Exapunks (2018) (zachtronics.com)
319 points by yu3zhou4 a day ago
jawarner a day ago
For those who don't know -- while Zachtronics is no longer making games, Zach Barth is still active now under the company Coincidence Games. They just game out with a spacecraft engineering puzzle game:
https://store.steampowered.com/app/2536720/UVS_Nirmana/?cura....
comeonbro a day ago
Without specifically looking into it but just going off of Steam releases and headline, I'd assumed Zachtronics closing was Zach Barth leaving the scene, and the company that made Kaizen etc were some of his former colleagues continuing on without him.
But apparently the Kaizen-making company is still Zach Barth?
So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away the brand? As cringingly shallow as that sentence was to type, a new "Zachtronics" game was a reflexive auto-buy for many people.
krispykrem a day ago
Here is something I (Zach) wrote up a while ago in an attempt to explain it:
> Back in 2016, we sold Zachtronics to a company called Alliance, who we worked for as employees and made all the Zachtronics games from SHENZHEN I/O onward. In 2022 we stopped working for them and started a new studio called Coincidence, which we own and run as a sort of co-op that allows us to work on projects together, or not together, or anything in-between. (By "we" I mean the five of us who made all the Zachtronics games from SHENZHEN I/O onward; the team was much more dynamic before that, as described in the first few pages of ZACH-LIKE.)
> I still work for Alliance and maintain the Zachtronics games, but we don't own any of that IP, so anything new we make is going to be attached to the new studio and the new name.
(I did spend a year teaching computer science at a public high school, but that overlapped the last year of Zachtronics, rather than being between Zachtronics and Coincidence like it's often reported.)
At Coincidence, we have released two puzzle games so far, Kaizen: A Factory Story and U.V.S. Nirmana, and have more (four?) in the works. I'm hoping that I'll get to work on some less-obviously-in-the-genre games soon, but I haven't git initted anything yet so I guess it's too early to say.
j-pb 21 hours ago
vanderZwan 11 hours ago
computerliker 21 hours ago
apublicfrog 20 hours ago
notvplez 20 hours ago
0cf8612b2e1e 21 hours ago
mycocola 21 hours ago
donkey_brains 14 hours ago
jtwaleson 20 hours ago
KingMob 13 hours ago
dataf3l 11 hours ago
jna_sh a day ago
Zachtronics wrapped up because they all got a bit burned out by the yearly release pace, and Zach tried to become a teacher. He didn’t like it, and when the rest of the team continued making games, he joined up with them and thus Coincidence. Further down the discussion I shared a podcast where he tells the story.
comeonbro a day ago
saghm 21 hours ago
> So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away the brand? As cringingly shallow as that sentence was to type, a new "Zachtronics" game was a reflexive auto-buy for many people.
It's not clear that this happened here, but I could imagine that someone successful enough not to need the money might literally prefer to have their work evaluated on its own merits and not have the outsized level of attention that being well-known brings. I remember reading in Eric Clapton's autobiography (which might or might not be an accurate retelling of course) that the original plan for Derek and the Dominoes was to name them "Del and the Dominoes" and basically hide the fact that he was the guitarist since he was tired of all of the attention. According to him, "Derek" was a slip of the tongue from someone on stage one night, and the record label eventually decided to try to capitalize on his hype by marketing the fact that he was behind it.
bspammer 19 hours ago
mattbee a day ago
Maybe he sold his company, or never completely owned the name himself?
komadori a day ago
uludag a day ago
In case anyone's curious I recommend the podcast episode with Zach Barth on the Draknek and Friends podcast to hear where he's at now: https://www.youtube.com/watch?v=zLrh8wcBy8I
Happy to hear that he's continuing developing games and we can expect more to come!
andai 17 hours ago
This is the guy who invented Minecraft.
He now appears to be inventing 0x10c? ;)
HappMacDonald 9 hours ago
Well, he invented both the parent and the cousin of Minecraft.
bobbytheblkbear 20 hours ago
This is also an advertisement.
I think it's sporting to pay for advertising and not sporting to try and sneak it in on people.
bspammer 19 hours ago
The person who submitted this doesn’t seem to have anything to do with Zachtronics, why are you assuming it’s an ad?
fragmede 16 hours ago
If jawarner isn't being paid to make the post, then it's not an advertisement, unless you're using a broader definition for advertisement than is commonly accepted.
jf a day ago
This is one of my all time favorite games. It and Shenzhen I/O do a wonderful job of capturing the essence of what makes programming fun and put them into a game.
My biggest surprise from playing EXAPUNKS is how futile it is to try and pre-optimize a solution. I had to remind myself time and again to solve the puzzle first, then try and try and optimize it.
While the games are fun on their own, I recommend playing them at the same time as a friend. Trash-talking about finding more optimal solutions really added to the overall fun of playing the games.
mhitza 6 hours ago
I enjoyed both TIS-100 and Exapunks though I didn't have the patience to finish either of them. For me they get too hard (due to constraints) too fast (if not straight up obscure).
fragmede a day ago
> capturing the essence of what makes programming fun and put them into a game.
They definitely straddle there line between "those is a fun video game" and "it looks too much like my job" for people in the industry, but there's a whole genre of workplace simulators for doing other people's jobs vicariously. A semi truck driver would see playing a semi truck simulator in the same way, but American Truck Simulator is quite popular. Anyway, play Zachatronics games if you find them fun, but if you don't, then, uh, don't feel bad about not playing them.
wishfish 16 hours ago
There's a portion of American / European Truck Simulator's playerbase who are truckers. I've even seen a few streams from guys playing ATS/ETS in their sleeper cabs. Some of them have said the game is a way of processing the stresses in their jobs. I found that very interesting.
It's an interesting contrast to programmers and programming games. For me personally, the best way to process is to do just about anything else. Programming games are most fun when I haven't had to do much coding recently. Though sometimes, if I'm already in the flow, it's fun to play one of them and ace it since I'm already in the right mindset.
vanderZwan 10 hours ago
yoyohello13 a day ago
Too true. I used to absolutely love Zachtronics games. Then I became a professional programmer and I just can’t play the programming themed ones anymore. Kind of a shame because TIS-100 is what made me want to be a programmer in the first place.
unsnap_biceps 18 hours ago
Thanemate 20 hours ago
dysoco 20 hours ago
Schlagbohrer 9 hours ago
I love the Zachtronics games and Zach-likes, but, for hardware engineering the minor differences with reality drive me crazy. Such as the clock edge timing in Shenzhen I/O and other points where something so lifelike doesn't work the way I know it does in real life.
I also get this problem when I play Linux-terminal-emulating games like the various "global hacker" CLI based games.
barbs 17 hours ago
There's a good vice article about that very topic.
https://www.vice.com/en/article/why-do-we-play-video-games-t...
enneff 17 hours ago
I had a great evening with a friend playing through TIS-100 together. We plugged in two keyboards and mice so we didn't have to pass them back and forth.
markx2 a day ago
Their catalogue is well worth buying.
nbaksalyar a day ago
"Eliza" is a bit unusual for Zachtronics as it's not a programming/puzzle game but a visual novel. But it's excellent and I think it's one of their most under-appreciated games. It's well-written, well-acted, and very prescient. Highly recommended!
noduerme a day ago
I'm good friends with the writer of Eliza. If you enjoyed it, you might like his novel.
arn3n 2 hours ago
Eliza is one of the only games that I enjoyed so much that I sent fan mail when it came out — it’s nothing that a standard Zachtronics game but it stands alone as an excellent visual novel.
npinsker 20 hours ago
It's one of my favorite visual novels and is so underappreciated.
Maybe it's because (unlike others in the VN space) it totally eschews unusual settings, gimmicks, or flashy set pieces to sell itself... I only bought it because I liked the tidbits of story in Shenzhen and Infinifactory, by the same author. Every part of it is unbelievably strong though.
Schlagbohrer 9 hours ago
I tried to replay Eliza this past winter after having played it and loved it when it came out. But I couldn't get past the start of the game because not only is it so dark, BUT SO MUCH OF IT CAME TRUE!
Schlagbohrer 9 hours ago
The in-game phone apps that just show a looping pixel art city scene with haunting ambient music are mesmerizing, even moreso than the beautiful solitaire game.
squeegmeister a day ago
I think about this game often
__sy__ 21 hours ago
i loved playing ShenzhenIO! So much so that i ended up buying and registering the domain of the fictitious company you were hired by in the game. That domain redirects to Seam now
joshu 21 hours ago
I've been writing a game off and on that's sort of at the intersection of a Zachtronics game and... Starcraft? I guess? With some Factorio in there, for good measure.
The idea is that you have to break into and exfiltrate data from a laboratory that uses their own transputer-like architecture. Write a mobile program to explore the network, another to start migrating the data, and so on. Migrate too hard and the humans notice and reboot the network, kicking you out. There could be other players in there too. Of course, the nodes run the lab's terrible version of Forth. There's no UI, you connect via a TCP socket, and are expected to write your own tooling.
I'm not sure if this is a good idea or if I'm having a psychotic break.
ortichic 4 hours ago
The no-UI part will probably deter a big portion of players. Allowing own tooling on the other hand sounds cool. Adding an optional UI, or getting someone to do it for you would certainly help. But then again, if it is interesting enough, someone might just do so after you launched it without a UI
dtj1123 21 hours ago
I'd play it.
joshu 10 hours ago
hooray! one potential user, market validated
StableAlkyne 21 hours ago
Exapunks and TIS-100 were a huge influence on my career trajectory.
I was always scared of assembly and low level stuff as a kid / college student, who mostly was trying to learn from random sites that assumed a lot of CS background.
Even though they're not near the complexity of x86, these games made me realize that assembly isn't really that scary. I still don't daily drive x86, but they gave me the confidence to go through a few Advent of Code and Project Euler problems. Having a really stripped down assembler was a fantastic learning tool!
Without them, I'd probably still only be working in Python (which is a great language, but abstracts a lot)
b-kf an hour ago
All games by Zachtronics can be highly recommended to this crowd here, obviously why his games have come up here https://hn.algolia.com/?q=Zachtronics
- SpaceChem
- Shenzhen I/O
- ...
- the funniest concept is probably a game about assembly programming (TIS-100) https://en.wikipedia.org/wiki/TIS-100
The one thing his games suffer from though, for me, is that a few hours into one, I question myself whether I should not just be programming to begin with...also can recommend the soundtracks! I often listen to computer game soundtracks while programming, my favorites are Deus Ex (original) and Zachtronics OSTs (it tracks, good puzzle game OSTs are naturally suited for fading into the background while concentrating): https://www.youtube.com/results?search_query=zachtronics+ost
jtxt 19 hours ago
I unlocked the Redshift handheld video game system; became obsessed and made a video player ( https://www.reddit.com/r/exapunks/comments/tzv1m5/redshift_v... ) among other things. So fun! I should progress past Redshift.
flockonus 21 hours ago
Some irony in so many posts about AI becoming more capable at programming, at the same time, top post on hackernews is a game about where you code by reading a magazine like it's 1997.
omgbear 21 hours ago
Printing the physical zines in exapunks as a reference was very cool, and a good throwback to when games shipped with boxes and detailed manuals.
Spacechem was my intro to Zachtronics, and it consumed me when it came out. The concept of instructions inside the actual work area is amazing and still makes my head spin. I consider beating Ω-Pseudoethyne one of my top coding/steam achievements.
I fell off for a bit because the leaderboard grind against friends felt draining, but rekindled my joy by mostly ignoring them (Unless I'm way out of distribution). I'm so glad Zach and the team are back.
hakkoru 12 hours ago
Same, I played SpaceChem in high school and it captivated me. A lot of my solutions were unoptimized sync monstrosities and the boss battles filtered me pretty hard, but man it was satisfying to figure out a solution and just watch it create the molecules. The music was amazing too, it was on my study playlist all through university.
omgbear 6 minutes ago
Oh man, the music in all their games is top-notch!
figbert a day ago
Reminds me of one of my favorite games: Hacknet (https://hacknet-os.com - https://store.steampowered.com/app/365450/Hacknet/). Likely contributed in a meaningful way to me becoming a programmer. I think I have Zachtronic's SHENZHEN I/O on my wishlist—will have to check out his whole catalog.
sejje 21 hours ago
85% off and $1.49 USD right now for the summer sale
minraws a day ago
bought opus magnum recently fun game, I have played exapunks a while back, it's not my cup of tea. I love programming for fun, but the language didn't gel with me. I liked their other games better, opus magnum is definitely in the top 2
Groxx a day ago
for anyone on the fence about these games: I'll highly recommend Opus Magnum as the starting point. It's a good intro-to-Zachtronics game because every problem can be brute forced if desired - in many of the others, you need to make some clever arrangements and logical leaps to progress, due to very limited playing field sizes.
they are quite unique and very well-made though. if you like sequence-puzzle games but are getting tired of the endless flood of Sokoban-flavored things, give it a try!
fleebee 20 hours ago
Exapunks was my first Zach-like and I loved it. It and most other Zachtronics games have a very well-tuned difficulty curve that pushes me out of my comfort zone just the right amount. I think getting stuck for short periods of time makes for a good puzzle game.
I finished Opus Magnum a couple weeks ago and I found it a little frustrating because of the same reasons you brought up. The game doesn't force me to be clever; I can be as simplistic and inefficient as I like. I did go out of my way to design a couple efficient designs, but it didn't feel especially rewarding.
FWIW, my favorite game from them is Last Call BBS. It has several great "mini"games that feel rewarding to just complete.
Groxx 12 hours ago
ack_complete 21 hours ago
Opus Magnum is one of the most polished Zachtronics games IMO. The presentation is great.
Exapunks can be pretty tricky with the distributed nature, which share some similarities with TIS-100. Like Opus Magnum, though, there are no restrictive code size limits, meaning that some puzzles can be solved with brute force masses of code. It's not as bad as Shenzhen I/O where you have to deal both with a tiny MCU and routing.
Terr_ a day ago
I think I liked Infinifactory the most because:
1. It had the least overlap with my day-job work.
2. It's somehow more-pleasing to watch a mechanical (albeit simulated) 3D machine do work, contrasted to the flickering playgrounds of Exapunks or Shenzhen IO.
CWuestefeld 21 hours ago
I haven't played this, but just reading the description...
> Learn to hack from TRASH WORLD NEWS, the underground computer magazine.
It seems like a missed opportunity not to name-drop 2600. But I guess they wouldn't be allowed to do that anyway.
egypturnash 20 hours ago
TWN is totally 2600 fanfic. Except for the part where it's got a bit too much in the way of gorgeous art. Same size, same rhythms, same vibe. https://steamcommunity.com/sharedfiles/filedetails/?id=25151...
Schlagbohrer 9 hours ago
Trash World News has a way less annoying editor than 2600
twentyfiveoh1 a day ago
Older, but I love me some Zachtronics.
Eji1700 21 hours ago
Always wish Exa could scale a little more. I understand that it's supposed to stay at the low level of coding, but when i realized unfolding loops was a very valid way to improve your score, I learned a lot, and also realized it's not quite for me.
All the joys of code reuse (as silly as that might sound) do get kinda lost in the game. I still loved it, but I'd kill for a sequel that was a little higher level on the tooling.
matusp 18 hours ago
The thing is, you can play it in any way you like. You don't have to optimize for speed at all if you don't enjoy it
jackdoe 7 hours ago
Its discounted on steam summer sale, I bought it and played all evening yesterday.
Printed the zine.
It took me to my happy place.
Thank you.
hosel 20 hours ago
I spent so so much time playing SpaceChem. My favorite game of all time.
sleepybrett a day ago
Every zachtronics game is a gem.
deelowe a day ago
I wish Zach would start making games again. :-(
ACCount37 a day ago
The official "spiritual successor" seems to be Coincidence studio - their games in the genre being "Kaizen: A Factory Story" and the recent "U.V.S. Nirmana".
jna_sh a day ago
He never stopped, he’s just under a different label: https://coincidence.games/
They’ve released two Zach-likes, Kaizen and UVS Nirmana.
Blatant self promotion, but if you want the full story, he chatted to me about it on Software Engineering Daily after the release of Kaizen: https://softwareengineeringdaily.com/2025/12/18/designing-in...
rafram a day ago
What's up with the AI narration at the beginning? Or is it just someone with an incredibly steady voice and AI cadence? It's uncanny and weird considering that this is a podcast hosted by actual humans!
jna_sh 20 hours ago
altairprime a day ago
This is an excellent interview; thanks for posting it.
vabsbenz a day ago
Tepix 21 hours ago
My favourite Zach game so far is Infinifactory. TIS-100 was also fun, until it started feeling like work.
bobbytheblkbear 20 hours ago
embedded youtube video on an advertisement site
how do I unsubscribe from your blog's ads?