaps a claim of "inspiration", when I put Brogue & this side-by-side, while artistically there is similarity, I wouldn't say "copied".

Brouge isn't the only rouge-like with LoS mechanics.

marcingas 15 hours ago

Brogue is insanely well balanced and ingeniously designed. XsofY is a mere tribute ;)

protocolture 7 hours ago

Sounds like its close to red.

BeetleB 17 hours ago

Wouldn't the credit go to ... rogue?

sandoze 17 hours ago

The genre of course. But this is almost a 1-1 copy of the Brogue style. Right down to the colors, animation, and ASCII

devindotcom 16 hours ago

Razengan 17 hours ago

Noun of Noun

bennettpompi1 17 hours ago

fun project!

otikik 16 hours ago

Found it a bit annoying having to press 'i' at the start in order to equip the dagger and armor that were on my backpack, but well done.

fhn 15 hours ago

yep. should be equipped from the start.

marcingas 15 hours ago

Agree, will patch this.

marcingas 14 hours ago

fixed

binary0010 14 hours ago

Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.

marcingas 14 hours ago

I see your point but I like to think it's not as sloppy as you'd expect. This one is written in a programming language I've been making since 2021 and it's not a direct Brogue clone despite its looks.

frakt0x90 14 hours ago

Is this a troll comment? I don't see where the author used AI to generate the code and if you don't see the point of experimenting with technology, you're on the wrong website.

binary0010 14 hours ago

You really don't see where the author uses ai? Pretty much everywhere, all the docs, the overview of the project, a LOT of the code is obviously primarily ai written, etc.

sandoze 13 hours ago

marcingas 13 hours ago

postalrat 12 hours ago

Consider them prototypes. Like the games submitted to game jams.

marcingas 12 hours ago

I wouldn't even dare posting this to a game jam... or HN at this point but someone posted it for me, welp.

postalrat 6 hours ago