Show HN: Reverse Minesweeper (sunflowersgame.com)
82 points by pompomsheep 7 hours ago
ltsSmitty 13 minutes ago
There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything
dyarosla 20 minutes ago
Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
hyperhello 5 hours ago
I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
pompomsheep 5 hours ago
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.
The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
tracerbulletx an hour ago
It is the right way to describe it, that guy just doesn't remember how minesweeper worked.
omoikane 4 hours ago
In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves.
[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
kevinwang 4 hours ago
Braini 4 hours ago
kevincox 4 hours ago
In minesweeper you start with nothing visible and explore while avoiding the bombs. In this you start with all of the hints visible and place the bombs.
However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.
testaccount28 3 hours ago
it reverses right and left click
yammajr an hour ago
I did have to guess. If I'd have known how many mines there were, I wouldn't have though.
edit: I'm wrong. Thanks steve.
Tepix 28 minutes ago
First column, there's a 2 in the second row from below that already has two sunflowers. So the 3rd adjacent field must be empty.
MK2k an hour ago
The "4" clue forces the solution imho.
undefined 37 minutes ago
Steve6 43 minutes ago
[dead]
0x1ceb00da 3 hours ago
Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.
adzm 5 hours ago
Actually really fun
gkfasdfasdf 3 hours ago
I love it. Reverse minesweeper describes it perfectly.
undefined 5 hours ago
lioeters 4 hours ago
It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!
da-x 7 hours ago
Awesome idea
pompomsheep 7 hours ago
Thanks! Not perfect yet but I think it has potential. Would love any feedback
Kuinox 5 hours ago
I jumped directly to insane and completed it on the first try. It's too easy.
pompomsheep 4 hours ago
pompomsheep 5 hours ago
convolvatron 5 hours ago
I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.
pompomsheep 5 hours ago
ymolodtsov 3 hours ago
Honestly looks far more obvious than the original to me.
I like how ai agents make it possible to experiment with different game concepts.
I merged Go with Tetris while brainstorming some ideas.
Recoordinates29 7 hours ago
[flagged]
BlackSharkDev 3 hours ago
[dead]
fllkfsalkdsfds 5 hours ago
[dead]