Show HN: Simple algorithm and color space to generate diverse skin tones (toneyalexander.github.io)
341 points by automatoney 5 hours ago
Hello HN!
I found that picking out plausible but diverse skin tones for my digital art and game development projects was kind of difficult, and I got curious about if there was a way to define a color space that made it easy.
I've built a color picker and procedural generation algorithm based on the space as well as a bunch of other fun js features and demos throughout the page that use the equations. If you find it interesting, I have lots of explanations of how I built it and what properties the space has.
The methodology might be a bit shaky, but hopefully the result is as helpful for others as I have found it! There's lots of room for improvements (see the Future Work section), but I'm really happy with how it turned out.
s1mon 3 hours ago
It's always entertaining to try to understand these things from first principles. Color and skin color in particular are very complex things to measure and model. It's not just a physical quantity, it's also a matter of human perception based on lighting and a host of factors.
It seems like some work was done to research existing approaches, but I don't see any reference to Pantone Skin Tones [0]. Without intending to, I've worked on 3 different projects which involved measuring skin tones for makeup applications. The Pantone range is not 100% perfect, but it's pretty well done and easy to understand. There are two axes: a light/dark one, and red-yellow one [1].
[0] https://www.pantone.com/na/en-us/skintone
[1] https://cosmeticsbusiness.com/pantone-skintone-guide-80945
ptmkenny 2 hours ago
There's also the Monk Skin Tone Scale by Dr. Monk and Google (available under a CC attribution 4.0 international license). It was developed for machine learning, so it's not exactly the same use case, but it provides 10 colors in a variety of formats, including hexadecimal. https://skintone.google/get-started
zild3d 2 hours ago
well its not a free as in beer color space
vermarish 4 hours ago
This is beautiful work! First, I thought this would involve using PCA to go from 3D to 2D, which would result in an easier selector to use, but at the expense of representing every person.
Then, I thought this would stop at using the U-space vectors (the ones that form the basis of the PCA image) and their corresponding ellipse to form our color space, but no, the function fitting is a very slick idea, even if it was executed by hand.
Lastly, I love the presentation of sampling from different r values. Whether you sample from a fixed r value or a range of r values, I bet this has great applications in game design or animation.
I still don't quite get the manual data labeling process at the beginning? It seems like it would encode some bias, but the consistency of the first point cloud and the results certainly speak for themselves.
dr_scully 4 hours ago
If you look at my doctoral thesis, in fact skin colour can be parametrised using melanin and haemoglobin concentration; which it means it is indeed (roughly) two dimensional. This allows you to invert the colour of a pixel and identify someone’s chromophore concentration. This is based on previous work of others cited in the thesis.
dTal 4 hours ago
Oh goody, an expert in a question I've always wanted to ask.
Once upon a time, I encountered a sort of interactive museum book called "Earthsearch". One of its "exhibits" was a color wheel, made of two spinnable pieces of tinted acetate, that purported to be able to generate any skin tone. I suppose this is three degrees of freedom, since for any position of the two wheels you could access a range of colors around the edge - but the printed page underneath was simply a grayscale gradient, so one degree of freedom was simply luminance.
The book was released in 1994, and was very confident. It even went as far as to encourage the reader to see a doctor, should their skin tone not be achievable! What color model were they using?
dr_scully 3 hours ago
mhink 3 hours ago
GolDDranks 4 hours ago
I've heard that the so-called "yellowish" skin color that non-tanned East Asians tend to have, is due to relative abundance of subcutaneous fat. If that's true, is that captured by the haemoglobin dimension or is it a yet another degree of freedom?
dr_scully 3 hours ago
skydhash 3 hours ago
Joel_Mckay 3 hours ago
automatoney 4 hours ago
Thank you! I call out the manual labeling bias and also that a future work improvement would be to be scientific about that labeling process (multiple labelers, expert labelers), and then to feed that into the equation generation steps. Part of where the "good enough" naming comes from - I was hoping that using my art brain and keeping a bunch of reference images in mind (shout out to the Humanae project) would maybe offset the bias a bit. But 100% right on the bias being there.
dahart an hour ago
> What colors are we? The short answer is maybe something like “brown” and the long answer is very, very long.
Pete Shirley (author of Ray Tracing In One Weekend) is also a part time color scientist, and he clued me into the fact that if you crank the saturation to 100% of pictures of people of any race, the skin color comes out orange. I think I heard that some face detectors may work on this principle, but I don’t remember where I heard that.
madcaptenor 34 minutes ago
and brown is just dark orange.
mbo 3 hours ago
Love it!
I was looking at this a little while ago, and used some of The Pudding's data on makeup/foundation shades (https://pudding.cool/2018/06/makeup-shades/) and plotted it into the Oklab colorspace (https://observablehq.com/@55th/foundation-shades). The shades form themselves into that same crescent as seen in the article.
automatoney 3 hours ago
Woah I LOVE both of these! When I get a chance these are 100% getting linked from the writeup.
andai 4 hours ago
Nice. Most of these colors look right to me, but I'm also seeing green, blue and purple? If you're curating colors from the space manually then it's not a problem.
"Only realistic colors" would be a different problem. And I'm not sure if there's a way to solve that problem without excluding some real colors too.
(Maybe if the colour selector was a different shape? I don't know much about color spaces.)
automatoney 4 hours ago
Yes absolutely right on - I mention much deeper in the page that in a picker UI you can use a bigger range, but that in a generation context you might want to be a bit more selective. I go into it a bit more when I explain what R^2 is.
"not sure if there's a way to solve that problem without excluding some real colors too" - 100% right on that too. A big part of this work was to define a way to tweak/improve the equations in order to approach a solution to these issues - part of my hope in sharing is to get more eyes and brains thinking about this and proposing improvements!
compass_copium 4 hours ago
I would have "show sphere" on by default--this kind of threw me at first, too.
This is a really nice project. Great work and a great write-up. Thanks for sharing.
rsynnott 2 hours ago
> blue
You'd be surprised: https://en.wikipedia.org/wiki/Argyria
richiebful1 4 hours ago
Reducing the R^2 value to ~1.5 excludes skin colors that are extremely blue, green and purple. That seems to be a happy medium between including real outliers and excluding colors like green.
wongarsu 4 hours ago
If you drag the bottom slider all the way to the right you only have plausible skin tones. Drag it all the way to the right and you can match skin tones for orcs, Na'vi and djinn
stephantul 4 hours ago
Love it. I especially thought the introspective “aside” section on related resources was great, and I wish more people would show this kind of reflection.
automatoney 4 hours ago
Thanks! I hope to send lots of love those ways, they're basically all things that I found outside of this work that I liked enough to remember (I think Humanae was the one that I found while doing this).
E-Reverance 3 hours ago
I definitely don't speak for all non-white people when I say this, but personally I find people obsessing over it disturbing/offensive independent of whether their intentions are racist or anti-racist. I did find modeling/data-driven perspective cool though
stu2b50 an hour ago
I think it’s worthwhile to note this is under a light with a color temperature similar to sunlight.
When you’re actually painting, skin can really be any color. Blue is a perfectly valid (and fairly common) skin color - just look at someone in the moonlight. It takes two to tango, and the other dancer is the light source.
xdennis 5 minutes ago
A reporter once asked the Picard actor why his character is bald. Surely, they would find a cure by the time humanity figured out space travel. The actor countered saying that by the 24th century they would have stopped caring about such trivial things.
Similarly, you'd think that as people got less racist they would stop caring about skin color. Instead, the left is obsessed with skin color. We used to have a single emoji skin color representing all of humanity. Now we have 6. Presumably OP thinks that's too few. We used to have a single emoji for pregnant women. Now we have 18. 6 for women who identify as men, 6 for women who identify as non-women, and 6 women who don't identify.
m_w_ 5 hours ago
This is super cool! I have always loved projects that try to categorize color space. Usually my work has gone in the other direction - isGray, isCloseToWhite, isPastel - but it's the same insofar as it's defining shapes like your matplot visual.
Wish I had this on hand like this three or four years ago when I was working on VR avatar software - we had hard-coded skin tone options at the time - would have been a cool addition!
automatoney 4 hours ago
In sharing this around I've found more people than I thought who've done things to semantically chop up the color space - definitely a more interesting area than I first thought of when working on my narrow use case. Feels like it'd be fun to play with something that has a whole bunch of different regions of color space labeled - like "here's where IsPastel overlaps with IsGreen".
But absolutely the hope is that this is a tool that stays accessible to people for whatever they're building and everyone can slow down on reinventing the wheel here for every character creator/digital art application.
kaitlinseng 30 minutes ago
So glad to see Nyma getting recognition! I went to elementary and middle school with her, happy to see her succeeding.
Sharlin 2 hours ago
The U and V axes seem roughly correspond to the tint/temperature (green-magenta/blue-amber) axes that you can find in a white balance tool in photo editors and also as an in-camera setting.
Nb. I'd advise against calling the PCA'd space XYZ because that's a well known standard color space: https://en.wikipedia.org/wiki/CIE_1931_color_space#CIE_XYZ_c...
manoDev 3 hours ago
Skin tones are particularly difficult to pin down, besides the pigmentation there are two effects at play: 1) sub surface scattering (light goes thru and bounces under the skin a bit) and 2) some infra-red emission (the responsible for making some people appear magenta on digital photography)
So even when you get the palette right, to paint it like a believable material in a convincing way is still super hard!
xp84 3 hours ago
This part ( https://toneyalexander.github.io/inclusive-color-space/#pick... ) is especially cool.
Would love to see this 3-D picker ability in the many character designers out there, instead of the lame 8 swatches or whatever.
barbecue_sauce 2 hours ago
I think the ideal would be to use this picker to select a few tones, and then gradient map those across different parts of the body according to a grayscale map. Then you could fine-tune things like palm color, cheeks, facial tone, etc. individually.
ecesena 2 hours ago
Nice. This is relatively old work (2020) but Pinterest had/has skin tone features, for example if you're searching for cosmetic products. Worth a check if anything might be useful for your work. https://medium.com/pinterest-engineering/powering-inclusive-...
dofm 4 hours ago
Interesting though that the 1.5 setting (at least on my older iPhone) doesn’t really ever seem to cover the range of skin tones of indigenous Australians (“aboriginal” and Torres Strait Islanders), who apparently get their skin tones from a somewhat different expression of genes than other peoples with darker skin.
The 2.0 “outliers” cover those skin tones.
Masai and some Somali skin tones, similarly, look better represented by the outliers.
The full range of possible human skin tones is perhaps a bit of a challenge for technical colour representation, partly because diffuse reflectance seems to vary so much and that is hard to approximate on screen (e.g. as any website designer could attest, the difference between representing silver and grey is the use of highlights), though the representation of skin tones is a lot better than the early colour film era.
automatoney 4 hours ago
Yes, 2.0 is the value I tuned the equations around - but I think there's definitely room for improvement in terms of squashing the space along the fair/deep axis in order to get better results at lower R^2.
The issue I ran into was what happens when the space moves beyond RGB, but I think the fix is to just add clamps to the end R, G, B values.
PullJosh 4 hours ago
I love this! Such a beautiful use of some real nerdy math to benefit humans in a way non-nerds would appreciate.
rrradical 4 hours ago
Very neat project. Could I use this code to generate skin tones in my own project? Or more meant to just be educational/inspirational? I guess I'm wondering if you've considered adding a license.
automatoney 4 hours ago
Good catch, added MIT license - feel free to use it! On top of that, my understanding is that math/equations are not subject to copyright, so the core part of this work (the equations/ideas) I think legally has 0 limitations - even if there were a restrictive license. But IANAL so might have some misconceptions.
Joel_Mckay 4 hours ago
Procedural generators are often free if you look around for a bit.
https://kuhantilope.gumroad.com/l/ultimate-skin
https://extensions.blender.org/add-ons/mpfb/
https://github.com/alessandro-zomparelli/tissue
ymmv, as some paid plugins actually speed up the funky blender workflow (the auto-Bake plugin by the same author is important for procedural generated textures.)
https://sanctus.gumroad.com/l/SLibrary?layout=profile
Have a great day =3
ptsneves 4 hours ago
On the movie Dolemite by Eddy Murphy, they go over the fact that black people absorb light and white people reflect, and how that changes the motion picture shooting process totally. Also how one size does not fit all. Cool project! I am not much into the humanities part of the project. For me this is as natural as having a localization framework, just in this case for skin tones.
zetanor 2 hours ago
Setting R² to various large values like 50, 500 and 5000 then moving the slider around seems to give a decent and simple visual representation of what's happening.
efitz 4 hours ago
Never seen anyone #E6FFF8 (bottom right corner).
An albino that consumed too much colloidal silver for years?
JacobAsmuth an hour ago
Me after I spend a day at the beach: #BA3A17
RIMR 4 hours ago
For anyone confused, turn off your dark mode extension. :)
automatoney 4 hours ago
Oh wow, didn't even think of how that sort of thing might affect the page.
hluska 4 hours ago
This is excellent work! You’ve got a 49 year old and a 10 year old equally into it. That’s impressive - nice work.
aaroninsf 3 hours ago
Not my domain though I followed the data science enough to nod as if I really followed it,
but this is just lovely and inspirational work. A unique marriage of hacking in the celebratory sense, thoughtfulness, and meaningful contribution. Outstanding.
automatoney 3 hours ago
Wow what a touching compliment, thank you so much!!
bellowsgulch 4 hours ago
Skin is so interesting as a surface to think about how light passes through and bounces off of.
There is at least one article published by a technical artist at Pixar who describes modeling a skull within a human scan so that subsurface lighting is more accurately rendered.
I suspect you could combine this with dr_scully’s comment and GolDDranks’ to reach the nuance involved in long tail realism details.
automatoney 3 hours ago
There's a lot of really good research papers that touch on this area from what I saw - would definitely be cool to see if that extra nuance could be added without dramatically increasing the math complexity; in its current state, the code could be used in any programming language without a library.
Abh1Works 4 hours ago
Cool work!
ralusek 3 hours ago
If you're ##CCFFFF please go to the hospital
uhdozo 2 hours ago
Very interesting, I'll need to read it again lol
moralestapia 4 hours ago
Interesting.
It might be a bit biased though, as there's much more variation on fairer skin tones than on dark ones (there's only one that looks like the colloquial "black").
This contradicts all research and social media from the past decade.
Tossrock 4 hours ago
...Did you read the article, or use the picker? It's a continuous (up to the limits of RGB quantization) space which includes thousands upon thousands of shades of black. The selected tones at the top of the article are random and change continuously.
383toast 4 hours ago
Seems to underrepresent pale skin tone variety
LocalH 4 hours ago
Turn off your dark mode reader extension
hneqy2wqls 3 hours ago
This hits different after a long week