Launch HN: Kino AI (YC S23) – AI media manager and video editor (undefined)

89 points by lukeigel 18 hours ago

Hi HN! I'm Luke from Kino (https://kino.ai). Kino lets you make great videos with your agents and your teammates. Storage of footage and assets, a rich video editor, and review links for teammates are all bundled into one. Your colleagues and Codex / Claude Code can work on the same timeline with review notes and footage all in one place. See a basic overview at https://kino.ai/walkthrough-video and our launch video (made entirely with Kino!) at https://kino.ai/launch-video

Opus 5.5 can edit videos and make great motion graphics now. But with a raw agent harness, you need to describe tiny edits either in words or in quick one-off UIs, you can’t refer to footage shared across your devices, and feedback from teammates comes as screenshots on Slack.

Kino is code-first. All editing, all motion graphics, all dragging of timeline items around, all teammate comments, and all 3D scenes are expressed as code, built on Remotion. This was hard to get right, as we found ourselves building a what-you-see-is-what-you-get editor for React, which we then turned into a video editor. For our launch video I told Claude-with-Kino to find a macOS Leopard install disk and reskin our whole video to match.

Kino is also fully collaborative and real-time, so you can see your teammates' cursors and exactly which part of the timeline they’re currently watching. For our launch video I had 5+ agents editing the timeline concurrently while my friend Donald had his swarm working a few minutes further down. Donald had one agent rotoscoping to make our visual effects work, I had an LLM color grading all media via our LUT support, and we both made tiny tweaks to the timeline along the way.

To make this code-first editor work with video footage, everything gets transcribed, embedded, described, and face-detected. You can scrub your footage locally after you drag it in, but we upload a low-res proxy so your teammates and cloud inference can see it. This local scrubbing plus custom pro media decoders means you can drag a 250GB ProRes clip from your new iPhone right into your Kino timeline. We built custom decoders for professional codecs such as ProRes, BRAW, R3D, and more (see my extremely successful nine point HN post https://news.ycombinator.com/item?id=50198052). None of the performance we’re getting would have been possible before WebCodecs and libraries like Mediabunny.

I grew up making YouTube videos, and during my undergrad at MIT I co-directed a 3.5 hour archival footage documentary on the history of my school and technological development in America (https://regressions.net). Much of the work was logging footage, managing hard drives, manually syncing Premiere project state, and planning our movie in a spreadsheet.

Our first launch in 2023 proclaimed that Kino was "Silicon Valley meets Hollywood." It was more like Palantir for Hollywood; we ran bespoke on-prem Kino deployments with our team of forward deployed engineers on shows like Survivor and A24's Beef. It was a rush, but it felt like the slowest way to improve video editing for the whole world. Bound by the Avid Media Composer and strict studio security rules, we couldn't touch frontier models, and we couldn't make editors >10x faster. So in 2025, we rebuilt Kino as a true editor, and we took a bet on coding-as-editing.

Everything in Kino has a URL: projects, clips, footage, comments and replies, even a single frame and the line of code that draws it. Projects and media living in one place and everything being addressable means that your agents and team have a single, editable source of truth for video production. At a lower level, I now paste Kino links into my agent constantly, whether it’s making sure Codex knows exactly which timeline item (among thousands) I am referring to or which teammate’s comment needs fixing.

We have teams managing their whole company’s media in Kino, spinning up agents to make new videos every day, then using review links to flag issues. One founder ships ads like this: each day he uses Kino's YouTube support to find b-roll he is allowed to use, he edits something, his co-founder leaves notes such as “we need to use this clip instead” and his agent can then apply them. Full-time filmmakers are also using Kino. They tend to resemble “toxenmaxxer” software developers, where 15+ agents iterate on a single project, each trusting Kino as the source of truth for timeline state, graphics, media, everything.

The full editor is free, including unlimited imports and exports, real-time collaboration and MCP access for your own agent. Pro is $25 per editor per month and adds unlimited MCP tool calls, share links, more storage, YouTube search, and the ability to edit alongside your team. You can download it at https://kino.ai. We have not yet released Kino for the pure web browser, just Electron for now.

If you make videos personally, if you have ProRes media and you want to try to break Kino, if you have legacy video editor projects to bring in, or if you want to make more content for your company, we'd love to hear how Kino works for you.

vladgur 17 hours ago

This is awesome.

I always wanted to do 2 things and never found enough time

* ballroom dance competition videos to share on insta for peers and judges

my kid is doing ballroom dancing and as a dance parent i record every competition, but i always struggle to find time to edit it well to share it.

I end up with a lot of high quality videos from my sony a6700 or iphone 17 and do some editing with resolve but it takes FOREVER and so i do it rarely

* Travel videos to share with friends and colleagues

I love travelling and this summer i have hiked through Albanian Alps and Dolomites and wanted to stitch those into a cool video to showcase to my friends and coworkers, but i just dont have enough time.

I have a lot of high res videos on my Iphone 17, Insta360 x5 and DJI Avata 2 that i have no time to edit.

My dream would to unleash my agents on these huuuge files and to help me organize them by time, and place and then to use agents to pick out the best scenes per place and help me stitch great showcasing videos

Does anyone have a good workflow for these? Would Kino be a great tool or is this best done locally with Claude/Codex?

lukeigel 17 hours ago

Amazing! That's very similar to what I do in Kino whenever i shoot in Log. We support very dense MP4 files, ProRes, many different cameras that were filming at the same time, etc.

When you sign in there is a workflow button to click on where you just plug in your iPhone, your SD cards, and it will index everything + lay out a quick stringout that makes sense. It helps to also give links to instagram videos whose style you like. Tons of friends are now using us to edit home movies they never would have otherwise, as the footage was just sitting there earlier

Teyott 5 hours ago

Hey Luke! When I ask Kino to change the video format for YT Shorts or Instagram, Is it only the Aspect ratio change or will it also have Face or Object tracking?

krmmalik 16 hours ago

Splendid effort and I'm so glad actual industry experts built something like this than someone like me who is just a vibe-coder. Industry experience counts for so much in such cases. One thing I didn't see and I really hope you'll incorporate it is templates. I did a lot of podcasts two years ago with various guests and every podcast was intended to follow the same format, same title design, intro music, trailer clips etc as well as cut clips for social media. If all these preferences can be fed into a template then, the agent can make realtime decisions on each video and work long horizon and output a full production with just a few commands each time. That, for me, would be the holy grail if backed up by an agent guided template builder. Something to think about.

lukeigel 14 hours ago

Thank you! We have templates at https://kino.ai/templates, which we're adding onto every week. You can also ask the agent to take what went well during a project and turn it into a template for next time.

moinism 18 hours ago

Truly amazing work Luke and team! Been following Kino for a while now and just looked at your website (a lot better than prev!) the other day.

I'm also working on an agentic video product (chatoctopus.com), and I can tell how hard it is compared to what influencer of X (Opus made it in an hour, etc) make it seem like. They don't tell how many times they corrected it, how long it took, and how much it cost.

You are one of the four YC companies I know of (Cardboard, Palmier, and Motion/Mosaic being other three) working on that, so I keep visiting occasionally to see if I can get "inspired" by something new.

lukeigel 18 hours ago

Thanks for the kind words! A new user who has also trudged through these many new "agentic editors" said that the following things set Kino apart in his mind (copying this over from his message):

- True multiplayer Google Docs like editing, which legacy NLEs haven’t done particularly well

- Integrated review and feedback

- Support for local media, which a lot of cloud editors lack

To support the above we needed to build beyond just a single player editor that agents love. All the infrastructure for collaboration, storage, and complex projects had to come too.

mikeraposa 17 hours ago

The local scrub plus cloud render split is the part I would poke at first. I build a desktop video editor on my own, and the bug class that has cost me the most time by far is the preview and the export disagreeing. Two decode paths, two color assumptions, and a frame that looked right on the timeline comes out shifted in the file.

Mine broke on something small. A Display P3 tagged still looked right on the timeline and came out different in the file, because the preview path and the export path handled the color tag differently. Nobody notices until they open the finished export. How are you keeping the proxy scrub and the final render honest with each other?

lukeigel 17 hours ago

vjay15 2 hours ago

Just curious how is it different from cardboard (https://www.cardboard.ai/)?

handfuloflight 17 hours ago

Any chance for a feature that corrects eye contact when reading from a teleprompter? ie. https://www.descript.com/eye-contact https://docs.nvidia.com/nim/maxine/eye-contact/latest/overvi...

lukeigel 17 hours ago

A user just tried this recently! Right now I'd just feed a huggingface model url and Kino will try it out on your footage in a way that can be undone / modified.

We are supporting more and more models natively (voice healing, scene edit detection, rotoscoping) given how annoying it can be to manually download local models or set up your own cloud inference. There isn't a great open source Mac option for this one so we're prioritizing!

lukeigel 9 hours ago

This is now shipped! Right click a timeline item to see it as an option

Teyott 6 hours ago

As someone who gets completely overwhelmed organizing raw footage and wrestling with media bins in DaVinci Resolve, this looks like a relief!

letting agents manage timeline structures and clip workflows while keeping editing code-first is going to save solo creators so many hours. I use agents too, and I edit videos, combining both of these workflows is great! I'll check that out! congrats to you and the team on the launch, Luke!

ftchd 18 hours ago

Why did you choose Remotion vs other solutions (there's like 3-4 other now, including one from HeyGen)?

lukeigel 18 hours ago

When we started it was just Remotion, but yes tons of other options have exploded onto the scene. Long-term we want to be as zen as possible, where Opus 5.5 and its successors make graphics and edit videos in whatever form hobbles them the least. So far, Remotion has allowed us to achieve WYSIWYG editing while also handling very complex timelines with heavy duty media formats

moinism 18 hours ago

OP can add their answer but I'm also in the same boat (building chatoctopus.com) and would say Remotion is well-established as a video framework and also has a lot better support for infra/rendering. Rendering takes a lot of time and Remotion's Lambda fanout is amazing for speed up.

Others feel vibe-coded (looking at you hyperframes), and LLMs have to learn their syntax from scratch. X influencer forget to tell you how slow your output would be.

schopra909 17 hours ago

Used Kino yesterday head to head with claude-code directly to make a simple video. Kino was way easier to nudge and control. Props to you guys for building something that "just works". You rarely see that when you try anything in software.

lukeigel 17 hours ago

Thank you so much! Please let us know if you run into any friction or places where Kino still gets stumped

leofree 16 hours ago

Great potential, wishing you the best. How fast are the exports? Opus 5.5 was taking around the same time as actual video time to export in my tests. Did you find a way to solve this on a real time timeline like this?

lukeigel 16 hours ago

Thanks! Exports render locally, and Kino often beats real-time on lighter timelines. We hit about real-time as well for timelines with heavy footage. Beat it via parallelization and better use of your hardware is important to us but not the current priority.

leofree 15 hours ago

Fair enough thanks!

gilfoyle_7 8 hours ago

Hey , i have a question. does this also do one shotted full motion graphics with crazy sound design? and what's the difference between using this and just claude + remotion with a skill file?

aliasxneo 17 hours ago

So am I understanding that Kino is most effective when you already have assets, not necessarily for starting from scratch? Because I mostly use Claude nowadays to put little explainer videos together either for myself or my teammates. Doesn't seem Kino is the right match for that, unless I'm missing something.

lukeigel 17 hours ago

Kino works from scratch as well, it's just that supplying your company url or past work lets you get a win quite quickly. I'd still recommend Kino for your use case since we offer a UI to quickly nudge your agent and give feedback and a single place for all these videos to live

gilfoyle_7 8 hours ago

What kind of explainer videos do u guys make?

rd 16 hours ago

Let's go Luke! Been a fan since the Blue Haus summer! Super pumped

lukeigel 9 hours ago

Oh man now to figure out who "rd" is...

nekooooo 17 hours ago

AI videos are decidedly not Kino.

ketamine 16 hours ago

Legit question - have you used this with adult content? It would be interesting to be able to create compilations and also cut longer content down into clips for small / individual studios or cam models.

anthk 13 hours ago

So, like Artcraft.

lukeigel 13 hours ago

Not quite - Artcraft is a bunch of single player binaries that reimplement Premiere and other Adobe apps. Kino is multiplayer, all projects are based on real code, and it covers both storage and review in addition to editing

anthk 8 hours ago

Both, actually. First Artcraft was an AI media producing tool, now you have both Artcraft the suite controlled over MCP and the mentioned tool probably interleaved.

https://github.com/storytold/artcraft

Design->produce and for advanced edition either by an AI or an user, the tools.

irura 18 hours ago

Good stuff!