PS5 Relapse Exploit (github.com)

173 points by therepanic 6 hours ago

Muromec 3 hours ago

If I know anything about those communities, they sit on a bag of zero days and another bag of leads to zero days in the bootloader or whatever everjail they need to break out of.

MBCook 2 hours ago

I saw a post from someone who worked in the scene recently, seems they were someone famous. I don’t follow things so I’m not sure. Basically they were giving up because new people to the scene were just discovering things with AI and then immediately disclosing them to the world, allowing Sony to patch them before they really got used.

It sounded like things may have changed.

ctippett a minute ago

I noticed this exact flavour of frustration in the webOS jailbreak scene. Some newcomer proudly announced a vulnerability they found only to be met with hostility because it was seen as premature and unnecessary given there was already an existing jailbreak available that had yet to be patched.

arprocter 2 hours ago

Might've been 'PS5 Linux lead quits: "a bunch of noobs using LLMs" that "they don't understand"'

https://news.ycombinator.com/item?id=49727627

MBCook 2 hours ago

Synthetic7346 an hour ago

Sucks for the hoarder, but that is indeed how bug bounties are supposed to work. The first reporter gets the payout, disincentivizing sitting on valid vulns.

alias_neo 21 minutes ago

nicce 44 minutes ago

MaxBarraclough 3 hours ago

At a glance, it looks like it exploits a bug in WebKit's JavaScriptCore JavaScript engine.

Does the PS5's WebKit use JavaScriptCore with JIT enabled? Have to wonder if Sony will respond by disabled its JIT, to narrow the attack surface.

alwaysthiserror 2 hours ago

Their store and possibly their entire main OS menu sure feel like "webshit" on the PS4 and PS5. I'd be pretty surprised if they weren't using Webtech for layouts, formatting, and scripting (with Javascript).

On the PS3, only the store was webshit, and it performed so amazingly poorly (and crashed all the time) that I never bought anything on it, and I doubt I'm alone in that. The PS3 could have handled a website well (obviously), but not the trash heap of a "web app" they used.

From what I can tell, they didn't learn a lesson from this, they've just benefitted from beefier hardware to keep their newer stores usable (and I may be imagining it, but performance on menus and in their store already seems to have declined a lot from when I purchased my PS5).

Given all that, I'm not sure how much Javascript performance they can afford to give up without making their entire system's UI experience totally suck. They could improve the quality of their system and use of web tech to improve performance, like it's a joke any of this isn't perfectly, buttery smooth on a system that powerful even if it is Javascript and HTML and CSS... but given they never seemed inclined to do that even in the pre-AI-slop days...

MaxBarraclough 2 hours ago

They could apply a different policy to their web-based dashboard GUIs (if these do exist) than to the web browser.

monocasa 2 hours ago

> On the PS3, only the store was webshit

I mean, only sort of. Almost all of the UI portion of XMB was written in PSJS (PlayStation JavaScript), which was their internal scripting language of choice. It manipulates ha is almost exactly a webgl context in order to draw to the screen (which is the main reason why the PS3 supported a pretty low perf opengles library in addition to gcm).

asadm 3 hours ago

I wish they waited until gta6

enos_feedler 2 hours ago

The exploit has been fixed in 14.0. Realistically gta6 will require it

wolrah 2 hours ago

I think the point they're trying to make is that, assuming this is an implementation of the bug that caused the PS5 Linux dev to quit, it was known about and had been being sat on intentionally to prevent it from being fixed before GTA 6 came out, but some other group found it and reported it.

ndiddy an hour ago

littlecranky67 an hour ago

charcircuit 2 hours ago

Use this exploit to bypass the check.

rbanffy 2 hours ago

Is it practical/sensible to turn a PS5 into a general purpose computer? What are the specs?

ikatson 2 hours ago

Digital Foundry [1] (a popular game graphics YouTube review channel) not just put Linux on it, but made it run games, sometimes even with better perf than PS5 itself does. I'd say if you can do this, then it's pretty much general purpose!

[1] https://www.digitalfoundry.net/news/2026/05/playstation-5-li...

laidoffamazon 2 hours ago

No need if you can get a BC250 for less than a PS5 these days - though even that may be difficult now

Daklone 3 hours ago

Playing PC Games from Steam on PS5 would be a win.

Cyph0n 3 hours ago

Might be a reality quite soon! https://github.com/boykopovar/AnyPS5

cassianoleal an hour ago

This is the opposite of what GP asked for.

Cyph0n an hour ago

alightsoul 4 hours ago

Will Linux on the ps5 be back?

app13 4 hours ago

God I hope so. Some of my fondest professional memories were my early Navy days, hacking together PS3's into a big ol cluster

Edit: Reading through the exploit, looks like linux compatability for older (non 13.6) is possible. 13.6 needs a new hypervisor exploit.

keyringlight 2 hours ago

Going back a few years to covid lockdowns, work from home exploding and a shortage of computers, I thought the mirror image of that was something MS should have tried. Enable a variant of windows on the xbox (probably locked down) so people can plug in keyboard/mouse and do some desktop tasks on the recently released consoles, and it'd also serve to seed a userbase for the gaming side.

kklisura 2 hours ago

I'm not heavy on gaming so I can't justify buying PS5 just for the games, but my god, if I would be able to thinker with it - I'd buy it in an instant!

ehe78qhe an hour ago

My friend bought a used BC-250 (basically a PS5 on a board) and modded it into a gaming PC the other week. Costs like 1/3rd the price of a PS5

https://bc250.info/

Narishma an hour ago

I don't think Sony is interested in customers like you.

hexagonsun 4 hours ago

this is a kernel level exploit and afaik ps5 linux requires full hypervisor... so not yet, but probably soon.

alightsoul 4 hours ago

Is there any reason why we need the ps5 software? Is the processor locked to it? Is there a security microcontroller which needs it?

Edit looks like the answer for both questions is yes

latchkey 4 hours ago

just get a bc-250...

OroPla 3 hours ago

If this lets you install Linux that would be neat.

Unfortunately holding the PS5 controller gives me crippling pain in my wrists and it also doesn't have any games I care about, but if it could become a Linux media PC, you've got my attention. Especially once its price drops due to the next gen coming out.

AdmiralAsshat 3 hours ago

> Unfortunately holding the PS5 controller gives me crippling pain in my wrists and it also doesn't have any games I care about

Juice might not be worth the squeeze, but have you tried one of their Access controllers?

https://www.amazon.com/Access-Controller-PlayStation-5-Gamin...

OroPla 2 hours ago

No, but I'm using a PS4 controller with my Linux PC. Really comfy controller, I just had to replace the original charging port since it stopped working with usb-c and also I had to replace the rubber pads inside.

Very cheaply made given the price, but it's one of the few controllers with a touch pad that works on Linux. The touch pad is nice to get the mouse cursor out of the way.

AdmiralAsshat an hour ago

t1234s 4 hours ago

From a non-gamer is there any reason there isn't something like an Apple TV Pro that would be a 4K gaming console? I imagine they have hardware capable of this in their existing inventory. Would it be the major game studios are kept locked in to XBox or PS consoles?

idle_zealot 3 hours ago

Apple tried this, I forgot which year, there was a push to make the Apple TV a console. Arcade support, controller compatibility, it all shipped. You can plug in an Apple TV and pair an Xbox controller right now and play a surprisingly large number of AAA and indie games, from Resident Evil VIII to Slay the Spire. It was too little too late, though. Most games are played on phones, and the console market is falling apart. Microsoft seems to be pulling out, Sony is basically shipping locked-down gaming PCs with a couple of exclusive games. Nintendo is holding course more or less, but their main value propositions are simplicity and first-party exclusivity, and phones already ate the first half of that.

MBCook 2 hours ago

Yep! Some more details, many of which kill it:

The Apple TV chip is currently quite old. It would be fine for much indie stuff or streaming but pales against a modern phone/iPad.

Have to buy games from the App Store meaning limited selection. Few bother because no one plays games on Apple TV. And since it’s the same as the iPhone app it’s often optimized for that even if the Apple TV was more powerful.

The other big Apple sin is Apple tried a push but (at the time, later changed) demanded games worked with the Apple TV remote only. At least for Apple Arcade. They “had to” because they’ve never sold a gamepad. Only 3rd party ones which weren’t very good.

So you have to buy games from Apple that are either super simplistic (to work well on phone) or advanced but old (RE VII), play on an old chip, on a TV while it was probably designed for a phone, and pay $70+ to Nintendo/Sony/MS to buy a good quality game pad.

Surprise. It never went anywhere.

There was a rumor that they’re going to try again with a first-party controller. If they’re smart they will just white label one from a good company. And they should absolutely push cloud gaming with PS/MS. Steam Link is a good idea.

A new Apple TH is rumored any day now (and has been for a long time) but between the high original cost, the insane cost increases due to RAM/storage, and the price of buying a controller, it just doesn’t seem worth it. Buy a Series S or Switch 1/2 and be happier.

RankingMember 3 hours ago

As someone who used to be into console gaming but has been out basically since the PS2, this is an interesting summation of the current state of things. Do you have any color you'd add with regard to the Steam Machine and its potential?

stackskipton 3 hours ago

bsimpson 3 hours ago

4rtem 3 hours ago

alwaysthiserror 3 hours ago

bigyabai 3 hours ago

thaumasiotes 3 hours ago

> Nintendo is holding course more or less, but their main value propositions are simplicity and first-party exclusivity, and phones already ate the first half of that.

Someone at Nintendo had the genius idea of charging you a subscription fee for internet access.

So, you can play Pokemon Champions on a Switch 2 for $35 / year, or you can play it on your phone, which has an internet connection outside Nintendo's control, for free.

Nintendo's value proposition really seems to be "we will screw you as hard as we can, and we hope you like that".

saghm 6 minutes ago

Narishma 3 hours ago

bsimpson 3 hours ago

jldugger 3 hours ago

DSMan195276 2 hours ago

tancop 4 hours ago

Developers need to optimize and debug their game for each console. Xbox/PS are completely different platforms (UWP vs heavily customized BSD) so fixes don't transfer over. Adding another incompatible target with new store guidelines and system APIs adds a lot of work so Apple would have a hard time convincing them.

Now add the perception that Mac users don't play games and Apple devices are made for people already in their ecosystem. The only way they could gain market share is competing with Steam Machine as a more open platform, but without a giant library of existing games.

honkycat 3 hours ago

My Macbook Pro is my favorite emulator machine, and CrossOver is incredibly good at running most of the games I want to play.

OSX has also recently released a proton-style compat layer so we are seeing gains there as well.

For a long time Apple was outright AGAINST games. They wanted their machines to be for musicians and artists, not bratty kids.

bigyabai 3 hours ago

Mootikins 4 hours ago

I think this is a multifaceted problem: - Apple TVs as they currently are can run RetroArch and some other more demanding games just fine, though not at full 4K - Game engine developers (Unity, Unreal are most notable) work very hard to add optimization tools for mainline consoles, and Apple has only recently started to really bolster this with the GPTK (game porting toolkit) and more Metal/GPU focus - Ouya and other similar Android standalone boxes have been underpowered for years, and the AI hardware inflation will make this segment harder to get into

DrBenCarson 2 hours ago

They’ll probably need to design new silicon that is much more GPU oriented (with less CPU) than anything they have in the A or even base M series to handle 4k gaming at sub-M Max prices

A console-optimized lower-priced higher-GPU variant of the A series could be useful for local AI in so many products that don’t come with a capable processor (eg homepods, TV, the monitor they put a whole iPhone chip in)

I could see something for around the price of a Mac Mini with a controller that’s og MacBook plastic white/black

chocochunks 3 hours ago

Consoles come with a controller and enough storage to be usable for games. The largest Apple TV 4K is 128GB and it's really common for games to easily be 50+ GB or even considerably more. 100 GB is not even that uncommon anymore (e.g., Call of Duty, FF7 Rebirth, Baldur's Gate 3).

When Apple first launched the Apple TV game store they required games be playable with the horrible remote. Understandably even games that would have been fine on the hardware didn't bother and while Apple later relented and allowed games to require a controller it's still an extra purchase that's needed.

hypercube33 3 hours ago

Call of duty is kicking close to 500GB to 1TB depending what you have installed.

That said, I think the hardware is totally capable they just don't have a layer to run win32 or Linux apps natively (like proton for m series) so they'd have to commit to what valve is doing for linux, for macos

tclancy 3 hours ago

Google tried this with Stadia. I was a pretty happy user of it, but I think it probably exposed the weakness of US bandwidth/ throughput. Still trying to find what to do with the two controllers but it was the best refund experience I've gone through and Google probably regrets setting my expectations like that.

turtlebits 3 hours ago

A pro device is going to be expensive. Non gamers won't buy it, let alone $60+ games.

iAMkenough 4 hours ago

A walled garden living room appliance that allows you to purchase a revokable digital license to download games only through the manufacturer's store?

Apple TV, PS and Xbox all meet that definition. I'm not following what you're pitching…

honkycat 3 hours ago

there is the steam machine but from my experience it is a matter of hardware drivers and support.

Steam Machine is GREAT. But it still has warts around controller support etc...

Also, a lot of AAA games do not work on steam machine because of aggressive anticheat and DRM, and those vendors don't provide Linux builds. No spyware, no game.

The software for the UI just isn't there for Windows machines. There have been attempts but it is always janky and you end up pulling out a keyboard anyway.

Devs are afraid of piracy so they like the walled garden. They don't want emulators running because then they have to compete with the 90s-2015 era which is the golden age of gaming, and their newer games don't stack up ( except in graphics ). Nintendo doesn't want to compete with Mario Kart Double Dash on the Switch 2.

Also: Modern PCs absolutely MOG the Switch 2 and Xbox. The games are all in the same engines and cross-platform anyway, so piracy ends up useful.

SchemaLoad 3 minutes ago

>Also, a lot of AAA games do not work on steam machine because of aggressive anticheat and DRM

That said, these games fall pretty much exclusively in the competitive shooter space. Which isn't the kind of thing you usually sit down at the couch with a controller to play. If you aren't in to competitive online games then proton has basically 100% compatibility.

sergiotapia 3 hours ago

Also PS5 Emulation is advancing at an insane pace. https://x.com/BrutalSam_/status/2104554823240860065

torben-friis 3 hours ago

Is the emulation layer thin enough for a non-stupidly specced computer to run stuff? Or is this more of a theoretical/advancing for the future thing?

nodja 2 hours ago

PS5 emulation on x86 hardware will be more like running wine, so as long as your PC is as powerful as a PS5, performance should be close...eventually. The real performance bottleneck will be the GPU translation layer, much like converting DirectX to Vulkan isn't trivial, so isn't converting GNM (PS5's graphics API) to Vulkan, even tho the APIs are close (IIRC, they're cousin APIs)

smith7018 3 hours ago

There's also a Switch emulator that's being made for the PS5 that's a port of Eden. It's called ProsperoEden and can already run some games [1]

[1] https://www.youtube.com/watch?v=QXGiTuSAZ5o

Tadpole9181 2 hours ago

Heck, someone in the emulation community dropped a preview that they're a couple of months out from creating a Switch game recompiler - which generates native x86 windows builds AOT. It's incredible.

I have to imagine that AI has significantly increased the velocity of technically demanding hobby projects.

SchemaLoad a minute ago

system2 3 hours ago

If sony released jailbroken ps5 I'd buy it in a heartbeat. Unsure why they do not let us use it as much as we can. They would definitely sell more.

Narishma an hour ago

Because they don't make money from the hardware. If you don't buy games for it, there's no point in selling you a console, from their perspective.

ErneX 3 hours ago

They don’t make much money (if any) selling hardware.

avgDev 3 hours ago

Sony is barely making money on PS5 hardware.

jiveturkey 3 hours ago

they aren't in the business of selling consoles (duh). they are in the business of selling games. jailbroken consoles can run pirated games ...

consoles are sold at a loss, best information i can dig up is that this is still true today, even after all the volume.

jprd 18 minutes ago

Way back in the 90s and early aughts, Toys R Us used VAX terminals (and then, emulators on PCs) to do a lot in a local store.

Inventory of other locations, and the individual details of a stocked item were one of the functions. This additionally displayed the markup/profit percentage for a given item. I understand that these numbers may not have been completely accurate, but will be sufficient for demo purposes.

Most toys, movies, and video game titles claimed a ~20-30% margin. Private label clothes and such, slightly higher. Game consoles showed ~1-2%. When employee discounts were finally adopted, it maxed at 10%, and thusly items like game consoles were excluded.

mococa 3 hours ago

Cool, now we can have disks again :-)

cubefox 3 hours ago

> This project is intended for educational and security research purposes only. It does not endorse piracy, unauthorized access, or misuse of commercial devices.

Sure, "education". Releasing exploits for software vulnerabilities has very little to do with education. The relation to piracy is clear however.

throw101010 3 hours ago

The irony of posting something like this on HACKER News of all places must have escaped you... this term is tightly related to breaking hardware/software systems apart to understand them and it is very common to share your findings.

What people decide to do with them is on them, and fixing the exploits would be on the manufacturer if they care about this so-called "piracy".

CursedSilicon 3 hours ago

Pirates don't usually bother hacking consoles. It's easier for them to just bypass the security on the disc drive. That's why we had "mod chips" for decades

mccoyb 3 hours ago

Are you against accessing hardware that you own?

Muromec 3 hours ago

Don't clog the liability sink pls