Wine ported to OpenBSD (marc.info)
448 points by iamnothere 8 hours ago
haunter 6 hours ago
Gameplay videos
Disco Elysium https://video.gamerstavern.online/w/qYjXr8dBauynzvEquJ7cP4
Hollow Knight https://video.gamerstavern.online/w/8tjjFRDtGJQZwxfE4ojVoC
Prey 2017 https://video.gamerstavern.online/w/vNxVThRcpijbT9FAQPcKdz
Death Stranding https://video.gamerstavern.online/w/rzz2TLCxcmneHsydukAFLU
Witcher 3 Remastered https://video.gamerstavern.online/w/oZcTRKL5JMiU4M4FqGKcNH
According to the reddit post:
AMD Ryzen 9 9900X, 16GB RAM, AMD Radeon RX 9070
Maken 5 hours ago
I'm really surprised VKD3D works out of the box. So many abstraction layers stacked on top of each other feel like a jenga tower on the brink of falling.
qalmakka 2 hours ago
Vkd3d is a PE executable, if wine works and Vulkan works then it works too, as long as the required extensions are present
braiamp 3 hours ago
It targets vulkan, so if BSD has vulkan drivers it is agnostic
nottorp 5 hours ago
Whoa, openbsd has 3d hardware drivers? Only open source i guess, no official drivers?
brynet 5 hours ago
Yes, the upcoming OpenBSD 8.0 release will have inteldrm/radeondrm/amdgpu drivers from Linux 6.18.y/6.18.53.
bentley 3 hours ago
Maken 5 hours ago
The open source drivers are the official ones for Intel and AMD.
asveikau 4 hours ago
They port the open source Linux drivers. FreeBSD does this too. Maybe others.
Over time there can be periodic drift and out of date drivers until they re-sync, but it usually works pretty well.
daneel_w 2 hours ago
OpenBSD has had hardware-accelerated 2D and OpenGL since, well, forever-ish. Just not for modern Nvidia GPUs.
Onavo 5 hours ago
What about the most difficult game of all, Microsoft Office?
ahartmetz 2 hours ago
You could try Age of Empires, its menus have the same charm.
(Its presentation is so stiff that I refused to play it - it's supposedly a very good game, but I just couldn't bear playing what felt like MS Office)
wolrah 24 minutes ago
blablabla123 an hour ago
NethIafin 2 hours ago
I would've checked it, if their Office 365... sorry... COPILOT OFFICE... wasn't such a problem to install and test. Notepad++ is enough.
ahartmetz 2 hours ago
blablabla123 an hour ago
sellmesoap 3 hours ago
Yeah I tried that game once it's not for me, I heard the old boss tried to EOL civilization as we know it!
nilamo 2 hours ago
Luckily(?) Office is browser based now.
thesuitonym an hour ago
daneel_w 2 hours ago
Whoa, whoa, whoa, stop right there, Evel Knievel.
t-3 6 hours ago
https://marc.info/?l=openbsd-ports&m=179241414029592
> I doubt much will be merged upstream. Many updates we have can technically run on other OSes (%gs stubs won't be built on Linux because %gs is correctly set, SIGUSR1 will work but less optimally, etc). However I picked an approach where everything that is done for OpenBSD is just marked as OpenBSD only. I did that purely to simplify my life while I was working on it and clearly mark the changes.
> When I was talking to Wine maintainers a month ago, they were hesitant to accept even patching Wine so it compiles for OpenBSD, mostly because it's another OS they will have to support and keep operational, while the %gs stub fix is something they definitely cannot take upstream. They are very hesitant to take anything that is changing the "emulated" application code.
iamnothere 5 hours ago
Yes, unfortunately OpenBSD maintainers will have to keep this running for now. NetBSD is apparently in a similar situation. Perhaps their efforts can be pooled at some point if the patches don’t diverge too much.
RunSet 6 hours ago
Especially welcome news now that OpenBSD is shaping up to be a refuge from slopcode.
greyw 6 hours ago
OpenBSD will probably fall even further behind
vdombr 6 hours ago
Yeah, they won't have a chance to rewrite cp and mv in Rust.
Krssst 5 hours ago
There are already OSes that include LLM code (such as Linux). It's fine to have a few that don't.
frumplestlatz 3 hours ago
freedomben 6 hours ago
Yep, drivers are one of if not the biggest blocker in my experience, and that's an area AI can help immensely
segmondy 6 hours ago
acedTrex 2 hours ago
Excellent, it will remain stable
lioeters 3 hours ago
Good.
shevy-java 5 hours ago
Well, they were always slow. But they made a stand against AI slop, which is great. Look at how AI slop infiltrated the ruby core team. You even get slop-spammed down when you try to interact with e. g. Hiroshi Shibata, who suddenly has ... perfect english language skills. A few years ago his command over the english language was rather weak (which is fine by the way, I much prefer broken english from a real human than AI slop spam text as filter acting in between humans).
atmosx 3 hours ago
noosphr 6 hours ago
If you don't break the law you do indeed fall further behind people who do.
Nothing in that post is against using an LLM. It's all about copyright:
>Since every file in OpenBSD has been continually verified to ensure correct Copyright, and we've even deleted code which has incorrect Copyright, the chances of us accepting such new code with such a suspicious Copyright situation is zero.
Once the current bubble pops we're going to see a lot of litigation over copyright enfringement by LLMs. Currently no one wants to rock the boat because everyone hopes to make a trillion dollars from AI, Oracle included, once they see they can't the knives are going to come out and I wouldn't want to be Linux at that point: https://en.wikipedia.org/wiki/Google_LLC_v._Oracle_America
greyw 6 hours ago
smlacy 6 hours ago
Wow, I honestly didn't think HN would succumb to the AI := Slop perspective.
badc0ffee an hour ago
First time I've seen := used for equality and not assignment.
bionsystem 41 minutes ago
lionkor 6 hours ago
I think it's the complete saturation of the platform with members who make it feel like HN is a platform for people to boast about how many tokens they burnt to rewrite something that already worked fine.
It polarizes people to either join the "the LLM is my god" crowd or the "if AI touches the repo, it's all slop" crowd.
The careful balance is rarely discussed, probably because that's the part that still takes work.
kingcauchy 6 hours ago
necovek 3 hours ago
runeb 6 hours ago
ranger_danger 6 hours ago
Although Theo seems to imply AI code is not welcome, this commit says Claude was used: https://github.com/openbsd/src/commit/9c2b8e445a0bdfafdd6148...
ninjin 6 hours ago
hias 6 hours ago
how do you think they made this wine port lol?
simonw 5 hours ago
Looks to me like it was made without AI assistance. https://github.com/NethIafin/wine/tree/openbsd-master
asveikau 4 hours ago
thesuitonym an hour ago
Some people are actually competent and know what they're doing.
NethIafin 3 hours ago
Soon like with Speedrun submissions, we will have to show ourselves livestream coding to avoid any AI usage suspicions
ranger_danger 6 hours ago
Do you have any evidence to support this claim?
baq 6 hours ago
ataraxia937 6 hours ago
I find it amusing and appropriate that the surname of the author of that message is Frohwein. "Happy wine" in German.
hbn 9 minutes ago
It's ironic that it looks like "frown"
spirographer 3 hours ago
I came here looking for your comment!
philipallstar 6 hours ago
Missed opportunity to call it Port.
kingcauchy 6 hours ago
Probably being reserved for the OpenBrandSherryDaquiri rebranding.
NethIafin 2 hours ago
I was (and partially probably still am) hoping that it will go upstream in some shape or form so I kept the original name.
mahboi 4 hours ago
I feel like there was some WINE-related thing called Port.
brynet 6 hours ago
I OK'd this port. I apologize in advance.
Xunie 3 hours ago
2026 is finally the year of the BSD gaming desktop!
StarlaAtNight an hour ago
I wish every post like this had an intro section that said:
“what is {insert obscure tech thing}”
“why do people typically use {insert obscure tech thing}”
GalaxyNova 24 minutes ago
You don't know what OpenBSD or WINE is? I'm afraid that is on you.
BlackRabbit1 6 hours ago
Finally I can run Zonealarm on OBSD
GuinansEyebrows 6 hours ago
Still waiting on 64-bit BonziBuddy...
timcobb 6 hours ago
Kaspersky though
simonw 5 hours ago
OpenBSD apparently still uses CVS. I found this GitHub mirror of their ports repo which has the new wine port: https://github.com/openbsd/ports/tree/master/emulators/wine
That has a static import from 13 hours ago. Anyone know if this wine port has its own repository somewhere else tracking the history of the development effort?
ninjin 5 hours ago
"Still uses CVS", I mean, CVS worked twenty years ago and it still works today for all the platforms OpenBSD supports. If you prefer something else, that is all right, but here is emulators/wine on CVSWeb:
Maken 5 hours ago
In their official CVS they link to this repo: https://github.com/NethIafin/wine/tree/openbsd-master
NethIafin 2 hours ago
Against my better judgement and my personal sanity, I decided to keep issues there, at least for now
iamnothere 5 hours ago
They mirror to GitHub regularly, but development still happens in CVS. They are building “got” as a potential replacement that allows git-driven development while following OpenBSD’s idiosyncratic approach: https://gameoftrees.org/goals.html
My guess is they based this on the similar NetBSD port but I don’t know where the repo is.
Edit: sibling commenter found it
rjsw 5 hours ago
The GitHub mirror of the equivalent NetBSD package is here [1].
[1] https://github.com/NetBSD/pkgsrc/tree/trunk/emulators/wine
rootnod3 4 hours ago
The port itself doesn't mirror the wine code. It is just the recipe on how to build in on OpenBSD + necessary patches.
yass0 2 hours ago
I am sure this has something to do with all the PS5 jailbreak work that is massively happening recently.
Bluescreenbuddy 7 hours ago
Good lord this is awesome
CodeCompost 7 hours ago
That is awesome. I take it I can't run this with nVidia.
ninjin 6 hours ago
Nvidia support for OpenBSD is not really a thing [1]. With AMD and Intel, you have support for modern hardware in the tree [2,3].
[1]: https://man.openbsd.org/nv
XenophileJKO 6 hours ago
The irony is that this seems like the perfect kind of problem to say point an Opus 5.5 instance at.
It is verifiable and has a clear exit criteria. Functional and performance parity.
ninjin 5 hours ago
throwaway27448 7 hours ago
Out of curiosity, how much work/what sorts of openbsd-specific details must be addressed to get such a port working?
coldpie 6 hours ago
You can download the attachment and take a look at the patches. Wine already supports FreeBSD and macOS, so it's not tooooo crazy hard to add another BSD/Unix to the pile. Looks like there's a few Unix APIs that have drifted, so the patches add some #if OpenBSD style stuff to avoid using some symbols that don't exist on OpenBSD. The gs register stuff is by far the most complex bit. IIRC that register is used for thread-local storage on Windows, but for other purposes on other OS's, so handling access from win32 binaries to the gs register is a big problem when porting to a new OS.
On the whole it looks well written to me, especially with how complex & low-level these areas of Wine are. Good work to the author. I'd encourage them to try upstreaming it if they're interested. Some of it looks a little hacky, which upstream will object to, but maybe they could get some help cleaning it up, which will avoid having to maintain a diff and result in an even better port.
Edit: Oh, looks like they already talked with upstream https://marc.info/?l=openbsd-ports&m=179241414029592 It's not a huge diff to maintain, so maybe that is the better route. Great work either way.
NethIafin 2 hours ago
There are some basic OpenBSD-isms like ucontext, stack mapping, mmap, fix trap context so rest of the %gs patching logic even knows where to work.
Rest is basically ~~two~~ three main issues 1. %gs/gsbase - we trap on %gs instructions because %gs=0 gsbase=0 so all of them illegally point at page zero. So we take the instruction, decode, turn it into %gs-less instruction, and stow it somewhere else. To do conversion we need a scratch register (now two, thanks MINGW32-GCC, you c*nt), we replace whatever gsbase should've been with our TEB pointer, and gogogo (with restore of the scratch register state {or two}). Old instruction (if wide enough) becomes jmp rel32 (I picked it because it is 5 bytes, and short jump branches are too... short). If it isn't, we are just constantly trap on that so we just create a hash between trap location and stub location. Those cases are thankfully rare.
Just this one patch gives us Notepad, Notepad++, Factorio, and many many other games
2. SIGUSR1. Basically Windows lets threads chat thru their thread API, and Electron apps (I really wanted Eve Online to work) and Chromium apps constantly chat and interrogate each other with that thread API. Wine decided to emulate some of the APIs with unix signals. Now the main issue here is that OpenBSD, does not allow one process to signal a thread in another process. So we catch it with the currently active thread, and reemit it now inside of the process as SIGUSR2. Read on SuspendThread, GetThreadContext, ReadProcessMemory, and why Mojo/Crashpad works how they work, very fun! Makes you really enjoy the security OpenBSD gives you. Another dev is making this code better and handle other SIGnals.
3. ReadProcessMemory / WriteProcessMemory (NtReadVirtualMemory / NtWriteVirtualMemory) - this is also for Electron/Chromium but mostly Steam. We only needed it majorly when we started pushing towards steam working. Steamwebhelper, steam overlay, and steam watching you play and tracking your game time, are completely against OpenBSD's security model. Wine processes are not descendants of wineserver, so wineserver cannot ptrace them unless you enable kern.global_ptrace=1. We were trying to keep kernel as stock as possible so...
2 and 3 are very much together and if you ever seen on windows how chrome looks in the Task Manager and how many chrome processes there are, well now you know my pain, haha
kogasa240p 2 hours ago
Impressive! Wonderful to see that the BSDs are getting love these days.
ericfrederich 7 hours ago
My first thought was this must have something to do with the development momentum around the PS5 but that apparently runs FreeBSD not OpenBSD.
imagetic 6 hours ago
Yes. More of this.
shevy-java 5 hours ago
Now the BSDs are not so popular compared to Linux, but I think this is great news as more eyes help here. Let's have EVERYTHING from windows portable towards linux. (I struggled with the 32-bit versus 64-bit stuff; this should also be a prime goal for wine to make this a trivial super-easy to solve thing for linux in general. Back then when I ran into this issue, it was not trivial to solve.)
raverbashing 6 hours ago
I wonder what's the state of 3D/OpenGL support on OpenBSD or if the games run into too many problems here
NethIafin 2 hours ago
> And one of the great things of having a Wine port is that It just works.|
Todd Howard probably
daneel_w an hour ago
There's been hardware-accelerated OpenGL in OpenBSD for ages.
j45 6 hours ago
I remember reading once how far away something like this way to work - for all the time that BSD has kept servers and networks safer than other options, it's nice to see things like WINE making it there as well.
Its hard to not think of the possibility that BSD might offer new or different advantages to keeping legacy windows applications safe until there is a willingness to adopt or develop alternatives.
saurilabs 6 hours ago
This is awessome!
ndbe 7 hours ago
Insane work!
There's even the remaster of The Witcher running! If I had money I would simply gift to those guys.
ryanschneider an hour ago
Semi-related, but I was just thinking today I wonder what sort of performance improvements, if any, one could see by having one of the frontier models build a operating system from scratch that targets the subset of imports WINE uses as the standard library? Basically, build whatever syscalls (or shims) WINE and the open source vulkan drivers need and nothing more.
Probably outside the scope of what an individual could pull off on thier own in a reasonable time, but I could totally see for example Valve considering that approach for a later iteration of SteamOS.