Beer CSS – Build material design in record time (beercss.com)
103 points by Seb-C 9 hours ago
CamouflagedKiwi 4 hours ago
For a CSS design site, this looks fairly bad to my eye. I'm not any kind of UX expert, it just looks clunky:
- Lots of text seems slightly offset. It's not all centered within buttons etc.
- The text also doesn't seem to quite line up with the icon on said buttons (it feels relatively a little too high)
- Similarly the text within the little notification popups ("New") isn't centered and hits the top of the outline
- The colours have poor contrast. I don't have any vision impairment but the peach colour doesn't feel distinct enough from the purple/lavender to me. (It's better in light mode when the peach turns to a stronger red).
- On that note, maybe yellow was not the best background for the beer badge when most of the glass is yellow with a bit of white.
I don't know if there's something that makes this render any differently for me than anyone else. I'm using Chrome though so I wouldn't have thought it'd be especially unusual.
stephbook an hour ago
That's what I love about iPhone13 mini with Safari. You spot badly designed sites immediately.
(This site's buttons are too wide and it bumps from left to right when scrolling sideways.)
It's still a free CSS kit, but now I know there's no care behind it.
zahlman 3 hours ago
I only see a blank white page.
I'd expect that people who are specifically trying to show me an interesting CSS library could make at least something show up on the page without JavaScript.
As a matter of policy, I don't whitelist sites that give me neither a clear reason nor initial content.
CamouflagedKiwi 2 hours ago
Right, so it's some JS SPA thing as well (of course).
Out of interest, do you not often find this a problem these days? I feel like there'd be a lot of sites out there that are non-functional or literally do nothing without JS.
Silhouette 39 minutes ago
lacoolj an hour ago
100% agree i wish i could upvote this comment twice
troupo 3 hours ago
> For a CSS design site, this looks fairly bad to my eye. I'm not any kind of UX expert, it just looks clunky:
Front page says "Build material design in record time", so it's on par with actual Material Design which is all that, and more. Here's a small thread I collected some time back: https://threadreaderapp.com/thread/1643607965935476737.html
pavlov 6 hours ago
For a UI framework landing page, this looks impressively bad on mobile.
Big Arial at random sizes. No margins, no grid, component examples scattered all over the screen.
MetaMalone 5 hours ago
This was my first impression as well. The layout options just didn’t work on mobile
albedoa 5 hours ago
Welcome to the future! We better get used to it.
jgalt212 5 hours ago
Are you being a troll, or is there a trend afoot to ignore mobile rendering?
Yannik_Sc 5 hours ago
bbg2401 5 hours ago
doodlesdev 6 hours ago
I'm impressed that, in the meanwhile, Google has already thrown into the grave not one, but two different implementations of Material Design in the web: Material Design Lite [0] and Material Components for the Web [1], bot of which never managed to actually be competitive UI libraries.
edit: Actually, they've thrown a total of _three_ implementations into the grave, as MWC is in maintenance mode already [2].
[0]: https://github.com/google/material-design-lite
[1]: https://github.com/material-components/material-components-w...
[2]: https://github.com/material-components/material-web/discussi...
smcleod 3 hours ago
Material design looks pretty dated these days. I'm wondering why people would still be using it? Is it just a taste thing or something people have been working with for a long time?
SpyCoder77 5 minutes ago
I used to use material UI for every project I made, but then I saw ShadCN/ui and immediately switched.
airstrike 3 hours ago
I agree. I think it's a function of familiarity. People who interact daily with apps using Material Design get used to it and don't notice how odd it looks to everyone else.
ryukoposting 2 hours ago
I always thought Material looked bad. It's the worst thing that survived the 2010s flatshit trend, IMO.
But it's familiar, so I can't really be that mad at the people who continue to use it. As often as Google makes things that break their own rules, and as much as Samsung deep-fries Material into a fine dust, people still know that the low-contrast pill-shaped thing is a button.
Has anything come along since Material that was aesthetically better and ergonomically better and equally well-supported across platforms?
gr4vityWall 7 hours ago
Wasn't familiar with it, looks interesting.
Some animations are painfully slow, though. After opening a menu[0], it takes a long time to close once you click outside.
How well does it work without JS? I assume that's how the ripple effect is implemented.
[0] - https://www.beercss.com/#:~:text=Menus,-code
Edit: they have documented what works and what doesn't with JS disabled here : https://github.com/beercss/beercss/blob/main/docs/JAVASCRIPT...
That file hasn't been updated in a while. Not sure if nothing has changed since then, or if it's outdated.
freetonik 35 minutes ago
I could never get rid of the feeling that Material design looks like some stylesheets failed to load. It feels unfinished, raw, or temporary.
Onavo 32 minutes ago
That's because most material design implementations are half baked. There's very specific timing requirements to get most of the UX e.g. the inkwell to feel realistic and often the web variants are not styled well (they have random latencies partially due to the DOM/JS bindings). Material design is a pain the ass to implement faithfully as they are extremely latency sensitive. Try the Flutter and native Android/Kotlin Jetpack compose if you want a feel what they are suppose to feel like.
freetonik 19 minutes ago
Stock Android on a Pixel 7 felt the same way to me.
ghrl 7 hours ago
Beer CSS is great. I've used it for multiple simple projects and it provides a great DX with the clean html code and the many snippets on the official website. The only downside is that LLMs are quite bad at working with it from my experience, maybe it's just too simple for them..
fallinditch 5 hours ago
I guess it needs a skill.md file to help the LLM navigate the patterns and conventions.
zsoltkacsandi 6 hours ago
This is a great project, but material design was the worst thing that Google invented and implemented. Completely tasteless, visually unappealing. Would be nice to see such a project with anything else than material design.
SpyCoder77 4 minutes ago
Like what, a ShadCN/ui version? The DX of SCNUI is already very good and LLMs are all too familiar with it, I don't see a need for anything else.
promiseofbeans 6 hours ago
And worth noting that this mostly implements the newer version of material design (M3). However, M3 was a lot more focused on shapes besides just circles and rectangles, but they don’t seem to have quite gotten that here
qingcharles an hour ago
It's definitely slightly outdated, though. M3 Expressive for instance, the default text field has the textbox labels stay within the textbox, not move into the border.
hmokiguess 6 hours ago
Thank you, I could not agree more. Material design is awful.
VladVladikoff 4 hours ago
The two times I’ve used material design to help with a UI decision were the multi select and the filterable select where you can type to filter the select list. I don’t see examples of either of those on this page. Perhaps I missed them?
BobbyTables2 3 hours ago
With the first project advertised being a Rust implementation of Remote Desktop, I’m really confused what’s going on here.
The whole website feels like a weird hallucination…
alentred 3 hours ago
IronRDP web client apparently uses Beer CSS. I go agree, though, it is a questionable choice for a showcase.
remix2000 5 hours ago
I thought I'm the hardest to impress gremlin out there, but despite what the comments here look like, this is the best looking and practical MD3 CSS I've seen to the time. Not fond of promoting ethanol consumption though.
singpolyma3 4 hours ago
It looks ok, menu acted a bit janky on iPhone.
Not sure pros/cons vs MUI?
robviren 6 hours ago
Extended FAB not rendering correctly for Firefox on mobile from what I can see.
IceDane 4 hours ago
If the goal is to convince me not to use this: mission accomplished. This looks awful on mobile.
isleyaardvark an hour ago
It looks terrible on desktop too.
1f60c 6 hours ago
Reminds me of https://getmdl.io (RIP :()
basilikum 6 hours ago
Why is there so much empty space under the yellow header?
drabbiticus 5 hours ago
Because they were more focused on the stills than the movie.
IOW, a screenshot when you scroll it to the "right" spot looks clean and balanced. Personally, I think it's a bad UX decision, but also easy to scroll past once you know.
miohtama 5 hours ago
I like the name more than Tailwinds
wildrhythms 4 hours ago
I don't see how this is related in any way to Tailwind or atomic css
lytedev 2 hours ago
Am I the only one that dislikes using the <i> element for icons? Isn't that semantically incorrect?
efilife 2 hours ago
Buttons (and their children) randomly change their border radius when clicked. This project looks as unappealing as it has a year ago
vcryan 3 hours ago
I'm with the herd on this one: unless you're looking for a sort of "retro" feel, most designers are not reaching for Material Design.
esafak 3 hours ago
What's your modern baseline?
SpyCoder77 a few seconds ago
ShadCN/ui. Even though everyone uses it (even more so nowadays since LLMs can't get enough of it) it is still an amazing design system and also allows a ton of customization. With the new Create [0] feature letting you customize your styling, it got even farther into the lead with DX and design.
thi2 2 hours ago
The site is a terrible experience on mobile, not good for a first impression
cynicalsecurity 4 hours ago
Perfectly generic for perfectly generic applications, I like it.
sscaryterry 3 hours ago
Sorry, but I would never use something like this, it really isn't well put together.
RamblingCTO 2 hours ago
can we finally let material die? it's the absolute worst UI system
qingcharles an hour ago
I have the opposite view. I think M3 Expressive is actually one of the best baseline UI standards I've seen.
They are clean and well-designed if implemented correctly: