Xbox goes down. You can't play games you own on disc (birchtree.me)

478 points by surprisetalk 8 hours ago

mawadev 6 hours ago

I wanted to show my gf the halo 1 campaign, so I downloaded the 30GB Masterchief Collection via steam. When I launched it, I was greeted with a black box. After 1 Minute it was a microsoft login screen that looked eerily like a browser inside the game. Since I couldn't do anything else, the game was stuck at a sub 720p resolution. I said fine Ill just create an account. Yea so mail, firstname, lastname, birthday, country, email and email verification code later I had to do captcha which is clicking and holding down a button. "Help us against the bots" it said. I unironically spent 5 minutes clicking that button, then being stuck in a loop with "please try again" while my gf just sat there watching me.

Well I turned off MCC and gave up.

I don't want to know what life is like having xbox hardware

epistasis 6 hours ago

This is my experience with all Microsoft software. The worst thought out, buggy, untested pile of crap.

There's something seriously wrong in Redmond.

At least with linux, you can search on the web and find a forum post telling you the magic incantation. With Microsoft, you will be forced to consume some second-rate engineer's unmanaged, barely workable, edge case until it might or might not work.

Office on the web is a horror show this way.

keiferski 6 hours ago

It is strange to me that people are re-discovering this today, in 2026. Microsoft has always been half-baked, even in the 80s and 90s. Heck, my parents basically raised me (20+ years ago) by running a business fixing problems with Microsoft products for their clients.

epistasis 5 hours ago

michaelt 5 hours ago

jm4 an hour ago

f6v 5 hours ago

marcosdumay 5 hours ago

ecshafer 6 hours ago

wing-_-nuts 6 hours ago

Someone 2 hours ago

bryanlarsen 4 hours ago

inigyou 5 hours ago

bigstrat2003 5 hours ago

artemonster 5 hours ago

r_lee 6 hours ago

Azure is also such a mess.

10 redirects to get to the portal, when creating an account/etc. if you do one thing wrong it might just disappear from a tenant or not bind properly or something and then you gotta do it all over again (happened last year)

I just don't know how this is possible, why is everything so broken?

eterm 5 hours ago

taosx 6 hours ago

inigyou 5 hours ago

mawadev 6 hours ago

You know whats the cherry on top? I got it working today and you have to download the actual halo 1 campaign as a DLC from inside or outside the MCC game. Even if I got it working yesterday, I'd have to wait for another download. What the 30GB MCC does initially is still a mystery to me.

tavavex 6 hours ago

inigyou 5 hours ago

ponector 25 minutes ago

>> There's something seriously wrong in Redmond.

Is it? People are buying this crap, why should MS spend more money to increase quality? They will receive the same quarterly revenue but with lower profits. Shareholders will not be happy!

0x3444ac53 6 hours ago

The bad part is that Microsoft (generally) used to have some of the best QA in the industry, and that was somewhat extended to Xbox. But they laid off their QA team a year or two ago because "AI will change everything!"

toast0 4 hours ago

vezycash 6 hours ago

throwaway85825 4 hours ago

tempfile 6 hours ago

everdrive 5 hours ago

>With Microsoft, you will be forced to consume some second-rate engineer's unmanaged,

Or, you'll find the official Microsoft documentation, but will just be out of date, or wrong, or otherwise will not reflect the actual Microsoft product in front of you. It's baffling that people say Linux is hard when I never need to work so hard to get basic things to work as I do with a normal Microsoft product.

inigyou 5 hours ago

Microsoft is basically Oracle Lite. Oracle is not a software company, it is a government contract fulfilment company with a specialisation in software. Its function is to get money and the engineering department is only an excuse to tick all the boxes on a given contract so it can get paid. Microsoft is the same but also does corporate clients. The rest of us get the scraps.

bilekas 4 hours ago

I don't have much to add except that people have the idea that this is a new low from microslop thanks to vibe coded Devs but it's really not. There has been for so long a culture of contractors being treated as printers. Then never given a long enough contract to receive any benefits because it is cheaper. Way and repeat. Nothing is fully understood and nobody knows where the focus needs to be. No wonder everything is in a state that it is. Garbage.

Lord-Jobo 6 hours ago

It’s like they dump “bad at programming and don’t care about it” juice right into the water supply.

dartharva 6 hours ago

still_grokking 2 hours ago

> This is my experience with all Microsoft software. The worst thought out, buggy, untested pile of crap.

> There's something seriously wrong in Redmond.

I'd say: There is something seriously wrong with the people buying this shit since over 40 years.

It's not like Microslop products weren't pure utter trash already decades ago. They got worse over time, especially lately with "AI", that's true, but nothing ever changed substantially.

wartywhoa23 an hour ago

I pretty much doubt it's incompetence.

It all has been looking like a deliberately ill intent for quite a while.

reaperducer 6 hours ago

This is my experience with all Microsoft software. The worst thought out, buggy, untested pile of crap.

When you try to save a short-term buck by offshoring your workforce, you end up with long-term problems and brand damage.

And now vibe coding is the new offshoring, so we can make things worse at scale!

bitmasher9 6 hours ago

AlexandrB 3 hours ago

> This is my experience with all Microsoft software. The worst thought out, buggy, untested pile of crap.

AKA: Slop. Microsoft was publishing slop before LLMs were even a thing, it's no wonder they were so eager to jump on the AI bandwagon once it showed up. Their company is uniquely set up to take advantage of a slop generator.

fouric 6 hours ago

Microsoft stole my copy of Minecraft.

I had bought Minecraft before Microsoft bought Mojang, and eventually I was forced to migrate my Minecraft license to a Microsoft account.

After I had successfully created the account, logged in, and transferred the license, and ONLY after I had transferred the license, I was suddenly locked out of my account until I provided a phone number.

I will never buy a Microsoft product again, and I think I've done a decent job reducing the amount of their stuff that other people have bought, as well.

ryandrake 4 hours ago

I tried to simply purchase some Minecraft thinggy for my kid and Microsoft sent me through what seemed to be a 70 step process of logging in, captcha, authenticating, verifying, logging in again, trying to buy, getting blocked, captcha, authenticating again, E-mail verification, online verification, blocked again, contacting support, authenticating, talking to their fraud team, re-logging in, captcha, authenticating, E-mail verification... All the while, the browser is redirecting between Microsoft and Xbox websites (I don't even fucking own an Xbox--this is on the PC).

Anything that touches a Microsoft account is fraught with horror and pain. Which is why the idea of requiring one in order to turn on your PC is ludicrous.

deaton 4 hours ago

avhception 6 hours ago

My original Minecraft account got lost in all these shenanigans as well.

wraptile 5 hours ago

ShinyLeftPad 5 hours ago

Happened to many people. The system claims it's because of some suspicious activity but everybody who gave in to this blackmail and submitted personal details said that after logging in there was no notice of anything suspicious.

since this is a game it's probably mostly kids whose identifying information Microsoft is hunting for. I can't believe it's legal and the company was not sued yet

me I just pirate it now, never played on servers anyway.

chii 4 hours ago

bothers 4 hours ago

I've had this happen with at least three accounts, the most recent one for the purpose of playing Grounded with a friend. IIRC, between registering and trying to log in, my account was flagged for suspicious activity and required a phone number.

xdennis 3 hours ago

> Microsoft stole my copy of Minecraft.

Microsoft stole two of my accounts.

I bought Minecraft in the alpha days when all you needed was a username and password. At some point they mandated an email in the years I wasn't playing and later found out I could no longer sign in.

I bought a new "copy" and lost it because I didn't migrate to a Microsoft account. I didn't migrate because I assumed it was just a scare tactic and I wasn't playing at the time anyway. When I later wanted to play they stopped allowing me to log in.

When I look at the top selling games[1] and see Minecraft in second place with 400 million, I wonder how many of those are the same people buying it again. I'm sure nobody bought Super Mario because it would stop letting them sign in to play offline.

[1]: https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...

inigyou 3 hours ago

vaylian 5 hours ago

"Give us your phone number or we will hold your minecraft account ransom"

inigyou 5 hours ago

whycome 3 hours ago

touwer 5 hours ago

Same here

pelagicAustral 6 hours ago

This is the same effect of wanting to watch an old film... If you want to do it the legit way, you will have to face all kind of hurdles, starting from finding a service provider that might have the film, then forget about all the modern audience "edits" they put on these things, at times the quality isn't even good, the audio tracks are messed up...

So you either give these jackals at least 30 to 60 minutes of your life (plus money) for the luxury of using their crap services and obtaining a half-assed version of what you want, or you just go to good old Forum McTorrent and get what you actually want for free.

schnevets 6 hours ago

The streaming service is a Cathedral: You've paid your tithe to the temple of HBO Max? Marvelous, please come in, my child and gaze upon our wonders! What? James Cameron's True Lies? It is not in our collection, please remain here and we can watch Commando together! It's just as good!

The digital copy is a Bazaar: You wander the booths of Prime Video, iTunes, and... Fandago!?! They assure you their copy of True Lies is the best! Ignore that other booth... you may save $2 but are you certain that video will still exist in a year?

And the whole time you know that just under the bazaar is the Underground/Black Market where all is preserved and all can be had, but you'll need to work for it.

diseasedyak 6 hours ago

trompetenaccoun 6 hours ago

From a moral PoV pirating old movies isn't a big issue, especially in cases where the original makers are already dead. At that point you're only feeding Hollywood bosses, shareholders and decendants. Same as torrenting music from dead artists. I don't care for Jimi Hendrix' greedy sister or 'Authentic Brands Group', which owns the rights to Elvis Presley's music. These people can create their own art instead of living off other people's work.

mawadev 6 hours ago

ciupicri 5 hours ago

autoexec 3 hours ago

wbl 5 hours ago

Physical DVD is the way. Praise Criterion

ksenzee 5 hours ago

reaperducer 4 hours ago

dwedge 6 hours ago

I don't know if I agree with you with this example. Sure it's annoying to find a streaming service but once done it generally works. Usually true with a film or TV show through the "forums" too, but not always. Sometimes it's the wrong episode, sometimes it's the wrong language, sometimes one particular show keeps buffering even for no obvious reason. And even though it's quite rare, you never know until you're sat with your wife or friends watching it, because who checks the show in advance?

nemomarx 6 hours ago

Retr0id 6 hours ago

autoexec 3 hours ago

yjftsjthsd-h 4 hours ago

spwa4 6 hours ago

rc5150 5 hours ago

walrus01 5 hours ago

> Yea so mail, firstname, lastname, birthday, country, email and email verification code later I had to do captcha which is clicking and holding down a button. "Help us against the bots" it said. I unironically spent 5 minutes clicking that button, then being stuck in a loop with "please try again" while my gf just sat there watching me.

From 2013

PLEASE DRINK A VERIFICATION CAN

https://gamefaqs.gamespot.com/boards/632877-halo-4/66477630

olivierestsage 3 hours ago

Most interesting part of this for me is the lukewarm response it gets from the initial replies. The sense of humor here was ahead of its time.

ticulatedspline 2 hours ago

mawadev 5 hours ago

What an absolute gem, thank you

avhception 6 hours ago

In 2023, spent multiple hours setting up a Microsoft account for my GF just so she could play Minecraft. The process involved HTTP 4xx, 5xx, missing emails, activation codes that were "expired" even though they were less than 30 seconds old, countless instances of HTTP 302 (or JS / HTML based redirects?) that simply went to a landing page instead of redirecting to the "You've been authenticated" thingy and tons, tons and tons upon tons of captchas. Audio-based ones even, at some point! Some of the voices I could easily understand, others had like a thick accent or something - and English is not my mother tongue. The only thing driving me forward was a boiling hatred towards Microsoft.

hbn 6 hours ago

It's wild cause it was so easy circa ~2010, back before Mojang was purchased.

Microsoft makes a web login seem like some kind of lost knowledge like Roman aqueducts.

inigyou 5 hours ago

herbst 6 hours ago

As far as i am concerned they stole my Minecraft account by force migrating it and me cannot being bothered doing all that, all the time again.

beAbU 6 hours ago

In Xbox's defence, pretty seamless. I am signed into my xbox account, which is a Microsoft account. When launcing a game all that account auth bullshit is taken care of.

My wife has her own account, and our accounts are bound to our controllers. When you press the xbox button you are immediately signed into your profile, and it's instant. When she launches a game with her controller, she sees her saves and vice versa for me. With Baldur's Gate 3 it even keeps all her mods separate from my mod-free setup.

Some game publishers (activision, ubisoft et al) require their own accounts, and that's usually also taken care of automatically. The xbox goes and sets up a profile on that publisher's system on first game launch.

strictnein 5 hours ago

No idea why this is being downvoted, because it accurately describes the Xbox experience.

ventana 4 hours ago

I have a 10 years old Xbox One, and every fucking time my family and I want to play a game, maybe once in a few months or so, it's always a struggle. Oh, let me download a few gigs of a system update. Oh, and the game you want to play needs an update too. Oh, and you are now logged out so go remember your password and type it using the controller. It's never a seamless experience that you would expect of a game console, which has one job: let the users play games.

312c 3 hours ago

You can use the Xbox app on your phone as a keyboard for the console. Or you can connect a physical keyboard.

ventana 3 hours ago

criddell 4 hours ago

Does the XBox not have an option for doing those updates in the background or when you aren't playing?

yesb 3 hours ago

ventana 4 hours ago

kokada 4 hours ago

Not related to the Microsoft gaming division, but yes, Microsoft products are a mess. I am forced to use Office 365 to do some slides for work, and I decided to use Office for macOS so I could use Claude extension.

All went relatively well, until I needed to share the slides with others using Office 365: my first try of sharing the slides by clicking the Share button inside Office for macOS caused it to upload to SharePoint as read-only: not even myself (the document owner) could edit it.

I said "fine, I will just upload the .pptx file manually", and it worked well enough, until the file came back with some comments for fixes: now if I clicked the "Open on desktop" button, it kinda created a local copy that I could never sync with the remote one, but they're still clearly the same file because it did show as the same file when I went to properties on both desktop and web versions.

At that point I was getting really pissed off, so I started editing locally and copying my changes to the remote version. Office still had one more surprise: I could copy whole slides remotely, but copying part of a slide (say a rectangle form with some text) would instead convert that part to an image. Seriously, what the f*ck Microsoft?

geraldwhen 6 hours ago

They ruined Minecraft in the same way. Microsoft login tied, emails, captchas, losing auth, losing purchases because it can’t tie auth to the system.

Microsoft is a joke.

inigyou 5 hours ago

And that's just the login system, not even mentioning the glacial pace of updates which end up consisting mostly of slop anyway (though I like the nether and aquatic update. Those areas were sorely empty before.)

larusso 6 hours ago

Reminds me of the fact that I lost my Xbox account because they shutdown hotmail. My account is working on my Xbox but the password reset options are not supported by the OS on the Xbox. And I can’t change the email of the account from an Xbox. The support wasn’t helpful either. I read that somebody with the same issue got them to change the mail by logging in and out while on the phone. I don’t have the energy to jump through these hoops.

mkjs 4 hours ago

There's more to this story, you've forgotten your password or something. Hotmail accounts moved to outlook.com, just reset it on a PC.

pipes an hour ago

Ha! This is pretty much what happened to me on my steamdeck the night before last. Login via GitHub or something nonsense. I was too tired, I turned it off. I tried a few years ago and I ended up in and endless loop of login redirects. Totally broken.

Why on earth does this it require a login in to play!? I'd prefer to emulated the OG box version, but that is one emulator I've never got working.

jazzpush2 2 hours ago

I had a similar experience this weekend. Some friends got together, one got the new Halo campaign, and we looked forward to playing co-op, like the good ol' days.

Well, adding a screensplit co-op now requires a log-in, which requires a phone to register via a QR code, which, after about 5 minutes of trying, completely failed. So we just turned it off and played Catan.

MegaDeKay 5 hours ago

Rather than download the 30GB Master Chief collection, you might try downloading the Xemu OG XBOX emulator plus the original game on archive.org.

https://xemu.app/

anilakar 6 hours ago

Average Ubisoft game experience on Steam.

jabroni_salad 6 hours ago

I was gonna say, this is every time the gang feels like firing up a round of Uno.

accrual 5 hours ago

Been there as well. You just want to play a game you own and end up making new accounts and sharing personal details, and even then might not even succeed.

This is a big reason I try to keep my old consoles alive. My OG Xbox is queued up ready for a clock capacitor replace so I can fire up real Halo CE any time I want!

anigbrowl an hour ago

xbox hardware

I had one I received as a gift. Every week or two it would boot up to its green Welcome screen and then just sit there animating itself gently, without being interactable in any way. This is how it does software updates. Apps that have problems with things like server outages tend to just sit there failing silently, eventually taking the whole machine down. Sometimes It complains that wifi is too unstable to install an update and demands a wired ethernet connection instead.

Every month or two my unit started locking up at random forcing a system reset and reinstallation. I'm not sure why, mainly it runs youtube, netflix and crunchyroll; I've never enjoyed the feel of the xbox controller for gaming. You can't get any sort of technical information out of it unless you want to pay $30 or so for a developer pack, which provides some basic OS utilities and lets you run your own unsigned apps. I briefly considered doing the latter so I could make dashboards and browse them on the sofa, but I grew to despise the xbox design ethos so much that I just bought a PS5 instead.

I also have a ps3, which has been going strong for >15 years and only ever hiccups if the power is cut suddenly and it needs to do a disk check/repair on its next boot - in which case it informs me clearly about what's happening and why. The only reason it's not my main console is that companies like Netflix and crunchyroll stopped supporting the platform. I still boot it up sometimes so I can watch things I paid for via Amazon prime without ads, because Amazon stopped updating their ps3 app some years ago but it still works.

I started out with MS-DOS back in the 80s... errr, the 20th century and was technically invested in Microsoft's way of doing things for years, as it balanced technical depth and accessibility with an approachable user interface, without the constant tinkering and driver annoyances of Linux. Nowadays you would need to pay me to use it. The only gripe I have with Sony hardware is that there isn't any way to self-sign software if you want to make your widgets or apps to run on your own machine. The closest you can get is installing Roblox and then using their free developer tools (engine + a Lua derivative).

drnick1 4 hours ago

> Yea so mail, firstname, lastname, birthday, country, email

Does anyone even provide real information? What is the point of even asking for a name?

DonHopkins 2 hours ago

yesb 3 hours ago

Had the same thought but with the new Halo remake which I own on PS5.

On booting the game, you're presented with the text "Press X to join" in the second player slot. That's a lie, pressing X just makes the screen flash.

Had to search online what to do. Turns out you need a Playstation account AND Microsoft account, AND they need to be linked just to join as a split-screen player. However, no prompt or UI is implemented to explain or do any of those for a second player.

Ok, setting out to do this BS. Feeling nostalgic about Halo CE LAN parties with 0 internet connection or accounts needed. She logs in with the PS account which she had to make to play another couch co-op one time a year ago. That itself was for no reason other than to boost Sony's MAU metrics but I digress. MS account made. I assume you need to create an Xbox gamer tag too, so we do that. Back to Halo, same flashing screen issue. No prompt appears to link the PS account to the MS account. I have a hunch that MS is incompetent and didn't implement the linking process except for the primary player. I'm right. You have to force close the game, switch the primary PlayStation profile to the second player, then relaunch the game. Finally got the prompt to link accounts. Now "Press X to join" works. Truly egregious how poorly implemented and communicated this is.

At this point we're 45 min in and have lost interest.

>I don't want to know what life is like having xbox hardware

For several years, you've been forced to login with a MS account on first boot.

strictnein 5 hours ago

> I don't want to know what life is like having xbox hardware

Fortunately, it's nothing like what you experienced at all.

franze 6 hours ago

the hardware is good

but it is so hard to give them money on it

i dread buying new games as it is a game of chance what way might work this time

jazzpush2 2 hours ago

Microsoft harder is good? Relative to what?

Xbox, the topic of discussion, is literally famous for a 'red ring' hardware failure.

TuringTourist 42 minutes ago

mawadev 6 hours ago

I don't know and let me spice this up with another story:

I have a ps4 and I undusted it a couple of weeks ago, then after a couple of os and game updates that took 2h to finish, they asked me to subscribe to playstation plus to play online and to basically use my internet.

What exactly is the point of a console at this point?

inigyou 5 hours ago

tmtvl an hour ago

badpun 5 hours ago

sph 4 hours ago

I tried to login to Microsoft's account this week to play Sea of Thieves, and I literally couldn't log in for 30 minutes because it kept going on a redirect loop. Enter email, enter password, "we're checking your information", logged into into the account dashboard, but as soon as I clicked any button [1], got sent back to the login screen.

Tried two browsers to no avail. Found someone on Reddit that suggested resetting the password and finally managed to make progress. Utterly loathsome software, how the hell does a tech company exist when they can't even get their login system working properly?

1: all because I needed to change the country, now that I'm not in UK any more, as the game required age verification just to allow access to the multiplayer functionality. Thanks, Starmer.

throwawayffffas 6 hours ago

> Since I couldn't do anything else,...

Sail the high seas my friend.

flohofwoe 5 hours ago

> I don't want to know what life is like having xbox hardware

It was pretty great up to the 360, but with the Xbox One everything went to shit. Game consoles were meant to be plug-and-play, today they are more hassle to setup than a PC with Steam (ok, I guess Playstation isn't quite as terrible yet).

inigyou 4 hours ago

Note "up to the 360" is only two different consoles! The Xbox, and the Xbox 360.

ratelimitsteve 6 hours ago

I recently bought far cry 3 on steam and spent 20 minutes post-install trying to log into my ubisoft account between forgetting an old password, 2fa across multiple devices and a badly broken captcha system.

piltdownman 5 hours ago

uConnect and the various 3rd party storefront/DRMs are a travesty on the Steamdeck - the Decky plugin Junkstore goes some way to remedying it, but Far Cry 3 is harder to get working than any number of tempermental Switch emulations with pre-cached shaders and other graphics hacks.

queenkjuul 6 hours ago

Silly, you should've paid $60 for the re-re-remake of halo one (which would still need a login i guess...)

Sorry though, i just reinstalled MCC yesterday to play Halo 1 myself, and lucky me my Microsoft account worked fine

0cf8612b2e1e 6 hours ago

Nothing infuriates me quite like an additional gaming account inside of a dedicated gaming platform. Running under a Steam/PSN/Xbox account and want to play the game you just bought? Sucks to be you. First create a Ubisoft/Blizzard/indie-studio-with-one-game login so we can better monetize something.

wing-_-nuts 6 hours ago

I've lost count of the times my buddy and I wanted to play coop, and I was forced to log in to my ms account for a split screen game. I remember back on the original xbox, and x360, using 'guest' just worked. Forcing people to login for couch coop is asinine.

inigyou 4 hours ago

I wonder if this one is actually deliberate as a slop-pushing thing, or if it's actually a developer level thing where some devs assumed every player has an account.

fwip 4 hours ago

ToucanLoucan 6 hours ago

And the Steam version is distinctly better to boot. The XBox Store version last I tried just straight up didn't work.

Microsoft's gaming division was in an absolute shambles and that was before they gutted it.

anal_reactor 5 hours ago

Eh. Recently I invited a friend over to play games. I have Linux so it's normal that shit doesn't work but I came across a bug where Steam would just casually take 300% of CPU when Steam Controller was connected and even if I managed to start the game, controllers wouldn't work. I couldn't debug the issue on time, so we did not play games. After she left I figured out that if I first connect the Xbox controller and then the Steam controller then it works, but if it's the other way around then it doesn't. Or in reverse, I don't remember and I'm away from my PC.

darren_ 6 hours ago

sounds tough. have you considered showing her an actually good game? just spitballing here

nottorp 5 hours ago

Hope you didn't preorder GTA 6 then :)

Or any Rockstar game on PC since Max Payne 3, for that matter...

Or Ubisoft titles etc etc.

devil1432 a minute ago

People focus too much on discs and cartridges, but too little on licensing and drm. The disc is meaningless if you cannot run it after drm servers died. Also, very often the game on the disc is unplayable because of lack of day-1 patch. Meanwhile you can burn games you bought from GOG on a cd and play it 10 years later without internet connection. So the physical vs digital discussion is completely irrelevant to the problem.

cautiouscat 8 hours ago

Gaming is heading in the same direction that TV, movies and music are. It’s a shame. I can invite my friends over, boot up my GameCube to play some Mario Kart Double Dash. As long as the console and disc are okay, I can (hopefully) do that until I pass away.

These days? Not so much. I’ll never be able to be sure I can play GTA VI in twenty years. It just sucks not owning anything anymore. I know why they do it, it’s a massive profit difference.[1]

On the PC end of things, it’s not as bleak. Services like GoG let you download the standalone installer, DRM free. I try to get any single player games I can from GoG, you should too.

Support the corps that give you ownership. Buy those Blu-rays of your favorite films. Either to support physical media or to ensure you will have it until data degrades.

1: https://youtube.com/watch?v=sESfDf0My84

jerf 8 hours ago

General principle: It is way easier to avoid lock in by not being locked in in the first place then to extricate yourself later. It's easy for me not to be locked in to a streaming video service because I had a DVD collection that predates them, and I maintained it instead of being on a streaming service, so I've got a personal collection. It's easy for me not to be locked in to a streaming music service because I have a CD collection started decades before they came into existence, ripped digitally, and I've got music I own already.

There's more entertainment of every kind, including video games that don't lock you down, then you could consume in a lifetime anyhow. If you limit yourself to just what doesn't lock you in, yeah, you may not be playing GTA VI, but it's not like you'll lack for good games.

On the one hand, buying a subscription service for $20/month does give you instant, temporary access to a lot of things... on the other, consistently putting that money into media acquisition over the same period of time will build up quite a collection in a few years. Remember that you don't just have to buy blockbusters... you can raid garage sales, you can buy used, you can pick up surprisingly cheap collections like [1], you can hit the Salvation Army... what you find may be haphazard but you can bootstrap a collection cheaply, and may find some surprising stuff on the way.

[1]: https://www.amazon.com/dp/B006LOC01G - but look at the used prices, not the new. There's a lot of things like this on Amazon where someone thinks they can get a lot of money for it "new" where the used market reflects the more accurate market reality.

jonhohle 6 hours ago

> An extended Xbox outage that began Sunday evening hasn’t just caused issues for people trying to play digital games — it blocked people from playing their disc-based games, too.

First line in the article. An Xbox owner who did the right thing by buying physical copies is still unable to play their games.

I don’t play on Xbox, but my kids do, and Overwatch worked fine yesterday (which is a Microsoft property). So I’m not sure what the outage is, but not being able to play discs is a real punch to the gut.

jerf 5 hours ago

like_any_other an hour ago

f055 5 hours ago

BiteCode_dev 34 minutes ago

Or for cheaper, you can sail the high sea. You build a collection of music, movies and games that will last you a lifetime for free. Then you can spend the saved money on supporting artists you like, studios you respect or buy a locked on guilty pleasure once in a while.

No reason to play by the rules if decency is not in the picture anymore.

ragazzina 7 hours ago

>and I maintained it

How do you plan on maintaining your CD and DVD players when the new ones will be sold with a subscription plan like printers?

jerf 7 hours ago

trelane 7 hours ago

otaconjh 7 hours ago

autoexec 3 hours ago

pjmlp 6 hours ago

queenkjuul 6 hours ago

kop316 7 hours ago

steveBK123 6 hours ago

inigyou 8 hours ago

And it's very hard but fame-inducing and illegal to defeat locks.

flerchin 8 hours ago

pseudosavant an hour ago

For games that require online services, this will always be an inherent issue. But for games that don't, I'm betting on emulation continuing to save the day. When the PS3 was released with its complex/novel architecture, it seemed like an emulator was highly unlikely, but look at how good RPCS3 is now.

On the Microsoft side, they've been incredibly good about first-party backwards compatibility. I bought most of my Xbox 360 games digitally, and I have been able to play them on my Xbox One, Xbox Series X, and now they are even bringing them to PC. My son and I were just playing the timeless classic NBA Jam: On Fire Edition (a 15yo game) a couple of days ago.

Emulation development will probably be significantly enhanced by the ability to use LLMs as well.

glimshe 7 hours ago

That's the one reason I don't use Steam. I'm not saying Valve is evil or anything like that. But GOG's transparency and commitment to DRM-free games should be the market standard.

ux266478 6 hours ago

GOG's storefront backend is also much nicer than Steam's. The latter is a dungeon crawl through like 3 different UIs, I still don't know how to navigate to the depot page reliably despite using it for years.

grumbel 7 hours ago

DRM-free was a nice idea 20 years ago, the problem is that it doesn't scale. There is just way to much media out there to keep track of and especially with games you are looking at frequent updates and patches, that your DRM-free backup won't get, unless you turn backup up a full time job to keep track of it all.

If GOG went down tomorrow, those games would be gone just the same as the Steam ones, since I gave up trying to back them up a decade ago.

On top of that, those updates can be kind of useful. None of my GOG games run on Linux, while most of my Steam games run on Linux. Also annoying: None of the GOG games run on a genuine Win9x either, as what you are getting is an updated version for modern Windows, not the original game.

Either way, I just don't think DRM-free is the proper solution for media management today or in the future. The olden days of static media are largely gone and the modern world is just way more fluid. So far none of the proposed solutions are able to capture that properly.

aquova 6 hours ago

shakow 6 hours ago

philistine 4 hours ago

officeplant 5 hours ago

ux266478 6 hours ago

samtheprogram an hour ago

pjmlp 6 hours ago

ryandrake 4 hours ago

This idea that you should have to log into an online account, in order to use a device that is otherwise entirely offline, is the root of all evil in consumer electronics today. Not just game software and game consoles, but PCs, TVs, smartphones, home automation... Everything requires a totally unnecessary tether to the manufacturer, and only allows you to use it if the manufacturer is 1. still listening to the connection, and 2. is satisfied that you tethered properly.

I shouldn't need an online account to use 99% of the things that I have that currently require an account.

somenameforme 3 hours ago

The Steam DRM is trivially bypassed and they don't seem to be interested in playing the cat/mouse game with it at all. It's not a great argument that you can crack things you already legally purchased, but I'm conflicted. If digital software could be reasonably/legally transferred, then it'd probably put most software companies out of business simply because the digital domain would enable efficient reselling of 'used' copies with an exponential decline in price.

This isn't a problem with physical copies because there's a lot of friction to selling stuff, and there's also something quite nice about having a physical collection of games, music, or whatever else. But with digital stuff there's no friction, and much less incentive to collect. The efficiency of the digital domain really messes with a lot of things we take for granted in the real world.

macspoofing 6 hours ago

>Gaming is heading in the same direction that TV, movies and music are. I

It's much worse with Gaming. At least with TV/Movies/Music there are standards-based 'offline' formats that one could preserve the content. Games, on the other hand, may be intrinsically tied to proprietary hardware and online 'live' services for patches and content. The recent hubbub about Sony removing disk access was somewhat of a red-herring as most disk-based games you buy today have incomplete games.

tonyhart7 6 hours ago

well there is a way

softwaredoug 8 hours ago

I can buy and own legal copies of movies and music. But I often really can’t with games.

b3lvedere 8 hours ago

Not staying this to be pendantic or to annoy you, but you really do know that at the bottom line, the same sort of license applies to movies and music that as of games. It is just accepted with movies, music and books that people just 'have' them. The publishers seriously know what a huge outrage there would be when they did the same to those forms of media like they did with games, but they would if they could get away with it.

inigyou 7 hours ago

softwaredoug 8 hours ago

account42 7 hours ago

TacticalCoder 5 hours ago

ssl-3 7 hours ago

officeplant 6 hours ago

> I can (hopefully) do that until I pass away.

At least there are already extensive ways to get a game cube running games off an SD card using a pi pico and some hardware that uses the expansion port.

So even once disc rot takes away the original copy you can keep going.

chrisco255 3 hours ago

You'll be dead before disc rot takes effect on almost any disc kept out of direct sunlight and in a climate controlled environment.

officeplant 3 hours ago

verall 6 hours ago

Optical media capped out at 4 layer blu-ray (~128gb) which I'm not even sure that consoles can reliably read.

So my theory is that GTA 6 is somewhat larger and they really didn't want to invest into engineering a solution for multiple-disc or something when ~everyone downloads their games nowadays anyways. So in some sense, the true physical release "can't" exist.

This doesn't apply to most anything but GTA 6 is the one example I think could very realistically be unable to be stored on a disc at all, or unable to be stored on a 3-layer and the supply chain just isn't there for 4-layers in 2026.

yesb 3 hours ago

A number of games (for example the new Halo) aren't actually on the disc or otherwise have mandatory download requirements. The disc is just used as a DRM mechanism. Rockstar is not shipping discs for completely non-technical reasons. Likely some combination of saving a few bucks, stopping people camping out at retailers, and blocking the secondary market.

redwall_hp 6 hours ago

Baldur's Gate 3 is already there. It's over 120GB and IIRC PS5 games only use up to triple layer. There was no disc release.

The current Gran Turismo is around 140GB. I think it has a disc, but it'll only have like half the game on it.

Final Fantasy XIV is around 200GB now, and they're talking about dropping PS4 support because drive capacity is going to be too low during the patch cycle for the next expansion.

Also, median US internet is over 100Mb/s now, so downloading a game is faster than installing it from a BluRay reader. And then you don't have to get up and change discs to change games...

Regardless, most console owners buy their games online. Otherwise there would be more games than Funko Pops at GameStop. They also have frequent sales, unlike retailers.

diseasedyak 5 hours ago

chrisco255 4 hours ago

Games don't need to be 1TB, it's just that companies no longer invest in trying to make games smaller.

kskdkwkdjw 6 hours ago

Please, it’s nothing to do with any of this nonsense.

They know people will buy it regardless of format and price, so not having to spend money to print those pesky little discs is a major net profit.

GTA VI is a cancer slowly metastasising. It will signal to all other game companies that they can charge whatever they want for their pos games and people will just swallow it all down because their favourite nobody with a YouTube channel told them to.

We were already heading for an even darker age in gaming, but mark my words, GTA VI is the torchbearer of an altogether darkerer.

goda90 7 hours ago

Someday that GameCube will break and so will all the others. And someday that PC capable of running open source emulators will also break. And all that will be left is corporation controlled hardware running corporation controlled software. Maybe we'll be lucky and be allowed to rent a few of the old games.

imhoguy 4 hours ago

I believe there will be still data horders alive who will have a running copy of any game you want. Until the Sun burns the Earth.

Greetings to /r/datahorder bunch :)

chrisco255 3 hours ago

There are already perfect FPGA emulators of N64 out, why not GameCube.

ksec 3 hours ago

Again. We need a storage medium that is reliable, has roughly 200GB of capacity, small in size, relatively affordable to press.

Otherwise, there is only one option left, make it illegal to do certain things and ensure the ownership belongs to customers.

egeozcan 7 hours ago

My son and we as his parents really love Bluey, but it's impossible to buy a DVD set here in Germany, with German dub, because Disney distributes it exclusively through their plus platform.

There are many more examples like these. Very sad state of affairs.

dd8601fn 6 hours ago

Netflix does that too. It’s very annoying to know some things will never have a Dvd/Blu-ray release.

bpev 7 hours ago

Eh, I'd probably leave music off that list. Even mainstream music releases are still pretty easy to buy DRM-free via services like Qobuz, even if the majority of people are using streaming platforms these days. Although I wonder if that's maybe just because music seems like it would be pretty easy to sidestep DRM, even if they do come up with some kind of innovation (heck, even my friend told me he pirated my album... WHICH IS FREE, BTW).

But e-books? Holy crap the drm on those things is soooooo annoying to avoid.

baggachipz 7 hours ago

If I want an e-book, I buy it from bookshop.org and then pirate the DRM-free version. It clears my conscience: the author gets paid, a small bookshop gets the sale, and I can read my book anywhere.

cautiouscat 7 hours ago

That’s fair about music. I didn’t even know about Qobuz. I do wonder how long big labels will permit that, but I’m glad it’s here now.

E-book DRM is crazy, I agree. I should have included that.

b3lvedere 8 hours ago

I wish Gog made a Steam Deck.

throwatdem12311 7 hours ago

You can install GOG games on a normal Steam Deck already. What you want is better integration with their store but Heroic also works great on Deck and can automatically add your GOG games to Steam as well.

dd8601fn 6 hours ago

cautiouscat 8 hours ago

b3lvedere 8 hours ago

account42 7 hours ago

Gigachad 7 hours ago

They haven’t even made a Linux client yet. They are about 13 years behind steam

inigyou 7 hours ago

Why not an actual Steam Deck? You can install any software you want on it.

b3lvedere 7 hours ago

Uvix 7 hours ago

WhyNotHugo 2 hours ago

Meh, perhaps games from big studios, but the majority of games work fine without DRM. I find indie games and games from small studio a lot more fun and have a lot more soul than most "big studio" games.

throwatdem12311 7 hours ago

In twenty years it doesn’t matter if Rockstar delists GTA6.

The DRM will be cracked. You will be able to play and you WILL have a better experience playing a cracked DRM free version than any official version.

You can play an emulated Mario Kart Double Dash on a Steam Machine (or any PC) today and get a better experience than playing it on a Game Cube.

Digital only games sounds bad at first but preservation of video games will be done digitally more effectively than physically. How many full rom sets of Super Nintendo games are just sitting there on millions of PCs around the world? It is trivial to preserve them: copy paste to a new machine. Done.

Disks will rot. GameCube optical lasers will fail. One day, maybe not soon, but it is it inevitable that all disk based games will become unplayable and lost one day. Maybe if we’re lucky an independent company will create an accurate FPGA based GameCube for people to play their games but emulation is just better.

Prices on the second hard market will be astronomical making physical copies innaccessible - this has already happened for arcade PCBs and it will happen for disk based games. PCBs that used to go for a few hundred now go for tens of thousands. I personally believe that this push for physical preservation is largely driven by speculators that know this. You see insane prices for things like sealed copies of Super Mario Bros already. PCB prices were driven up by speculators hoarding supply and they’ll do it for console games too.

If buying isn’t owning then piracy isn’t stealing.

Preservation needs to be about accessibility FIRST.

Physical Videogame Preservation Makes No Sense: https://youtu.be/3rM1jaFvM58

conception 7 hours ago

This assumes a large portion of the game doesn’t rely on servers.

josephg 7 hours ago

throwatdem12311 7 hours ago

saghm 6 hours ago

walrus01 5 hours ago

This assumes the game isn't designed from the beginning to be entirely reliant on the operation of servers. For instance there never has been and never will be any form of offline function for Destiny 1 or 2, even if all the person wants to do is play the single player campaigns.

0x457 3 hours ago

inigyou 4 hours ago

surgical_fire 6 hours ago

Pitacy is back in the menu for me.

That "if buying is not owning then piracy is not stealing" sounds corny and is legally void, but hell if morally it is not justifiable at this point.

When I want to support the creator I go and "buy" the thing, but I also go and pirate anyway.

kskdkwkdjw 6 hours ago

> That "if buying is not owning then piracy is not stealing" sounds corny and is legally void, but hell if morally it is not justifiable at this point.

A law isn’t by default just, so when it turns from a safeguard into a manacle it is only logical, fair and correct that we rebel against it.

If buying does not imply ownership, then piracy cannot mean theft.

zuzululu 5 hours ago

for me these games are too large to pirate

i went back to recomps and emulation

paxys 6 hours ago

The fight should never have been about physical vs digital, but about ownership.

If I buy a game/movie/book/song, regardless of where or in what format, I should be able to:

1. Keep it forever without the risk of remote deletion.

2. Use it while offline, unless internet connectivity is strictly required for the experience.

3. Move it between my devices.

4. Backup and archive it.

5. Resell it.

6. Pass it on to my children.

Beyond that I don't really care what the container for the bytes is. If the game isn't sold on a disc I can easily burn my own.

Every publisher can offer all of this today, but they choose not to. And proprietary devices/formats means the free market isn't going to work in the consumer's favor. The only thing that can fix the problem is legislation.

andrewla 2 hours ago

The problem is that the technology [1] to do this simply doesn't exist. I'd say the core of the problem is that copying a digital artifact is easy, is a solved problem. You simply copy the data that represents the artifact, and now you have another copy.

*Deleting* data (and its cousin, *moving* data) is a nearly intractable problem. How can you verify that someone no longer has access to data that you gave them?

The best we have is to have some sort of ownership token that is maintained in a shared store, and build a requirement that possession of that token is required to use the data. Even this is practically nearly intractable; you have to have some sort of "trusted" hardware or software that is responsible for validating the current possession of the ownership token before using the data.

Physical media is another way of trying to solve this problem, especially if the physical media can somehow be verified and is exfiltration-proof.

[1] I say "technology" here but really I strongly suspect that this is actually impossible given reasonable theoretical assumptions around what data means.

pferde 5 hours ago

Didn't you hear? Buying is not owning, according to these corporate criminals.

inigyou 4 hours ago

In fact they said that buying is stealing. They also said piracy is stealing. So if there's no difference I'll go with the cheaper one, thanks.

jbstack 3 hours ago

gozucito 2 hours ago

Nintendo Gamekeys check all of these boxes save one. Namely 1,2,3,5 and 6.

1. Keep it forever without the risk of remote deletion.

2. Use it while offline, unless internet connectivity is strictly required for the experience.

3. Move it between my devices.

5. Resell it.

6. Pass it on to my children.

No backup and archive is the exception. I can live with that. We'll see if Sony and Microsoft follow Nintendo or not.

throwawayffffas 5 hours ago

I mean can't you see why 4 and 5 are irreconcilable?

I am all for 1-4 and 6. But reselling digital copies is silly.

paxys 4 hours ago

> I mean can't you see why 4 and 5 are irreconcilable?

I really can't. The only argument I see is "we can't allow it because every customer is a potential thief". What will enabling resale cause? Piracy? Well piracy is happening regardless. People who want to illegally download games can do it today in one click. Instead the piracy excuse is being used to restrict legal resale so you have no option but to pay the publisher's inflated sale price.

throwawayffffas 4 hours ago

Ajedi32 4 hours ago

lcnPylGDnU4H9OF 4 hours ago

I read 5 as reselling the singular copy one owns similar to how a disc or cartridge can be resold.

kmeisthax 4 hours ago

Yes, we all know it, but good luck finding a jurisdiction that will agree with you on this.

One of the more galling aspects of the inevitable US-NATO[0] trade war is the fact that nobody is willing to reevaluate the legal underpinnings of US tech hegemony - namely, copyright and anticircumvention law. All the proposals for sovereign tech are really just "let's build more AI data centers". People like Cory Doctorow who have the actual way to play hardball with Trump - "let's get rid of anticircumvention and declare open season on AppleMobileFileIntegrity.kext" are sidelined as "IP thieves". Hell, even the Stop Killing Games people got brushed off by the European Commission with an excuse almost like "we can't mandate your game purchases work offline, that'd be stealing".

The reason for this is pretty straightforward: the moves done in the 90s to ensure digital purchases meant no ownership were as much a product of Europe as it was the US. Actually, the vast majority of international copyright law is actually a European invention, and the US was the last holdout on things like copyright registration and fixed (as opposed to life-plus) terms. Europe spent centuries binding the world to the most extreme version of copyright imaginable, specifically to ensure developing countries would never be able to actually economically develop.

Every country that has economically developed itself does so through a subsidy of IP theft. The Industrial Revolution was owned by England but stolen by America; and America itself wound up being stolen from by China, Japan, and South Korea. Economic development is not a game you win by playing by the rules, because the rules are designed to keep the winners on top. The entire debate over games preservation and ownership is downstream of the fact that the big American and European cultural industries are not financially viable without you renting your culture.

The reason why the fight has focused on physical vs. digital is that it's the one battle we've been somewhat victorious on. Physical ownership has generally been treated as sacred: Microsoft tried using the Xbox One launch as a way to massively restrict discs, and it created a backlash so large Xbox never actually recovered from it. Sony in contrast had to boil the frog[1], and Nintendo wound up doing so more or less by accident[2]. And when game consoles have problems loading physical discs, it's still treated by console manufacturers as a bug rather than a feature.

[0] In practice, the US vs. all of it's allies, including non-NATO ones.

[1] They were clearly intending to kill off discs with the PS5, just from the industrial design alone, but didn't actually do it until mid-cycle when everyone's actually bought their consoles and thus the impact would be minimized.

[2] It has been Nintendo policy since the 3DS to ban anyone who goes online with a duplicate cartridge ID. I don't think this was intended to poison the used market, but once cheap Switch flashcarts and means to clone cartridges became available, it absolutely did. The people using 3DS homebrew to load pirated games at least had to know what "public headers" meant in order to avoid getting banned.

inigyou 4 hours ago

Circumvention is, in practice, legal as long as you don't get caught. Nothing except your own patience stops you from REing Apple's kexts right now. Or taking an always-online single player game and making it work offline. I suggest you don't publish the results on your own website, but find a group that specialises in hosting politically sensitive material.

unfocso 6 hours ago

The absurdity is that back in gen-7 we had everything figured out: PS3 used the (free) servers only for matchmaking and all online games were hosted on the consoles themselves. The matchmaking servers are still up and working, and everybody plays with better latency thanks to the prominence of fast fiber.

No internet? Games work offline and support LAN if you have a switch and a couple of consoles.

In 2026 I can still insert any used disc I bought in my ps3 and it will generate a (offline) client-side license for me and let me play and update the game with the disk inside just as a "proof" of still owning it.

If I'm online I'll get patches, else I'll just get served the version on the disc.

(Btw, ps3 also has a print spooler and can natively rip CDs and serve them while acting as a NAS. Or, you can stream games to your psp with remote play. It was truly a "let's cram everything we can inside" era and more like a proper pc with a mediacenter interface)

MYEUHD 6 hours ago

> PS3 used the (free) servers only for matchmaking and all online games were hosted on the consoles themselves. The matchmaking servers are still up and working

That's not true. Naughty dog shutdown online servers for their ps3 games in 2019:

https://www.naughtydog.com/blog/uncharted_the_last_of_us_mul...

Rockstar games shut down gta online for ps3 in 2021:

https://www.rockstargames.com/newswire/article/51989315o2aa3...

To be fair, there are private servers for these games, thanks to reverse-engineering efforts, but those are community efforts.

sd9 6 hours ago

I wanted to play an old call of duty game to reminisce about my childhood. I tried Modern Warfare II and Black Ops, but it’s impossible. You get into a game fine, but every single game is just full of cheaters - not just cheaters with fairly benign (yet unfair) things like wall hacks, cheaters that literally change the physics of the server for all users in a completely unworkable way.

I’m not sure whether this is because of the PS3 client-hosted server model, or just poor coding from COD.

Either way, I gave up eventually. It was a brief passing thought one evening; I’m sure if I really wanted to I could figure out a way to play properly. But you can’t just put the disc in and play online, at least in my experience.

david_allison 4 hours ago

Worse: there's unpatched RCEs for Modern Warfare II: https://nvd.nist.gov/vuln/detail/CVE-2018-10718

inigyou 4 hours ago

We can't really expect public multiplayer experiences to remain the same across time, but surely you can play it in a LAN style.

horatioduke 3 hours ago

Seems like ps3 was kind of the sweet spot in terms of decent graphical capability, being allowed to actually own your games, patching, and online capabilities. Given the backlash we’re seeing towards the console giants and their desires to kill off physical media, I wonder if a console with the features mentioned above could be released today with any chance of being competitive? Does anybody know of any projects like that?

ls1911 8 hours ago

Yea, but there are bigger problems coming, this outage is just a temporary preview of the future. What happens to game preservation in 20 or 10 years when the authentication servers for this generation are permanently shut down? Millions of physical discs will instantly turn into e-waste.

inigyou 8 hours ago

The same thing that happened with all the Denuvo games so far: some hackers remove the DRM.

drdexebtjl 8 hours ago

That would be possibly illegal, requires someone highly specialized to care about each and every one of your games, and assumes there won’t be a crackdown on the openness and anonymity of the Internet that currently allows the distribution of pirate software.

We need to have this right codified into law before we lose it.

inigyou 7 hours ago

mindlessg 6 hours ago

Removing DRM is all fun and games until single player titles start requiring constant internet access in the future.

inigyou 6 hours ago

Schiendelman 7 hours ago

Hasn't Microsoft had a good track record of enabling playing old generation games on new hardware?

Gigachad 7 hours ago

Not really. They left games broken when they shut down Games for Windows Live.

queenkjuul 6 hours ago

Xbox kinda, windows no

psp99 8 hours ago

e-waste is the last of the problems.

wett 8 hours ago

Figuratively and literally!

jeroenhd 8 hours ago

> All I'm saying is it's all digital on the PC side of things, and has been for ages, but we have means of maintaining access to the games we love over here, and it's one of the reasons I've gravitated to the PC for quite a while now.

It all depends on where you buy your games of course; GOG will let you download DRM-free installers, but if Steam goes down, your libraries goes down with it. They have made a vague promise that they would prevent that if the company ever went out of business, but who knows if they will keep that promise.

Guarantees about playability went out the window the day free, easily-obtained updates came out on PC as much as consoles.

At least on the PC side, there's a vibrant piracy community.

hodgehog11 8 hours ago

Even if you get all of your games via Steam, provided you have them downloaded, you can still run them without Steam if you know where to look. Obviously GOG is far better in this regard, but preservation is not a concern on PC, outside of games that are reliant on a server.

Starting next generation when prices are going to be obscenely high, I'm really struggling to see why anyone should invest in a console as opposed to a (mini-)PC.

Gigachad 7 hours ago

Depends. Steam is not DRM itself, you can open the game folder and copy the game to another computer and steam doesn’t care. The game often has its own DRM though which will stop you.

GOG is different in that they ban DRM outright.

inigyou 4 hours ago

AussieWog93 8 hours ago

Realistically, if Steam closed down tomorrow, within 4-6 hours there'd be a megathread on Reddit explaining how to get the games running without Steam. Within 48 hours there'd be an auto-crack tool floating around on GitHub.

rjh29 8 hours ago

Steam for some reason gets a pass even though it normalized the use of DRM for PC games over 20 years ago.

noir_lord 8 hours ago

Good customer service and mostly benevolent for the last two decades, it buys them a lot of goodwill they otherwise wouldn't have.

That and people simply trust steam because it has always been trustworthy (on the whole).

Insanity 8 hours ago

inigyou 8 hours ago

Most Steam games don't actually have any DRM. They just link to steamapi.dll for things like achievements, and that makes you think you can't run them without Steam.

Some have DRM, of course.

righthand 7 hours ago

jeroenhd 7 hours ago

I sort of get it. Every competitor, except maybe GOG, has come down hard in hyper-capitalist value-extraction mode quickly after pretending to do any good-will. For Valve, being a somewhat decent company is part of their ethos, for their competitors it's a means to an end.

I trust Valve not to screw me over, even though I know they totally could. Their own DRM is pretty weak (just put a modified DLL in the game directory and the game will launch), luckily.

jakubmazanec 8 hours ago

> Steam for some reason

Currently probably because of Valve's work on Proton, and before because Steam just worked and didn't seem to exploit players.

flohofwoe 8 hours ago

Steam games are not required to have DRM, it's entirely up to the game developer/publisher.

Cthulhu_ 7 hours ago

It allows you to play your games offline though, so if Steam's servers go down you can still play your games. I'm not sure if that's permanent or if you need to reactivate your DRM / license every once in a while though.

harrisoned 7 hours ago

OCTAGRAM 8 hours ago

Steam has some backup feature. I do backups of my games. Compressed to slow HDD dedicated to backups. Faster to install than downloading again from network. Don't know though how much will that help

silon42 8 hours ago

Can one download a backup first, then install (using usb drive) into an "offline" machine first (without steam/online?)

nemomarx 8 hours ago

bakies 8 hours ago

If steam goes down you can play offline. They have a portable game console that doesn't need to be connected to play. They have big warnings on the store page of games that require online drm.

izacus 8 hours ago

There's a surprising amount of games on my Deck that refuse to run without internet. It's not even marked anywhere which sucks because you find out when you have no connectivity.

cfiggers 6 hours ago

Forgeties79 8 hours ago

They don’t let you resell games, if you die your library is gone, if said steamdeck (or steam machine) breaks those games are gone, the list goes on. It is a digital store with the exact same limitations of any video game console full of digital purchases.

I use Steam but I also know I’m vulnerable to a rug pull. We all are. That’s why I’ve been shifting over to GOG and making sure to back up my library in an organized fashion. I wish I had done it sooner, but hey, today’s the best day.

As for warnings, I mean…come on man. That’s like hiding behind ToS. Let’s be realistic here: how many people here (including yourself) see a game they really want, see it has a little DRM note on the uttered store page, then decide never to buy it? Few people let that stop them from getting a game they actually want.

pluralmonad 7 hours ago

bakies 7 hours ago

pjmlp 6 hours ago

Also there is a vibrant retrogaming community, with lots of games much more interesting than yet another COD or FIFA.

jjice 7 hours ago

One consideration I have on every purchase I make is that I own it, like actually own it (with exceptions where necessary, of course). Internet access in something that shouldn't need internet access is a downside. It's a way to mess with the purchase you made.

If my e-reader had a bad battery after years of use, I should be able to replace that battery myself without issue (personal skill allowing). I purchased it. Why wouldn't you be able to? I haven't yet found reason for this in consumer devices, except because they want you to send it in or buy a new one from the manufacturer.

Every time we see something like this, it doesn't get enough eyes or care from those who use these platforms. Sony takes your movies away, Xbox requires you be online, Amazon updating your books automatically without asking you, etc. My favorite that I repeat constantly is all of the BS that BMW has done over the years: heated seats subscription, proprietary bolt heads, ads in the infotainment. If you buy a BMW at this point, I'm sorry, but you had alternatives and I don't feel bad. The scary part is when enough people accept it that everyone else in the industry follows suit and then the outliers are the ones that respect you.

If I purchased a physical disc, I'm not even asking for the source code (which I'd love), I'm just asking that I can run the damn software I bought, but you can't even do that now. Viva open source and right to repair. Make the educated choice when purchasing software and hardware, to your benefit, where appropriate. Of course, the proprietary system is what you need/want sometimes, but I bet most of us don't most of the time.

wren6991 17 minutes ago

In this situation it's completely moral to go pirate the games on a different platform. Illegal, but moral

logseman 8 hours ago

After weeks of discourse where the physical token of the Compact Disc had become the all-important object of the fight, it's reassuring to see that we're back at the beginning, where it was clearly understood that you don't meaningfully "own" a game if you need to be online to use any of it.

cyanregiment 8 hours ago

You need to be online to prove you own it, which now means you don’t?

knollimar 8 hours ago

Unless the party you prove it to is obligated to stay up forever and has service guarantees, yeah

inigyou 8 hours ago

You need to be online to prove they currently will let you play it.

doginasuit 7 hours ago

The symbol of ownership doesn't hold much value without any of its benefits.

spicymaki 7 hours ago

First, we need to make it illegal to say you are buying something when you are actually renting. Words mean something.

inigyou 7 hours ago

They did this in California. Solution: stores don't use any of the words now. Now the buttons say "add to cart" and "proceed to payment". Sometimes the button just says the price.

I wonder if it's legal to build a completely scam store like this. You pick a game, you click on "$7", you pay $7, you don't get anything at all, and if you try to sue them, they point out they never actually sold you anything, you just voluntarily clicked on the button to donate $7.

ndriscoll 2 hours ago

One obvious way to tighten such loopholes would be to ban indefinite licenses. It is either permanent or has a fixed, stated term. A permanent license must either entail no DRM or the entity must have a trust/endowment in place to ensure availability until copyright expiration. Copyright is contingent on a DRM-less version being placed into escrow for copyright expiration. Failure to ensure availability of a permanent licence allows access to escrow as recourse.

glaslong 2 hours ago

Judging by other comments, this hypothetical Scam Store sounds very much like trying to buy Minecraft from Microsoft already.

semiquaver 4 hours ago

Yeah, did anyone really think that language policing would fix the issue?

inigyou 4 hours ago

ThePhysicist 3 hours ago

I think Valve is just going to kill Xbox in a couple of years. Basically Microsoft is planning to make the next Xbox an "ordinary" Windows computer with a different UI as well as vendor-locked hard- & software. So essentially you'll get a (maybe) slightly discounted small form-factor PC for the living room that only runs games from the Xbox store, which will be more expensive than the same games on Steam.

Now, everyone laughs about the "ridiculous" pricing of the Steam machine but once hardware prices come down they will make a second generation that will be an unlocked PC in the same form factor and probably just as powerful as the next-generation Xbox. They might even pass on some of their supply side bargaining power to the end user. Then you will have the choice between a fully locked down Windows PC that only plays Xbox games for 1,000 USD or a fully unlocked Steam machine that plays everything from the Steam, Epic, GOG store, can install regular games and even lets you do work on it, for probably around the same price. Built by a company that has the highest gamer trust of any company we know. Guess this will be a no-brainer for most folks! They have everything to pull this off as well, the brand, the trust, the gamers, the store, the platform, the money, the market power as well as experience with hardware. My take is that they wanted to pull this move already but the AI craze made that impossible so they are using the first-gen Steam machine to learn about the market, but I predict that once prices come down we'll see an announcement, they can time it to match the new console generation by Microsoft and Sony as well. The market should be in a great state by then as well, lots of folks were essentially priced out of the GPU market and NVIDIA won't even release a new generation of gaming cards anytime soon, so all those people that have the buying power but don't know where to put it would flock to a new Steam machine if it can deliver good performance for a reasonable price. And the thing is Valve will have the power to make sure studios optimize games for the Steam machine as well.

Really don't know what Microsoft is doing here, they turned one of the most profitable and beloved gaming platforms into something that seems to be in a death spiral, people are already speculating they might sell the whole thing off eventually.

WhyNotHugo 2 hours ago

I buy games via Humble Bundle when possible. They give you a link to download a DRM free copy, which I store away in a large drive.

In practice, I often end up playing those games on the Steam Deck, but I know that in 20 years (if I keep that drive alive), I'll be able to easily spin up wine and play those games just fine.

minraws 8 hours ago

If buying ain't owning, then p****y ain't stealing.

haunter 8 hours ago

You can say pussy on the internet

b3lvedere 8 hours ago

Yarr

sunrunner 8 hours ago

Clearly parent poster meant 'policy'. 'The policy isn't about stealing', referring of course to the Terms and Conditions being something to ignore when they cover anti-piracy but don't sell you anything.

inigyou 8 hours ago

The word was "piracy"

HN is the propaganda arm of a billionaire enrichment company, so it's understandable that someone might be unsure whether you're allowed to say that word here.

nticompass 8 hours ago

Cthulhu_ 7 hours ago

OCTAGRAM 8 hours ago

Just go two routes at once

DevKoala 3 hours ago

I am so glad i jumped out of the Xbox ecosystem back when I did.

I was such a loyal fan, but the Xbox One made me go from an avid gamer to a casual gamer.

I thought I was done with gaming until I picked up a Nintendo Switch back in 2018 and I rediscovered the joy.

I gave Xbox one more chance with the Series X and that was the final nail in the coffin.

I only play on Switch 2 and Steam OS nowadays.

izzydata 2 hours ago

This is why I only purchase digital games at high discounts. It might be worth $60 to own a piece of physical media that can be played at any time without internet. However, to me the value of a DRM license that can possibly be taken away at any moment is very little. It is ridiculous that they attempt to sell digital games at the same price as a physical game.

zerohm 6 hours ago

For most modern software, you are not buying a product, you are buying a window of service. You are entering into an agreement that the software will be supported for a reasonable amount of time. Bugs will be fixed, you might get some additional 'free' content. Games got to the point of being so large and expensive, they crossed this threshold long ago. A single player offline game like The Witcher 3 has had what, about 30 updates? And those games are constantly being dwarfed by seasonal, micro-transation games. The single release game was an endangered species a long time ago.

djray 5 hours ago

This is false. You don't need an internet connection to play from disc:

https://support.xbox.com/en-US/help/hardware-network/connect...

You can play digital titles, too, as long as your console is set to "Home".

I played Forza Horizon 3 for days without internet a couple of months ago.

tonymet 5 hours ago

If you are offline, it will work for a few days that’s right. If you are online, and the rights service is failing, it will revoke your key.

The trouble is, you would have to know about the outage first and go offline before attempting to play.

djray 4 hours ago

> If you are online, and the rights service is failing, it will revoke your key.

Do you have evidence of this? I've played Xbox for 25 years and never seen this.

tonymet 3 hours ago

inigyou 4 hours ago

ndesaulniers 3 hours ago

I encourage folks with a PlayStation 5 (or 4) to participate in the blackout by unplugging their console for the week of August 23 at 7:00 PM your local time and run to August 31 at 7:00 PM your local time. Hopefully that helps send a message. We should irrevocably own our games, not rent a revokable license. And we should have price competition from multiple store fronts.

jbstack 3 hours ago

What message are you trying to send? "Oh look, a bunch of people who have already given us money aren't using the thing they paid for for a week, and we can maybe even save a bit of money by reducing our server load"? Am I missing something? Why should they care? If you really want to send a message, don't buy a PlayStation. If you own one already, don't buy anymore games. That's the only message corporations care about.

maxglute 4 hours ago

TBH can't wait for consoles / console exclusives to die, as long as there is piracy (and steam) pc gaming prices stay reasonable, hardware pricing will eventually sort itself out.

callamdelaney 4 hours ago

Haha say you want to play co-op with your buddy or girlfriend or something and you just shelled out 59.99 or whatever for the latest microslop product..

You just connect a controller right?

Nah, on ps5, you need to setup a whole ass sony account, and then login to it, and then you need a new microsoft account to link that sony account to, and then maybe, you might be able to play couch co-op.

jasonjayr 8 hours ago

Even if the games are played off the internal hard drive with updates, there's a bit of "legal grey area" where enthusiastic fans of the game rebuild the code, and run the game with assets from the original media. "Technically" only folks with the original media in their possession will be able to play the original game.

inigyou 8 hours ago

For example the Ship of Harkinian PC port of Ocarina of Time. This requires a legal or illegal copy of the original game to run, so the copyright authorities don't crack down on it yet.

sunrunner 8 hours ago

Are we sure that this is the reason the authorities aren't cracking down on it, and not that a game released in 1998 that also has a newer release on the 3DS just isn't financially valuable enough at this point to try to protect now? And it's getting an even newer remake, which is where Nintendo's concerns would be, I'd assume.

drdexebtjl 7 hours ago

inigyou 7 hours ago

tripleee 3 hours ago

There's a good site for this: https://www.doesitplay.org/

Xbox is the worst about having a dependency on the internet to play your physical media.

trinsic2 5 hours ago

>But owning a game on a disc today isn't really the same thing.

This is an important point distinction that many people of physical media are missing or being distracted by. All this backlash could be put to better use by supporting game ownership.

You can't play the game you own if the product has to phone home. I'm not getting why people are up in arms about the physical product while DRM is in place that prevents you from playing it.

dwedge 6 hours ago

I don't have a console other than an old PS4 rarely used and I was going to buy a PS5 until the recent news. Now I don't want to buy xbox because of this post. So, what's left? I have a kid and little time and I haven't been a "gamer" since I was a teenager but I want to be able to play maybe 5 or 6 games (co-ops, FIFA, GTA) without downloading anything.

It's even more annoying for me because I often have phases of only playing every 2 months, so it's always true that I would need to update first.

doublerabbit 6 hours ago

Emulation. Tons upon tons of games just sitting there.

Your kid isn't going to know what it was like to play it back then, throw them the classics and sigh in relief knowing that's he's not being tricked in to corporate exploits such as loot boxes, skins and the likes.

My eight year old nephew loves my old mega drive.

puelocesar 5 hours ago

"When Sony announced that they were discontinuing physical discs for PlayStation, I was less outraged than many. The reason I felt this way wasn't because I loved what Sony was doing. I think it came from an understanding that physical media ain't what it used to be."

But you are mixing Sony and Microsoft here. Sure, both are bad, but many PS disks are totally playable without internet connection.

jbj 3 hours ago

I was recently surprised to see that AOE2DE captures my microphone on ubuntu even when I toggle the in-game settings to not do so.

Wowfunhappy 4 hours ago

Isn't this problem specific to Xbox and PC? I know for sure that first party Nintendo games are playable 100% offline, not sure about Sony?

nirvdrum 4 hours ago

Nintendo Switch cartridges don't have this problem, mostly. It's the reason I buy physical for the family library. Nintendo's digital licensing is terrible (slightly less so with Virtual Cartridges, but miles away from Steam Family) and doesn't really work for a multi-Switch household.

But, I was traveling for work and brought the non-"home" Switch with me along with a copy of Breath of the Wild on cartridge. I fired it up on the airplane, ready to go. And then discovered that because I had bought the DLC and the DLC license check couldn't pass, I was locked out of playing at all. It's given me pause on buying any other DLC on a Nintendo platform.

Wowfunhappy an hour ago

...huh, do the online license checks only happen if you have the cartridge sharing stuff enabled? Wondering when/if I would run into this, I haven't yet. But I never use their "virtual game card" system, I only have one Switch and I think the whole thing is overcomplicated and too limited.

ramijames 6 hours ago

I'll never buy one of these systems because I want to be able to play my games in 20 or 30 years.

I just bought a Nintendo 64 and a Wii and it's great just being able to play my games with my kids and know that in five years nothing will change.

sehw 7 hours ago

Buy games on GOG.

b3lvedere 8 hours ago

inigyou 7 hours ago

Error: Forbidden

Your client does not have permission to get URL /comic/2026/07/03/returnal-3 from this server.

What does it say?

CM30 6 hours ago

Says how originally people played arcade games and didn't own them at all, since you were constantly putting in quarters to play more of the game.

It's an interesting point, though not 100% accurate due to how there were early video game consoles at the same time as arcade games. Pong clones were common for home play in the early 1970s, and things like the Fairchild Channel F and Atari 2600 date from the mid to late 1970s.

inigyou 4 hours ago

mwkaufma 7 hours ago

It's not strictly true that all physical disks are just license keys - those are marked on the packaging.

erelong 7 hours ago

Sounds more like a complicated subscription or renting scheme than ownership

Steve16384 4 hours ago

I don't understand why anyone thinks that just because they own the disc, they will always be able to play it. It's still full of DRM!

tripleee 3 hours ago

Most physical games currently are fully playable offline: https://www.doesitplay.org/

What would stop me from playing it, outside of the hardware dying?

Telaneo 8 hours ago

Our only hope are the pirates.

fryanyway_swe 4 hours ago

I mean yes, same with Steam. Same with PS. GoG is the only DRM free ones.

hkt 8 hours ago

For a golden decade or so, piracy was less convenient than paying: Xbox had subscriptions offering on tap games, there was only really one streaming service to speak of that had high quality content, music came from Spotify or YouTube, etc.

We are back to where we are in the 2000s: the gatekeepers of large tracts of culture are behaving so badly that piracy is probably going to end it's lull. It is a shame for artists, developers, and anyone else who needs to get paid that companies running genuinely very good services have chosen to behave so badly.

cgriswald 4 hours ago

The services aren’t really that great IMO. They don’t always get you the quality you pay for. They hide their libraries either to keep you engaged with their app or to convince you it’s larger than it is. Most of them charge you even when you don’t use the service that month. But they’re doling out seasons an episode or three at a time to make sure you don’t unsubscribe during any given month. Some have renegged on their previous statements regarding password sharing. You pay for “screens” but those screens have to be for your household only. Their UIs and apps are often broken and are inconsistent between devices. Even when you pay for ad free sometimes there are ads “due to licensing issues” and almost all of them advertise their own shows or apps or podcasts before the content you want to watch.

dmitrygr 3 hours ago

Seems Microslop forgot the #1 rule of selling bits and bytes: buying from you needs to be easier and less painful than opening thepiratebay (and possibly installing an emulator)

nsxwolf 6 hours ago

Physical is mostly a lie once you go past PS2, 3DS etc. It confers a few benefits over digital, like trading and selling, but those are illusory as well, as we see here.

adverbly 6 hours ago

Something something layoffs?

zoba 6 hours ago

Asha Sharma where are you? Keep up your reputation as a great new Xbox CEO.

steveBK123 6 hours ago

This stuff is turning me into a physical media pre-2010s truther more and more by the day

binaryturtle 5 hours ago

I never upgraded beyond the PS2 (and I was a heavy console gamer back in the days), because all the "needs network", "needs account", "needs certificate to be valid", etc. stuff is entirely scaring me off investing my money in any of that.

Now, my motto is: if I can't run it safely in an emulator and download the files from some "abandoned wares" site then I don't care. And I have zero moral problems with that.

jneal 8 hours ago

Is this really newsworthy? This has been the case for over a decade.

inigyou 7 hours ago

It has, but recent events have shown that people need a reminder.

shevy-java 6 hours ago

> But owning a game on a disc today isn't really the same thing. It's still just a license, and Microsoft, Sony, and Nintendo can either intentionally or, in this case, unintentionally prevent you from playing that game, even if you own the physical copy.

I am pretty certain that there are different legal requirements nonetheless. The author kind of tries to mitigate the danger of big corporations forbidding physical media. Does he think that these corporations have the good of the people in mind? Or are they more interested in milking their cash cows?

Thankfully I am not the target audience anyway. I don't give my money to these greedy corporations to begin with. Them disowning people further here, by killing physical media, would just have been another stepping stone towards a movement away from these big corporations anyway. I don't have time to play games anymore anyway due to old age, but if I would I'd much rather support Indie games - with physical media.

queenkjuul 6 hours ago

The death of the used games market is still a big deal, even if said used games still depend on the manufacturers' networks and licenses being valid. A digital only world where Sony and Microsoft have the only say about pricing and used games are no longer available is a downgrade for users even from the already-bad status quo

platevoltage 2 hours ago

This is why I don't really understand the outrage with Sony getting rid of physical discs. I guess the argument is you can sell you disc later, but at the end of the day, owning a the disc isn't the same as owning an NES cartridge. Once the servers are down, that's it.

adolph 7 hours ago

Normalize usage of "have been granted a limited license for" instead of "own." The word "own" implies all manner of things that don't exist for things like Xbox games, Kindle titles, etc.

jijji 5 hours ago

thats why i never bought a game in my life and never intend to... if i want to see how a game works, i could download an emulator and run it via the emulator from a public rom under linux. If I am really interested, i could download a 512GB retropie torrent/magnet and then copy it to a microsd card and run 70k games on a raspberry pi 4...

historically, at least for me, games never worked... i spent more time fixing why they didnt work or debugging them in memory to patch them to get the game to actually run then actually playing a game. This is circa 1983-1987 too so maybe we have progressed from there, but obviously not much.

Reubachi 3 hours ago

I appreciate your experience/take on gaming.

If you where to start gaming again (at least, as the current vendors intend) you'd find that the bugs you had to account for in the 80s have been (generally speaking) resolved as a byproduct of the DRM/Cloud streaming propagation we're all complaining about.

IE; consolidation of vendors, locking down the way a game propagates, restricting the lifetime of a game, made it "easier" to play games the absolute one way the vendor intends. This gives them the excuse of "Well, we designed the game to be played via perpetual license through only this platform, we can't support or claim responsibility anywhere else".

Which is to say, your comment made me think that the reason the industry is the way it is isn't because money/lawyers, but more because some product managers decades ago began pushing for consolidating/defining video game lifecycles.

tonymet 5 hours ago

Every modern media disk since DVD has had revocable DRM . That means you have never owned the disks. (Only Audio CDs and laser disks were owned digital media). With games, a synchronous right’s check is made every time you insert the disk, and if you haven’t played recently, the entire game installation is downloaded. The disk is only used for rights, not for playback. With movies, thankfully the rights check is done offline on your player, but a background online check can revoke your player’s keys, and revoke your entire collection. What’s more, a revocation can ship via another disk. So you can unplug your Blu-ray player for 2 years, insert a new disk, and lose your entire collection.

tonymet 3 hours ago

Not sure why I’m getting downvoted. It’s true, and on topic? It’s also relevant, with all the discussions about owning your own media. Weird.

Reubachi 3 hours ago

HN and other comment/article aggregation tools use votefuzzing to obfuscate the API to deter spambots.

Not saying that's happening here, but 99 times out of a 100 it's either a spambot or the autofuzz, not someone deriding your opinion.

tonymet 33 minutes ago

7e 7 hours ago

Own? You don’t own someone else’s work. Even when it goes into public domain, you don’t own their creation. At that point, nobody does.

pluralmonad 7 hours ago

I own everything I've learned. I also own some hardware on which I sometimes deposit this information for later retrieval. I own all of it, keys to nuts.

zombot 8 hours ago

Nag your representatives ad nauseam to make laws against this.

inigyou 8 hours ago

It's shown again and again and again that nagging representatives doesn't actually work.

Telaneo 7 hours ago

There are more radical options involving representatives (and other figures for that matter) that could work, but those are generally frowned upon.

inigyou 7 hours ago

Fokamul 8 hours ago

Don't buy golden cage BS products, which you don't really own.

Consoles, Apple, Google, etc.

inigyou 8 hours ago

But that's all products, and even if it wasn't, consumer choice is mainly driven by marketing spend, which lock-in companies will always have the most of, because they extract the most money.

Razengan 8 hours ago

Our kids are going to be so fucked..

Folcon 8 hours ago

I've been wondering about this, in some sense we might hit a big cultural black hole where all these cool things that we've created in the last few decades just are functionally lost and all the amazing things of the previous generation that could be found on archive, roms, stuff on CD's / DVD's etc are what actually have cultural value going forwards

Everything else is in this position of "actively at risk" where if someone isn't "keeping it up" it may just disappear, at least until it gets orphaned, in which case I suppose reverse engineering is back on the table

wincy 8 hours ago

Thank God for Fitgirl doing so much archival work with high quality highly compressed game releases. If you know where to look everything is available somewhere.

inigyou 8 hours ago

Razengan 7 hours ago

robrtsql 8 hours ago

I agree, but I feel like pointing out that any game that was distributed without DRM or that was successfully 'cracked' by pirates can also be found on archive and therefore might be carried over to future generations. Physical media isn't the only way.

The real risk, IMO, is live service games that don't function at all without the server being online. There are games where fans have reverse-engineered and made their own server, but there are definitely ones that will slip through the cracks and be forgotten too.

drdexebtjl 5 hours ago

Oxodao 6 hours ago

cyanregiment 8 hours ago

Part of the overall trend to eliminate in-person shopping and physical product ownership.

In the end, 1 guy owns everything and we’re all batteries.

jimmydddd 5 hours ago

I never got into gaming. Never bought a console. Seems like I wasn't missing too much.

softwaredoug 8 hours ago

Recently got a big fancy TV with 4k + Dolby Vision

It’s a lot of work figuring out what movies support the format. And all the premium upgrades to Netflix, etc get them to stream premium formats. Then it doesn’t work and you’re spending 30 minutes debugging your TV, wondering why you’re not getting the amazing new restoration of 2001: A Space Odyssey.

I totally understand why people just buy physical media.

Games may be harder given software updates. But I’d pay a premium for a physical copy of mature games I love (like Halo Master Chief collection)

drdexebtjl 7 hours ago

Oh, you pay for 4K? Sorry, the CDN is a bit too overloaded to send you this movie today. I hope you’re happy with 1080p, randomly dropping to 360p on and off for a dozen frames at a time during an immersive sequence.

inigyou 7 hours ago

It's worse. All hardware and software in the chain must be approved for you to be allowed to watch 4K. Your browser, OS, CPU, GPU, HDMI cable, and TV must all be whitelisted before you get 4K. Very few people meet the requirements.

And the 4K video is compressed to lower bitrate than a 1080p Blu-Ray anyway.

PaulHoule 5 hours ago

inigyou 8 hours ago

You can just pirate movies.

anonymars 7 hours ago

> I totally understand why people just buy physical media.

Not to disagree with your larger point, but physical media can also be a nightmare. Try watching a 4K Blu-ray on your computer

lovehashbrowns 7 hours ago

Because even the fucking cable needs to support DRM. I hate this tech era with a passion

binarymax 7 hours ago

> "But owning a game on a disc today isn't really the same thing. It's still just a license..."

Here's the crux of the problem in their own sentence and they don't even realize it.

Owning and Licensing are not the same thing. If I own something, I own it outright. If I license something, I am leasing it.

It does get fuzzy with media, I will admit. But we need the same protections as physical books and game cartidges. If I buy it, it is mine to use as I please and even resell or transfer. If that's not what the transaction is, then don't call it buying or purchasing, call it leasing or licensing.

Require stores and publishers to use language that reflects the nature of the transaction.

hbn 6 hours ago

The issue with owning discs now is they tend to not even have the full game on them. They either shipped the discs before the game was done so there's something practically unplayable on the disc, or sometimes it's a demo and you have to download the remaining 95% of the game. The one advantage it has over digital for the time being is you can resell it, assuming they didn't lock a bunch of content behind a one-time-use download code in the box.

And this isn't anything new. Mortal Kombat X came out 11 years ago and the disc had 2 characters and a basic tutorial on it. To get the rest of the game you had to download it.

inigyou 4 hours ago

Owning and licensing is bullshit propaganda they feed you so you'll feel better about not owning, and you lapped it right up. For consumer products there should be no distinction.

The right word for a consumer product is "rent". As in I'll "rent" this game. For $2 every week until I return it.

K3UL 7 hours ago

I keep seeing article like this, that look like they have been written by these companies to push the opinion. People saying "who cares because you cannot play it anyway" instead of "discs should be less dependant on network to gain another advantage".

But the case for physical disk is not (only) about playability, it's mostly about ownership and the fact that you can actually lend it to someone or resell it. It's also about retail, and it's about collectors. About people with a slow or limited connection having access with that much less to download.

Another thing is also that if I have a physical copy, I have the right to a digital copy. So a non-working disc might not always be the end. But if I have a digital copy and they take it off the table, I do not have this right and it is gone forever.