Quake in 13 Kilobytes (2021) (js13kgames.com)
119 points by mortenjorck 7 days ago
boricj 7 hours ago
The making of is well worth a read: https://phoboslab.org/log/2021/09/q1k3-making-of
andai 6 hours ago
Epic. That's super cool. That dog thing is very cute though, I felt bad.
js13k is super cool. Here is my favorite game from there: https://js13kgames.com/2022/games/infernal-throne
There was also some kind of java4k thing back in the day. Notch did a bunch of those:
https://web.archive.org/web/20100218133531/http://www.mojang...
ChrisArchitect 7 days ago
syspec an hour ago
I read the whole writeup assuming it was LLM assisted, then when I got to the bottom I realized it's from 2021 and was blown away.
grg0 an hour ago
Blown away as in he had LLMs before anybody else did?
ChrisArchitect 7 days ago
Some previous discussions:
dmonterocrespo an hour ago
Great job!
no-name-here 8 hours ago
Does it work on mobile?
Game video: https://youtu.be/tX8340GV87U?t=30
lopis 8 hours ago
I definitely recommend checking out all top games from this competition over the years. Quite a few gems.
heresalexandria 2 hours ago
This is really remarkable, and frankly more playable than a number of niche ports like this that I've tried - great work!
tribal808 2 hours ago
very cool, try it with other games
butz 3 hours ago
Imagine, if someone would start making operating system and its applications that are just kilobytes in size. RAM price crysis would resolve in a day.
slavcik 2 hours ago
Very epic stuff
ck2 5 hours ago
the Wolfenstein3D-like game in only a few hundred bytes WITH SOUND might be even more impressive even though it's like exploits all the way down
oddly can't find a link to it at the moment
M4v3R 3 hours ago
Not sure if this is what you were thinking about, but .kkrieger was 96 kB and looked very impressive when it was released: https://www.pouet.net/prod.php?which=12036
ck2 3 hours ago
well there have been micro attempts over the years
like this is 512 bytes (half a K)
https://www.pouet.net/prod.php?which=83795
but the one I am thinking about had textured walls and sound
it used some insane levels of packing and exploits to render