Images 2.6 (openai.com)
318 points by davidbarker 12 hours ago
DanHulton 11 hours ago
That stained glass whale thing makes me especially grumpy. When it scrolled onto the page, my first thought was "whoah, what a neat idea" and then it was _immediately_ followed by "what a terribly execution."
Like, I'm not even an artist, so I'm sure there's a million things I'm missing, but it's just so upsetting to look at. There's weird random reflections on things that shouldn't have reflections, the coloured light absolutely doesn't actually track through the stained glass onto any surface that makes any sense, light is coming from every which way, it's just... gross to look at for anything more than a quarter of a second.
And this is what they're using to hype people up for it. /shrug
ChrisRR 10 minutes ago
I don't personally see the issue. It's a highly stylised image so there's not any reflections or anything that immediately jump out to me as obviously wrong
roenxi 3 hours ago
Yeah. I think that the pelican SVG benchmark is actually a much better reflection of the state of AI art than the visual quality of the images.
Based on current trends I would not be at all surprised if LLMs working with tools, SVGs and looking at their own work get there before diffusion models. I've stopped keeping up with the image models so maybe I'm underestimating the progress but I dropped out because they were so frustratingly bad at composition and integrating details together.
That whale image makes me think that the situation hasn't improved as much as I'd expected. It is a really cool idea and a pretty picture, but the whale looks a lot like it is flying over the top of some sort of huge glass dome on the ground.
minimaxir 12 hours ago
Using the grid trick for animations to generate the individual frames has been around for awhile and not specific to ChatGPT: I'm surprised it took this long for one of the official providers to make it explicit. However, adherence between frames is generally tricky, and even in the examples there is a lot of noise between frames although that could be due to compression.
SVG support is interesting but I suspect shenanigans are afoot since that's not how image generation models work, and it would likely strip any SynthID watermarks. It's possible OpenAI has pipelined a raster-to-vector tool that does the conversion automatically. (I developed a similar pipeline and it works extremely well; I'll open source it at some point)
EDIT: Per documentation, there is an explicit `output_format: "svg"`, and I am indeed correct there is raster-to-vector in play:
> The API creates a reference image and uses it to produce the SVG. The quality setting controls that reference image. Decode data[0].b64_json as base64 and save the resulting UTF-8 XML bytes with a .svg extension.
OpenAI claims 50% faster generation with Images 2.6 but curiously price is the same as Image 2.5.
vunderba 9 hours ago
From what I can tell after some preliminary testing, you have to pass an additional large language model to the OpenAI API when generating SVGs.
I couldn't find this requirement in the documentation, but if you don't pass one in, you get this error:
400 {"message": "SVG generation requires 'svg.model'.",
"param": "svg.model", "code": "missing_required_parameter"}
I tried it with Sunburst with both gpt-5.5 and gpt-5.6-sol, and the results were nothing spectacular. It’s something you could already do in the ChatGPT interface by asking it to convert an existing image to an equivalent SVG.Recraft is probably the only group I know of that had a native text-to-SVG generator pretty early on, but since it’s a closed model, I’m not familiar with what they were doing under the hood technically.
bizer 9 hours ago
Image 2.6 costs more tokens for generating low and medium quality images, so it ends up being a bit more expensive. Could refer to https://developers.openai.com/api/docs/guides/image-generati...
padolsey 9 hours ago
Yeh using sprites to make frames consistent (kinda tilting latent space towards a character consistency, zero-shot ~LoRA hack?) is old-school. I did this 3 years ago. https://j11y.io/dance/
preommr 8 hours ago
Feels like ai image generation has plateaud.
Coding related have had massive step-up improvements over time.
The same cannot be said for image generation. If anything, I swear it's gone backwards.
It peaked with very early midjourney (like 2022), maybe follow ups with stable diffusion, and then with some of the nano banana models for actual editing. But overall, very lackluster in comparison to other areas.
jere 14 minutes ago
Progress peaked in 2022?
Otherwise you’re implying the quality plateaued 4 years ago which is ludicrous.
vunderba 8 hours ago
There have been a lot of strides in open-weight models, well beyond SDXL. Flux, back in August of 2024 was a game changer, finally allowing us to move past SDXL’s nuclear pile of comma-delimited keywords for prompting and allowing more natural language.
And this summer we got Ideogram V4 and Krea2, both of which are highly capable. You can see how the open/closed models have advanced since SDXL in the Progress tab.
https://genai-showdown.specr.net
MJ is pretty out-of-date by this point though it can still be fun from an image space exploration perspective. It scored a rather pitiful 2 out of 15 on my bench back in the summer of 2025.
abroszka33 an hour ago
> Feels like ai image generation has plateaud. > Coding related have had massive step-up improvements over time. > The same cannot be said for image generation. If anything, I swear it's gone backwards.
I would argue both are exactly the same. The images are getting nicer, the AI can alter pictures better. It's the same as coding.
The difference is our perception. Looking at image takes 2s, and we can spot what we don't like. Looking at a code change takes hours to understand. It's very difficult to tell how much code generation is improving because almost nobody is reading it.
Image and code generation don't correlate exactly, but I would be surprised to see a big jump of capabilities in either without the other quickly following.
ChrisRR 9 minutes ago
"It takes 90% of the time to do 90% of the work. The other 10% takes the other 90% of the time"
JohnQPulp 8 hours ago
You could argue that progress has been relatively flat since Nano Banana Pro, but that's still less than a full year old (just barely), and that was the first model that could really fully maintain visual consistency across complex edits. The GPT ones are a little stylistically disappointing in ways, but they've still been making steady progress too. I don't think we can claim a peak just yet, even if it's been slower.
mgw 5 hours ago
Your feeling is generally right. There have been no seminal moments in image generation anymore in the last couple of months. Most attention from the big labs has gone to video since that‘s where the money is. We have a page to track the history of it all here https://lumenfall.ai/arena/history
(Right now missing some models which I‘ll add today.)
tiffanyh 8 hours ago
There’s less money to be made with images, than code gen.
Investment in new models follows the money.
Jonovono 6 hours ago
Seedream 4 continues to be the best model by far at character consistency. I havnt done my tests on this model yet, however.
Jtarii 11 minutes ago
Turns out you can't brute force art, to the surprise of no one except tech bros.
lifeisloving 7 hours ago
Coding flattened out like 9 months ago. In reality, people are getting dumber and lazier from over using them, so they feel like they're improving when they aren't really, outside some areas like RE.
In reality RE has only gotten better because they RLd it into the models because they NEED data, so now every kid is decomping proprietary softwate and sending them back great training data.
ChrisRR 9 minutes ago
> Coding flattened out like 9 months ago
Opus 5.5 begs to differ
lifeisloving 2 minutes ago
mixtureoftakes 7 hours ago
>Coding flattened out like 9 months ago.
It absolutely has not. You do have a nice point with data though, somehow haven't thought about that
laserlinus 4 hours ago
I miss the outpainting feature they used to have (3 years ago?) in the dall-e days. It feels like tooling overall for image generation has been standing still or almost regressed the past few years, while the quality has improved
sroussey 12 hours ago
https://chatgpt.com/share/6aebc6f8-d660-83e8-9cb3-49bdf8caa7...
I guess I should have been careful about “half”?
These models have a hard time imagining men with naturally blond hair getting grey.
minimaxir 12 hours ago
I would caution against using the webapp to test the quality of this new model because OpenAI does not indicate which image model and effort is being used to generate the image, to my continued frustration.
That said, I gave it one of my more difficult image prompts and the model now surprisingly passes (without plagiaristic cheating): https://chatgpt.com/share/6aebcbcd-6b8c-83e8-b52b-dbedf20ce4...
vunderba 8 hours ago
I think it's more impressive that it managed so much coherence in a single image than anything else. Very few problems with each of the pokemon anatomically speaking. Mew's kind of a mess but the rest are pretty accurate.
That being said, the ukiyo-e artwork looks more like a standard colored pencil illustration, and it sort of tried to cheat by adding some vaguely Japanese natural scenery.
See this Kickstarter all the way back in 2013 for a great example of what Pokémon might actually look like as ukiyo-e woodblock prints.
https://www.kickstarter.com/projects/1499165518/ukiyo-e-hero...
https://ricedigital.co.uk/this-japanese-ukiyo-e-pokemon-art-...
mitchdoogle 7 hours ago
xp84 11 hours ago
Wow. Are those the correct Pokemon and everything? Quite cool.
minimaxir 11 hours ago
Computer0 11 hours ago
On the back end a language model is effectively writing a long detailed prompt describing this image exactly right? The image model can't know this.
minimaxir 11 hours ago
weird-eye-issue 10 hours ago
numpad0 5 hours ago
I think that particular one would be a prompting problem. Instagrammers and anime artists do left-right two-tone dyes all the time, so left-right two-tone rather than meshed gray blonde would be a reasonable interpretation of "half blond and grey hair" based on representations on Internet collected data.
nananana9 4 hours ago
I think the super-AGI should be able to figure this one out. This is the kind of things I would expect to have to think about when prompting a local 4B model, not the latest Sol or whatever is driving the image model here.
numpad0 an hour ago
crystaln 5 hours ago
It precisely matches your prompt, more accurately I think than your expectation which it meets if described accurately:
https://chatgpt.com/share/6aec2ba7-6edc-83ea-9a48-b41b53874a...
apetresc 11 hours ago
That prompt seems almost deliberately obtuse. The natural phrasing would be “greying blonde hair”. If you described someone as having half-X, half-Y hair, I’d expect to see something like that image, too.
E-Reverance 11 hours ago
Still looks like an eyesore, I genuinely want to know if the engineers who work on the product don't notice it
Hoasi 4 minutes ago
Steve's quote about Microsoft
> They absolutely have not taste. And I don't mean that in a small way. I mean that in a big way.
applies here.
nashadelic 6 hours ago
whats incredible is when in their video they're talking about complexity, the cat's images have extra limbs in low and medium complexity. They could've easily generated more versions to get the clean versions. But it just doesn't seem like they care. Maybe this is what someone who is so used to using AI to move fast becomes: someone who drops the quality bar to 80%?
slipusaururgf 6 hours ago
They mentioned multiple times in previous blog posts that they do not cherry pick examples.
Would you appreciate more if their model generated cats with 5 legs in 99% of cases, and they cherry picked that 1 in 100 image where it has 4 legs? Do you think doing that would make them more caring and professional?
Revanche1367 4 hours ago
Fannon 6 hours ago
That's an interesting observation, and that's also my feeling: Everything is now expected to move so fast, dropping quality bar to 80% or below is not uncommon.
Not like this is the fault of the AI progress, we could use AI to go beyond the quality what we used to deliver, too. It's just the pace expectations that are now "in the room" ?
miki123211 3 hours ago
SapporoChris 5 hours ago
It could be that they've been using AI so long that they're unaware of the problem.
cousin_it 11 hours ago
Yeah, I've been mystified for years why they can't just train the "AI look" out of images. Is it, like, something undetectable by machine? But then how come we can often detect it so easily?
Conscat 10 hours ago
I think this is fundamental. People will probably dislike whatever it is that AI images look like, because whatever they look like is going to be associated with cheap. They could have a totally different aesthetic and I think most people's conception of cheap would adapt to whatever that is.
Uehreka 8 hours ago
Some of it has to do with Classifier Free Guidance (CFG), a math thing that makes it more likely for a diffusion model to follow what you ask for in the prompt. However, turning up CFG inevitably causes high contrast and certain other artifacts.
With that being said, my understanding of that issue is a few years old, people have always said CFG is a havk until models get better at following prompts on their own. So thee “look” that tools like Nano Banana ends up with could be something else. It may or may not be a necessary artifact of some part of the process.
ViscountPenguin 7 hours ago
cubefox 6 hours ago
minimaxir 10 hours ago
It's the opposite: the average person likes the AI look of images (the more "aesthetic" look) and RLHF keep converging toward that.
It is entirely possible to prompt engineer away from that style, but that requires effort and knowledge that said average person does not have, so it's stuck in a feedback loop.
toddmorey 9 hours ago
ion_trapper 10 hours ago
casey2 10 hours ago
0x4e 10 hours ago
vlyan 9 hours ago
for the same reason they can't train llmisms out of text.
colechristensen 7 hours ago
You are actually a very skilled pattern recognizing machine. There's likely always going to be some bias and purple are going to be able to detect it and the human style will move away from it.
dawnerd 8 hours ago
I doubt it, same with people that use ChatGPT for everything and don’t see the slip anymore and are confused when you point it out. LLM blindness is a real thing.
vunderba 8 hours ago
This. You shoulda seen OpenAI’s own cookbook for GPT-Image-2 - literally their own prompting guide - and the dog comic was a complete mess.
Generative AI (coding, images, etc.) has only accelerated the atrophy of basic observational skills.
quantummagic 9 hours ago
That stained glass sky-whale, at the bottom of the page, is pretty nice.
phoghed 7 hours ago
quantummagic 6 hours ago
salomonk_mur 5 hours ago
I created some great designs and illustrations with imagen 2.5. I'm sure 2.6 will be even better.
samuria 10 hours ago
It does look terrible. But keep in mind these decisions aren't made to please you or me on HN. The numbers clearly show the average user does not care about the AI look because they can't really tell the difference between human-gen and AI-gen. Whatever saves them money is what they will go with.
vintermann 5 hours ago
The average user is very unlikely, if preferences are high dimensional, and they are.
singpolyma3 10 hours ago
It's not like it's saving people money. Instead it's letting them create things they never could have before
samuria 34 minutes ago
customguy 7 hours ago
> The numbers clearly show the average user does not care about the AI look because they can't really tell the difference between human-gen and AI-gen.
Do you have a link to the numbers that clearly show this?
samuria 36 minutes ago
rafram 7 hours ago
komali2 7 hours ago
I'm deeply interested in this subject. In conversation, most people I talk to say they hate the look of AI generated "art," or find it uncanny or uncomfortable. However, whenever I'm on the bus or train, if I peek over the shoulder of someone, it's 50% chance they're endlessly scrolling AI generated short form video, either as unrelated clips or Chinese dramas (this being in Taiwan).
I suspect people are somewhat hypnotized by the content, in the same way a toddler is hypnotized by Cocomelon. Something about it is enthralling and keeps the attention. I wonder if it's related to the phone game icon / YouTube thumbnail phenomenon of "person's face making an extreme expression with the mouth open." AI generated videos for example still tend to have very exaggerated facial expressions and the mouth is always unusually wide when talking. I also wonder if something about the uncanny smoothness of movement (I assume caused by any form of transition defaulting to "linear") has a hypnotic effect.
I'm not sure how to look into this further. Elsagate is an interesting past example, and what I've learned so far I threw in a blog post a couple months back https://blog.calebjay.com/posts/psychic-attack/
Right now I'm looking into "Lula's army" and the AI generated content they used. I feel like there's something significant and perhaps even dangerous that could be developed bere.
slipusaururgf 5 hours ago
Lula's army seems obviously inspired from K-pop armies
schneehertz 11 hours ago
The model used by codex-cli is still gpt-image-2. https://github.com/openai/codex/blob/f3074e35c079bd8a5e89b03...
bsboxe 11 hours ago
The input and output pricing per token remains the same between 2.5 and 2.6, although using their image pricing calculator shows a quadrupling of token usage at low and medium quality settings for 2.6. For e.g. at 1024x1024:
2.5 low, 196 tokens, $0.006
2.6 low, 823 tokens, $0.025
2.5 med, 439 tokens, $0.013
2.6 med, 1449 tokens, $0.043
Interestingly, higher quality settings show no change in token usage between the models.
pablonaj 2 hours ago
Same results here, seems like a hidden price increase, hopefully they will still keep 2.5 running for some time.
bnmathm 11 hours ago
Similar results for my workflow. And the Round art comes out significantly less round without prompt changes (more input tokens)
Setting (1024x1024) Tokens Cost/image Time
2.5 medium 439 $0.014 12.0 s
2.6 low 824 $0.025 6.7 s
2.6 medium 1,449 $0.044 7.9 s
2.6 high 1,758 $0.053 8.9 spiazz 8 hours ago
same in my testing; super deceptive marketing here. it’s 3-4x the true cost of 2.5.
Output image tokens per image (2.5 Flare → 2.6 Flare / Sunburst)
low, 1024x1024: 196 → 824 (4.2x) medium, 1024x1024: 439 → 1,449 (3.3x) low, 1024x1536: 158 → 664 (4.2x) medium, 1024x1536: 343 → 1,132 (3.3x)
Same $30/1M output tokens on all three, so per image: low: $0.006 → $0.025 medium: $0.013 → $0.043
mrheosuper 4 hours ago
from 800 to 1500 is barely 2.
from 200 to 450 is just a little over 2.
Nothing near "quadrupling"
vunderba 11 hours ago
Decided to try out one of the new features in GPT Image 2.6: the ability to natively generate animated GIF files.
I didn't have high expectations, and I still think you can probably get better results by doing a First-Last-Frame using something like Minimax H3 but I was still rather surprised that it could do it at all.
Here are some of the results. The last one shows its ability to take an existing image and convert it into an animated GIF. It's a picture of my husky inside a snow globe.
minimaxir 11 hours ago
The splotchiness on that simple chess animation makes this GIF feature a nonstarter.
vunderba 10 hours ago
That's a bit hyperbolic. The windmill one is honestly not terrible (slight flicker on the door).
Honestly, you have to think about the use case. GIFs are going to be little throwaway things that you're pasting into Discord or meme-ing.
Nobody's reaching for a GIF if they're looking for professional results.
It's a shame that the SVG output seems to be limited to static vector graphics only though - or rather I couldn't get it to produce anything with the <animate> attribute.
brian-armstrong 10 hours ago
MrNeon 4 hours ago
gpugreg 2 hours ago
Yeah, what's up with those splotches? Are those watermarks? I am sure they weren't there a few months ago.
MattDamonSpace 11 hours ago
Yeahhhh but that’s like saying Dall-E isn’t good enough
Ain’t wrong buuuuut…
lcnmrn 2 hours ago
I wish it was properly adjusted to design work. I can get some work done with Gemini over multiple prompts, center this, adjust this, keep stylized properties of this, etc.
p0larboy 6 hours ago
Just wasted 4hrs on the model by trying to do consistent sprite sheet art.
Nothing to see here.
Sha1rholder 7 hours ago
Ask HN: Does anyone know whether a Codex subscription can generate images specifying gpt-image-2.6-sunburst without relying on an api_key?
yje07039 2 hours ago
How well does this handle SVG generation? Does it perform better than existing LLMs when asked to create SVGs?
witnessme 4 hours ago
I love images 2, my only issue is the iterative changes. I want to change a tiny thing and it changes too or not exactly what I want, end up being a long conversation to get what I desire. I see this new model promises more control in editing, has anybody tried and experienced a decent improvement?
nayuki 9 hours ago
Off-topic, but the looping GIFs of stock prices going up / going down remind me of the currently airing anime https://en.wikipedia.org/wiki/FX_Fighter_Kurumi-chan .
neom 11 hours ago
Did a considerably worse job than Image Gen 2.0 on my standard test prompt.
"A macro close-up photograph of an old watchmaker's hands carefully replacing a tiny gear inside a vintage pocket watch. The watch mechanism is partially submerged in a shallow dish of clear water, causing visible refraction and light caustics across the brass gears. A single drop of water is falling from a pair of steel tweezers, captured mid-splash on the water's surface. Reflect the watchmaker's face, slightly distorted, in the curved glass of the watch face. Sharp focus throughout, natural window lighting from the left, shot on 100mm macro lens."
cgbur 11 hours ago
Whatever site you are hosting images seems to trap my mobile browser and require 3-4 back buttons to get out of.
neom 11 hours ago
Hmm, it's jumpshare one of those drag and drop file share companies (that I pay for). Thanks for the heads up I'll open a support ticket.
fernly 11 hours ago
tweezers not holding the gear, and THOSE FINGERS, yick. What else?
jjcm 11 hours ago
2.5 is better than 2.6
I've been playing with it for the last hour or so. I immediately updated my platform to use both since 2.5 is my primary model (i run a prompt->design site).
After playing with it for an hour, I'm rolling back 2.6-flare to 2.5-flare. I've found 2.6-flare specifically to either be too simplistic in its approaches, or create outputs that are inherently broken in other cases.
Comparison examples: https://diffui.ai/app/canvas/178db5d5-ff87-4b43-aa98-2897773...
2.6-sunburst seems solid however.
Update: seems to be confirmed on arena.ai - 2.5 scores higher than 2.6 https://arena.ai/leaderboard/image/text-to-image
jjcm 10 hours ago
Update: based on info from design arena, it looks like gpt-image-2.6 was post-trained to output less text: https://x.com/DesignArena/status/2118124381155303918
This may be why text elements in particular appear more "zoomed in", and why it's providing less detail for UI design.
ChickeNES 10 hours ago
Oh thank god, the awful inspirational text shoved needlessly into everything has been excised.
Computer0 11 hours ago
I preferred 2.6 in all examples supplied!
jjcm 11 hours ago
I firmly disagree. There's subjective comparison, and there's objective comparison.
In two of the examples the images from 2.6 are inherently broken, ie: https://image.non.io/161d8f02-fc2a-40e0-91b2-9d27ceb8fef1.we...
Objectively there are tests here where 2.5 are better. Subjectively prefering the layout of 2.6 is fine, but there are blocking flaws.
thisismyopinion 2 hours ago
Based on stolen artwork. F*ck this.
rarisma 12 hours ago
FOUR BILLION IMAGES PER WEEK???
viraptor 11 hours ago
I wonder if there's some weird accounting going on, or if this is real. It would mean around 24M images an hour and that's in the area of "more images than anyone will see". It means there's lots of wasted automated effort in this process somewhere, even if we assume some creators will request 8x variants of their ideas.
post-it 11 hours ago
I don't use AI image generation anymore, but when I was fiddling with it I would generate dozens of images per idea, limited only by my patience. "The same thing but a little different" is the easiest feedback you can give anything.
80fj0348i 10 hours ago
fractorial 11 hours ago
How depressing.
momojo 11 hours ago
What's the state of the art for image gen? I'm far removed and pretty happy with the free Gemini tier but its notable to me that I rarely see boasting about being "the best image generator yet" and I wonder if that's because they're all just good enough?
scottyah 11 hours ago
It has to be Google, since OpenAI always compares to other companies when it feels its winning at some benchmarks. They didn't even compare on cost, speed, or any benchmarks at all.
Computer0 11 hours ago
How do you sensibly benchmark this product?
PetahNZ 9 hours ago
jjcm 11 hours ago
Depends on the use. For pics, nano banana still feels like the best. For designs/posters, gpt-image is king by a very large margin.
niwrad 11 hours ago
Generally depends on use case and style. Midjourney, Seedream, GPT Image are commonly regarded contenders IMO.
vunderba 11 hours ago
I've been running a comparative image benchmark site for years now (see my profile for the link), ever since SDXL back in 2023, and the answer really comes down to it depends. My benchmark focuses primarily on prompt adherence, but that's just one metric you can use. (fidelity, censorship, explorative, speed, features, etc are others)
In terms of overall state of the art, the two major contenders are probably Nano Banana Pro (Google) and the GPT Image 2 series (OpenAI).
For pure prompt adherency, OpenAI has consistently lead the pack since the original gpt-image-1 released back in March of 2025.... but its OpenAI's fidelity has always left something to be desired. Version 2 of the series has definitely closed the gap a bit.
dllu 11 hours ago
The blog post says
> Images 2.6 is available globally today in ChatGPT and Codex across all subscription tiers on desktop, mobile, and web.
But I just updated my codex-cli to the latest version (still 0.166.0) and it is still unable to generate gifs. Very disappointing
speak_plainly 11 hours ago
On a phone, if you share a gif, it creates a link to ChatGPT.com with a static image. You can also save the image to photos and share directly from there which feels like an unnecessary step.
It feels like a sleazy pattern and defeats the purpose of why I’d want to generate a gif in the first place, which to make clear is likely going to be to share with friends in a chat. I’m not interested in driving traffic to ChatGPT.com to impress my friends.
augment_me 11 hours ago
But then Meta/Apple/Google gets your behavioral surplus for selling Ads instead of OpenAI. Do you want higher subscription costs?
baalimago 5 hours ago
My biggest surprise with this release is the amount of upvotes on HN. It's literally the same as what we've had the past 1.5 years, or more.
CuriousRose 9 hours ago
As an aside, there was a recent post about building in an emulator in an open model. I think it was Qwen 3.6. Actually, I think this type of hard-coded calculation would be very well suited to a small image model as seemingly trivial tasks like symmetry or moving text or placing a vector are quite difficult to do for models currently.
bananaflag 4 hours ago
Stupid question: why is there a separate image model? Shouldn't GPT-6.x be multimodal?
armcat 4 hours ago
It's not a stupid question. It is multi-modal but it's about efficiency. A model that is trained purely on generating images is smaller and faster and has its own set of optimisation techniques, compared to a "generalist" multi modal LLM.
Same applies for speech models.
spi 3 hours ago
I... doubt that's true? I don't know all the details how these recent image generation models work, but last time I checked people still used diffusion models for it. Diffusion pipelines are _slower_ and _more expensive_ than the language model, not cheaper.
"generalist" multi-modal LLM mostly uses images (and videos, sounds, etc.) as input. I'm quite sure they have an output head for it, as well, used during training, but their outputs are probably not as good. They generate images much faster (hence probably cheaper), too: typically a token is 16x16 pixels, so to generate an image of modest 512x512 resolution would be the same as generating a 1024 token length string, that nowadays is pretty fast and cheap (e.g. with Sol it would be about $0.01). But the result won't be great.
Diffusion models instead are trained to generate a "denoising" step of the image. Typically they have some inputs (e.g. the owl sketch in the blog post and an embedding of your textual request), start either from pure noise or from a noisy version of an input image, and then repeatedly slightly modify it in anywhere between 4 and 100 (or more) steps (hyperparameter to be chosen, and also depends if you start from noise or from something non-pure-noise), each time making a version that the model believes to be a bit closer to where you want to get. The underlying model _could_ be similar to the language model, but I think it isn't, because (1) if you want to call it 100 times in 4 seconds it must be smaller and dedicated, and (2) it's trained to do _exactly_ that, i.e. remove 1/100th of the noise, no more, no less. So it must be a dedicated one.
A few years ago people did research on "one shot" methods (earliest were GANs of course, but also some autoregressive model like a multimodal LLM directly), but as far as I know, quality has always stayed well behind diffusion models. It was faster, though, not more expensive.
armcat an hour ago
rawoke083600 5 hours ago
Lol honestly i like chatgpt image function.
I also take it for what it is, incredible none determinstic engineering.
That being said, i always feels a bit of sympathy for "the machine" when they say things like:
- Oh it horrible to use
- It changed everything instead of the one thing i asked (probably biggest misconceptions and misunderstood technical part among my none-techie friends).
I've heard the "reason" from my non-techie friends "oh 'they' do that on purpose ! So you have to upgrade.
Ive once or twice had the non-deterministic discussion with them.. but dont think explained it very well.
Either way for all its warts etc i still find Ai-images extremely useful, as someone that before couldnt really produce any visual-assets.
pointlessone 5 hours ago
I don’t care for image gen, but I appreciate that they drew the rest of the owl.
DeliCheese 8 hours ago
Thats why it became completely incompetent today trying to generate an image! I love half baked "test it in production" updates...
jawns 10 hours ago
My only use case for this is animating custom Slack emojis.
But trust, I'm a have a field day with that.
gcanyon 8 hours ago
That has to be a "draw the rest of the fucking owl" reference in the middle there, right?
https://imgur.com/how-i-feel-when-somebody-gives-me-advice-g...
seabass 5 hours ago
“Preserve the background”
blurs background
alexpadula 10 hours ago
I really don't like this generative AI. I may look at it like an artist but completed generated software, writing, music and imagery is a robbery of human worth. Absolutely.
iamgopal 10 hours ago
Generative AI is created by human worth.
alexpadula 10 hours ago
No, it's created by data scanned from the internet, books and fed to the models. How is that a good thing for anyone? I'd love your take. People spend years giving themselves value to others to live a life of worth and value.
ion_trapper 10 hours ago
pizzafeelsright 8 hours ago
Human wealth? Humans, some, are worth more than others, per birth rates and varying investments by institutions.
hridyaagrawal an hour ago
worse than images 2.5, the yellow wash slop is back image models regressing?
tintor 11 hours ago
SVG? Who can generate a pelican on a bicycle?
brainwad 5 hours ago
Why do their images still have the classic piss yellow tint? Gemini ones don't look like this. Is it a deliberate way to make their slop identifiable?
algoth1 11 hours ago
Can it finally do pixel art?
vunderba 11 hours ago
If you define pixel art as just a vague overall look, then yes, it can do pixel art. If you define pixel art as being limited to a fixed color palette, like 16 or 256 colors and aligned to a square grid, then no, not without some manual post-processing.
It's not helped by the fact that a lot of people who are not artistically inclined will generate pixel art on these image generators at 1MP resolutions (far higher than traditional pixel art), such that even the casual observer can typically see the bad smearing and fringing in the final result.
minimaxir 11 hours ago
That depends on your definition of pixel art. (people are exceptionally pedantic about this)
With the right prompt engineering, it (and similar quality models) can indeed do relevant pixel art, but due to the existence of blotchiness/SynthID watermarks you'll need to do some sort of postprocessing regardless.
Dwedit 11 hours ago
There are SDXL pixel art models out there that do actual pixel art. They generate images that are 8x too large, you need to downscale them and reduce colors externally.
vunderba 11 hours ago
yeah, the original Retro Diffusion models were an early example of that - IIRC it had models separately fine-tuned for 32x32, 64x64, etc. so you'd nearest neighbor squash'em down to that size after the initial gen to kill the high frequency noise.
Papazsazsa 7 hours ago
You may notice that luxury brands are making stuff by hand now. It's already painfully uncool to use AI images, regardless of how "real" they look – because they're cheap
teamolHuang 10 hours ago
wait... did we get (sort of) sora back???
minimaxir 10 hours ago
Video generation models work much differently than what this GIF pipeline is doing here.
jjhfarmer 3 hours ago
they always use horrible examples in these blog posts - that whale picture a the bottom is terrible
xgulfie 10 hours ago
"keep the shallow depth of field"
adds more depth of field
Computer0 11 hours ago
The gifs really accentuate the artifacting, not sure I would've lead with that.
jansan 12 hours ago
Do they have an example of an SVG image created by the new model somewhere?
minimaxir 11 hours ago
Documentation has two: https://developers.openai.com/api/docs/guides/image-generati...
jrmg 11 hours ago
It looks like the images in there are 'based' on the "hot springs symbol" - a Japanese map symbol encoded into Unicode that seems to have become synonymous with "piping hot bread" in the West!
rprwhite 10 hours ago
phoghed 11 hours ago
jansan 2 hours ago
Thanks, but that is a bit underwhelming, isn't it? I was hoping to at least see an SVG of something like the owl on the main page.
ipsum2 12 hours ago
Still has the gross artifacts (visible watermarking) that the other GPT-Image-2.* has. Google's Nano banana watermarking is practically invisible.
SVG is cool though, I wonder how good it is.
CodeCompost 8 hours ago
Stop, stop. AI is dead. Bailouts aren't coming.
flockonus 6 hours ago
"we have Steve Aoki at home"
ramesh31 10 hours ago
Can we do animated sprites with alpha channel yet?
vunderba 9 hours ago
The only animation format it supports right now is GIF so you can only have a transparency channel that's either on or off. It doesn't support animated WebP.
See the second image of the bird flying.
solyin 11 hours ago
lol, I tried
> Create a GIF where xkcd 2347 gets hit by an airliner like the twin towers and the pilot is AI
and got a refusal.
> We’re so sorry, but the image we created may violate our guardrails around violence.
Den_VR 10 hours ago
“Is the topic and concept from the original clear?“
Follow by
“Make it”
Seems to resolve the refusals
solyin 10 hours ago
Wow. Thanks!
https://solyin.com/dependency-ai.gif
Not sure what that says about grok, Claude, and runway flagging that and being unable to generate that, or me not having the prompting skills to do that without help.
shepherdjerred 10 hours ago
...I tried a similar prompt today and it refused
logicallee 8 hours ago
Nice, but they still haven't reopened two of my closed accounts. They're the only service I can't use.
kamranjon 10 hours ago
anyone else get the feeling this is a chinese model they are just hosting themselves?