WinCE64 – Windows CE 2.11 for N64 (github.com)

68 points by xyru 2 hours ago

realjame an hour ago

Way cool project, but why are folks so allergic to putting screenshots of their work in the readme? There's a graph of how the internals work instead of a screenshot of the desktop running.

acmiyaguchi an hour ago

The youtube video covering it has an interesting run through of the desktop environment in the final section https://www.youtube.com/watch?v=eGS9su_inBY&t=2418s. But I agree a screenshot or two wouldn't hurt.

xattt 43 minutes ago

Tinfoil Hat Take: Avoiding screenshots on the project page drives eyeballs to YouTube, which the provides ad revenue, which then feeds back into the project.

ssl-3 25 minutes ago

alpenbazi an hour ago

+1

I support this. Make Screenshots of your work and put it in the README.md

darksim905 9 minutes ago

The video that skipped to the actual content was neat, but the author saying "they don't know what they're doing" is very evident by the time you get to the end of the video watching them fumble to find architecture-specific MIPS binaries. Good grief.

ieie3366 an hour ago

This is written entirely by claude right? I can tell just by the comments in the source code.

Weird how HN upvotes projects like these but seemed to hate the Bun Rust swap done with Claude.

smith7018 28 minutes ago

This is one person's hobby project that presumably less than 100 people will actually install. Of course no one cares that it was made with AI and won't be maintained.

rspeele 41 minutes ago

New ground-up projects get a softer reaction than 100% rewrites to tools that people are already depending on.

oliver66677 43 minutes ago

We had WiiMac a month ago: https://news.ycombinator.com/item?id=47691730 Are we seeing a resurgence of interest in porting stuff to old consoles? AI is helping with these hobbies I guess.

queenkjuul 10 minutes ago

We definitely are. Somebody is trying to build a PS2 exporter for Unity. Someone else ported Portal to the N64 before Nintendo slapped em with a C&D. There's been a lot of work on Dreamcast development, too

vardump an hour ago

WinCE was so weird. Didn't it have pretty insane limits, like maximum 32 processes?

BuildTheRobots 35 minutes ago

WinCE had a load of weird issues (and looked consistently awful), but moving onto PDAs and even phones running it from a world of Psion and Palm was like stepping forward a century. This might be rose tinted recollections - and helps that it coincided with with the consumerisation of WiFi and Bluetooth - but fond memories. I still can't believe how Microsoft had a surprisingly capable mobile OS years before Android or Apple and yet managed to fail so badly.

my123 31 minutes ago

Windows CE late in its lifetime (CE 6.0) had that go away with per-process address spaces.

com2kid 13 minutes ago

CE 6 doesn't get enough love. It was an amazing OS that had a tiny runtime and a tiny on device foot print (it could get under 16MB iirc).

Too bad the tooling around it was so bad. I should do a writeup of why, it is an interesting case study in how poor extendability of tooling can hurt an entire company.