Hole Punch: Sling your spaceship around gravitational fields (notoriousbfg.com)

124 points by trwhite 3 hours ago

rkagerer an hour ago

Great game, though the controls on mobile are a bit too imprecise.

As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.

Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.

Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.

Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.

adamesque 2 hours ago

Fun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.

gschizas an hour ago

Click on the hole. There will appear 3 buttons, one to add mass, one to subtract and one to delete the hole completely.

rapidfl an hour ago

also need a way to increase the sim speed. 1.5x 2x etc

Definitely a fun game kudos!

40four 2 hours ago

The ability to subtract mass is definitely needed. All you can do is click “undo” and try again. You can drag the holes around too. Still pretty fun, I played 5 or 6 levels

trwhite 2 hours ago

I just pushed an update. Click on the hole and controls will appear. I think you'll enjoy the later levels (10+)

hnuser123456 an hour ago

msephton 2 hours ago

Tap the black hole and it gives you ability to add and remove.

YeahThisIsMe 3 hours ago

This is the year of old browser (and/or flash) games making a comeback in some form.

baw-bag 22 minutes ago

I love these kind of things and all of their quirks. Just interacting with a webpage in a fun way. More of this!

amelius 35 minutes ago

This one was cute also:

https://www.falstad.com/rendezvous/

(check the autopilot option)

iamwil 2 hours ago

This is kind of a cool concept. It's like Space Golfing.

Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either

1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.

2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.

It's a good start!

simonjgreen 20 minutes ago

Well, this is going to be a fun problem

kkhire 2 hours ago

Fantastic! Should add an (optional) instruction level, but would have loved this game as a kid.

manlymuppet 2 hours ago

Never ignored a tutorial faster.

(This is a compliment.)

chirau 2 hours ago

I know right? As soon as I saw the page, I had a rough idea of how to control things already. lol

trwhite an hour ago

Thanks! I like the keyboard experience (space for start/stop), arrows to add/subtract mass. Maybe I will add tabbing

fullstackwife 2 hours ago

Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!

mosfets an hour ago

This is somehow surprisingly fun, a good game to play with kids.

peesem 34 minutes ago

reminds me of Gravitee, except in that game the planets are pre-positioned and you're hitting a golf ball

wat10000 17 minutes ago

It might be a cheat, but I'd really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.

jonplackett 3 hours ago

It’s nice but clearly designed for desktop

It’s a mobile world. This would be so nice as a proper touch enabled game

trwhite 3 hours ago

It sorta works. Hoping to do more testing (tomorrow)

leetrout 2 hours ago

Just a few tokens away from a flutter port

toobulkeh 2 hours ago

Clicking too fast zooms the browser which breaks the click placement. Native Mobile would be much better.

Great concept!

leptons an hour ago

>It’s a mobile world.

Desktop and Mobile are at about a 50/50 split, no it's not exactly a "mobile world".

matheusmoreira 33 minutes ago

Love it.

NooneAtAll3 35 minutes ago

Loved it! Played all 20 levels

Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(

ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games

I had a blast. Thank you!

shantanujoshi an hour ago

wow wonderful game this is super fun! Would love it on iOS

xixixao an hour ago

It launches on mobile safari but doesn’t seem playable, landscape on mobile safari sucks.

trwhite an hour ago

Sorry, it very much began as a desktop game. Hoping to work on it if I have time tomorrow

davelacy an hour ago

bravo - excellent game

mkatx 2 hours ago

Nice, a lot of fun!

Razengan 2 hours ago

Feedback:

- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.

- Key to speed up time once running.

mihaaly 2 hours ago

I love it! : )

Loughla 40 minutes ago

Fun, but terrible on mobile.