Ableton Live 13 (ableton.com)

118 points by phaser 3 hours ago

iainctduncan 42 minutes ago

People here might be interested to know that you can run Scheme (lisp) code directly in Ableton through my Scheme for Max project in Max for Live.

S4M is an open source extension to Max that allows you to run the s7 Scheme interpreter in a Max object, similar to the JS object in Max. Advantages over JS are that in can run in the high priority scheduler thread, enabling accurate timing, it has direct access to the file system from Scheme code, and allows you to make Scheme s-expressions directly in Max messages. It is also a very nice way to control the Live API, as the live API works on lists of symbols.

https://github.com/iainctduncan/scheme-for-max https://www.youtube.com/c/musicwithlisp

I'm planning another major release in the next few months as part of my PhD work.

richrichardsson a few seconds ago

Still seems they're ignoring to fix PDC mid-chain though. It's the one thing I check to see if they bothered with on every release, but I won't hold my breath.

marceldegraaf an hour ago

Still no built-in way to collaborate with other musicians, it seems. While I understand the technical difficulties, it's also very frustrating to work remotely with other musicians on an Ableton project. I don't need real-time Google Docs like editing, but it would be nice to have something better than "freeze the project, dump it in Dropbox, and don't touch anything until they've made their edits".

Any Ableton Live users here that can chime in on how they solve that?

crucialfelix 3 minutes ago

There is a this live collaboration project: https://api-production-006c.up.railway.app/

https://www.reddit.com/r/ableton/comments/1xrbj82/been_an_ab...

> mainly it uses the underlying control surface layer to receive events with a python bridge then communicates those out to a central server, from there there's a websocket room you have to be invited to and you get all the updates.

> For changes or additions of samples/tracks it sends it to an incoming temp directory and edit's the ALS to read from it instantly

> The git portion is heavily inspired by git lfs, and stores your data in r2's but only diff's between the last version and current version.

It's a hosted product, but self hosting is possible even now. I think the code is up on github.

coldtea 2 minutes ago

>Still no built-in way to collaborate with other musicians, it seems..

Asynchronous collaboration, there are a few non-native solutions. Or you can always exchange files via Dropbox or something. Or share screen.

Live playing over the public internet, there's no good way to do it , and can't really be due to latency. Many projects tried, all suck.

Live playing locally, there's Ableton Link.

This is a huge update (ARA alone, the step sequencer, etc) anyway, and many long awaited and several non expected items.

EastLondonCoder 13 minutes ago

I meant to reply to you here but managed to post a comment of my own

https://news.ycombinator.com/item?id=50441616

dleeftink 40 minutes ago

I rememeber trying blend.io and Splice studio back in the day, but they weren't too ergonomic due to lack of a 'project package' convention. There also was an inkling of native sharing for a while [0]:

> Officially, it was known as "Ableton Link Share" during early development and then launched as “Ableton Live’s ‘Share’ feature” — introduced around Live 9.1 (2013–2015 era).

> It allowed users to upload their Live Sets directly from Ableton Live to a personal web page (via ableton.com) to share projects with others — including audio previews and downloadable Live Sets.

> Ableton eventually discontinued the Share feature in 2017, citing limited use and the shift in focus toward Ableton Cloud / Splice / Link integration as alternative collaboration tools.

[0]: https://forum.ableton.com/viewtopic.php?t=252909

vectordust an hour ago

This is a pain point for me as well, but I'm not sure what solving this would truly look like. At the moment whenever I'm collaborating with anyone else, one of us will have the "primary" project file containing the entire mix/session, and the collaborator will be sent all stems individually, and they'll send their stems back for ingest in to the main project. It's pretty clunky, but it prevents the awkward "I don't have that plugin/VST/etc" issues that passing project files has.

I dream of a git-like workflow for Ableton, ideally with some sort of clever solve for the inevitable missing device issue (maybe freezing could solve this with some tweaks?).

I'm also curious to hear from others on how they solve this, especially when collaborating remotely.

PhunkyPhil 20 minutes ago

This is very solvable in theory, we've been doing package management and version control in software for decades. I'm not familiar with the plugin/VST ecosystem enough but I'm assuming there's no real central registry ala pypi/maven/npm?

diskzero a minute ago

vectordust 14 minutes ago

steveBK123 31 minutes ago

It seems to me that the super customizable, plug-in heavy architecture of modern DAWs.. especially Ableton makes collaboration almost impossible, at least without a change in IP/licensing model.

devin 2 minutes ago

Right. How often are you collaborating with users who agree to only use vanilla Ableton plugins? Every time I've collaborated we have to start the conversation with what plugins we share, which ones are freely available, which ones would are not cost prohibitive for the other side to acquire, and so on.

That said, I think that vanilla Ableton provides a whole lot to collaborate with. Maybe there are a lot of people for whom the base set works, but "do you have Apollo UAD + the Neve preamp plugin?" or something like it is not a rare occurrence.

dango369 an hour ago

version control for it hmmmmmmmm

Juliate an hour ago

This is the recurrent pain point I have and see my friends have with Live. An exported project always has something missing/blocking.

The procedure to ensure your project is properly fully exported should be one button in a single place, not a 4 steps checklist in different configuration views.

nonethewiser an hour ago

What would you envision?

marceldegraaf an hour ago

An easy way to share a project with collaborators. This is obviously hard because of the gazillion VSTs and multiple platforms that Live supports, but if I could just share the bare bones project (channels, tempo, and all built-in plugins that all Live users have) it would already be an improvement over the current situation.

In terms of workflow I can imagine a "shared project" view in Live that loads the shared bare bones project file and allows you to easily lay your own tracks on top (with whatever VSTs you have installed locally), and then allows you to freeze and share those recordings as audio in one go, in the shared project.

diskzero 34 minutes ago

I have worked on the code of legacy applications like MasterTracks Pro, Studio Vison and SAW and my opinion would be that you need to start from the ground up with collaboration as the guiding light. The existing applications have workflows and data models that are very monolithic and tied into the concept of a single user, using a single application with application logic and workflows implemented in code. That code sometime exposes functionality through scripting dictionaries or plugin APIs, but the this is backward in my opinion.

Other commenters have stated what a pain it is to just get two environments in sync. A complex production will have tons of plugins, various MIDI and audio interfaces, differing outboard gear and other variables that make life hard when sharing files.

You also have asset management issues; where are the audio stems, vocal tracks, library resources, etc. stored and how are they shared.

If you want to collaborate in real-time, then there is another layer of technical challenges.

I have been working on a system that is influenced from my earlier experience building audio tools for earlier generations of sequencers and DAWs, rendering pipelines for Dreamworks and configuration management systems for Amazon. I feel you really need a system that uses a DSL and all operations are defined at that level. There shouldn't be anything you can do in the user interface that isn't available at the DSL level. You can then think about techniques used in Docker, k8s, etc. to define and deploy both the environment and the interpretation of the DSL in the user interface.

reminitone 28 minutes ago

[dead]

EastLondonCoder 18 minutes ago

Would you guys want to try out some pre alpha software built for exactly the use case of working remotely with collaborators on an ableton project?

The project is called kolab, it grew out of the practical issue of composing and producing music remotely. A few years ago when I lived in London I had a band project with a mate, but after I moved home to sweden we wanted to continue and the only way we get it work reliably was to use git lfs with some jiggerypokering where each of us had a similar studio setup. We have made over 200 ableton projects with the workflow so we have a sense of what works or not.

During the last year we have developed a system that is essentially an MVP, but we would welcome some people to test it in anger. Obviously its early days but we have spent the bulk of time making sure we have transactional semantics.

It works through reading an als (its a gzipped xml file), extract the referenced assets and storing their contents under hash-based identifiers on cloudflare buckets and we then use the cloudflare Artifacts for als versioning.

We do have a workflow we use manually for branching and merging that we have on the roadmap to implement as a feature but we are not there yet.

When it comes to the ethics about dealing with the data, we both believe that when we go live we would prefer end to end encryption, but need to think about recoverability. One thing is very clear. We rather close the whole project than to let data be used for example for model training.

We plan to have a free tier, but the idea is a small monthly subscription depending on usage. Currently we only support mac, but we do have windows support planned. What we have tested is the latest Ableton 12 version, but as you may know Ableton refuses to open projects saved in a never version. As a response for that we have experimental support of pushing a project as an Ableton 10 version.

I also want to mention that the software is in the stage of yeah it works, but needs much more testing before we could bump it to beta. So bear in mind there will be bugs.

If you are interested, please email: info at kolibrinkpg.com

NSUserDefaults 2 hours ago

Not new to 13 but I love Ableton's clean UI. Similar to Blender, it's how all creative apps (and systems!) should do it.

maciejzj an hour ago

I love that it is not only clean and usable, but also they somehow managed to make it cool in a very minimalist and utilitarian way. It is like a digital version of a sleek physical synth with very raw industrial design. Reminds me of how NAD amplifiers look ugly-beautiful with their greyish chases.

nprz 33 minutes ago

They really do a good job especially considering how much complexity is contained within Ableton.

tuzemec an hour ago

Dunno... but coming from Studio One, I find Ableton’s interface very off-putting and ugly.

Yeah, I know... personal taste :)

hmokiguess 2 hours ago

I actually much prefer FL Studio UI over Ableton's

dyzone an hour ago

Funny! I think fl studio ui is the worst, ableton is better than fl, and bitwig much better than both. I guess it really is just personal preference or maybe we mistake familiarity for ergonomics because we build muscle memory for tools and then if we try anything else, it'll obviously feel worse because we don't know how it works.

vectordust 2 hours ago

Agreed, it's really intuitive (or it was for me). I feel like it has just the right learning curve, it just makes sense.

fishfasell an hour ago

For me it was through comparison I realized this. I used some other DAWs and found Ableton to just make sense. They jam so much into a simple UI that it all just makes sense.

vectordust an hour ago

jleehn 2 hours ago

100% agreed, gold standard in creative software design

piva00 24 minutes ago

I moved from Ableton Live to Bitwig and found Bitwig's interface even more intuitive than Live's. There are some idiosyncrasies in Live's UI that aren't hard to learn but definitely non-intuitive, in my opinion Bitwig has a more polished experience for interaction/intuitiveness.

alfyboy 2 hours ago

Wish they would add Linux support. What is the best option for Linux?

throwa356262 2 hours ago

Bitwig.

It is cheaper, supports Linux and I start to think it is also the better DAW.

It's on flathub so you can try it on any distro and see if you like it.

liljacob an hour ago

I really liked the DAW itself, but how does it handle VST's? I tried setting my studio up on Linux with Bitwig a while ago and it was causing me a lot of pain and I gave up. Ableton is the only reason I still keep a dual-boot.

LukaD an hour ago

dyzone an hour ago

multisport an hour ago

+1 bitwig. It's so fun

melvinroest 44 minutes ago

aframemodular 9 minutes ago

Studio One has Linux support for non-open source and it's been around for longer than Bitwig.

For open source, Ardour but yeah...

easyThrowaway an hour ago

Ironically they added linux support... for Live Push 3. It runs an headless x86 version of the desktop suite ported to linux.

There are even projects like this that let you restore the missing parts and use it elsewhere, but it's kinda buggy: https://github.com/velkajelka/linux-native-ableton

ta988 2 hours ago

Bitwig is the closest (and in many ways superior)

dyzone an hour ago

There's also this project:

https://github.com/shibco/ableton-linux

They have a custom wine version that is built specifically to fix ableton issues on linux. I haven't tried this myself but I have heard good things about it on their discord.

criddell an hour ago

Are Linux audio drivers good enough? At one point they were not reliable enough from a timing perspective but I have no idea if that's been fixed or not.

lewispollard an hour ago

Depends what you mean by audio drivers, if you mean the audio server, Jack has always been good for pro audio, and pipewire (the modern default) can be configured to be good too with the right packages. In terms of timing (latency you mean?) I have zero complaints using Jack via pipewire on a proper audio interface.

If you mean device drivers, it can be a bit hit or miss, generally stuff works but for example I have an SSL audio interface and while the audio works, it's missing a lot of the configuration options that the Windows drivers give you around customisable audio routing.

criddell 24 minutes ago

ivanjermakov an hour ago

pipewire-jack adapter is good enough for me to use PC as a guitar pedal with guitarix and maudio sound interface.

You might need to tweak kernel settings for better latency https://wiki.archlinux.org/title/Professional_audio#Optimizi...

voidnullvalue 2 hours ago

Reaper

tosti 2 hours ago

Ardour

vindex10 an hour ago

I like Ardour, but when choosing btw Ardour and Reaper - if you work with many VSTs or just exploring, this may be an interesting read: https://ardour.org/plugins-in-process.html

all plugins in Ardour run in the app's process, so if one crashed - you might lose the project.

But UX for MIDI editing in Ardour is so much nicer than Reaper's to my taste.

yboris 44 minutes ago

I'm forever puzzled why the effects ribbon at the bottom is UI-locked to be so tiny - it could easily span double its height to allow you to see all your filters without needing to scroll horizontally.

semtud 2 hours ago

New to music production but really want to give it a try. Can somebody please recommend resources/courses for beginners and which Abelton edition to buy: lite, intro, standard, suite? Also I was wondering if it is worth to buy akai mpk mini (play) to start with?

kmfrk 7 minutes ago

It's very likely that you already have some version of Ableton together with your audio interface. Make sure to register your product to see if you have any redeemable downloads.

piva00 21 minutes ago

If I'd be starting now I would rather try Bitwig first, I made music with Live from Live 8 until Live 11 but switched to Bitwig afterwards and, to me, it's a better DAW in general (except if you really need Max devices [look up Max4Live, it's a node-based DSP creation tool]) and even better for a beginner to get going with.

jleehn 2 hours ago

I would start with Ableton's lessons, they're delightful.

https://learningmusic.ableton.com/ https://learningsynths.ableton.com/

msarris an hour ago

Not Ableton Live specific, more general knowledge for music production: I can highly recommend the courses from Audible Genius: Syntorial and Building Blocks.

Keep an eye out for their black friday deal(s), usually they have a really good package deal on BF (when I got it too).

Then Seed to Stage on YouTube has amazing videos on a bunch of topics, all very much focused on Ableton Live.

vectordust 2 hours ago

Part of this answer depends your specific budget/financial situation. I've been an Ableton user since 2014. I bought Live 9 Lite at the time (probably came included with a midi device I bought), because I was still in undergrad and wasn't sure if I was going to stick with it. Looking at my order history, I later bought Live 9 Standard and used that until 2018 when I upgraded to Live 10 Suite (I've since upgraded to every new version of Suite on release, including 13).

My advice, if you have the budget, get Standard and upgrade to Suite later (at a discount). Suite is _nice_ but it's really mostly bells and whistles that you don't "need" to get from Ableton. Suite has a ton of included sound packs and instruments that are certainly useful but may not be useful to you.

As for the Akai MPK Mini, that's going to be entirely subjective IMO. I've bought several midi controllers over the years, and I've settled on a few key pieces that I'm happy with. The Arturia KeyStep 37 is the perfect keyboard for my desktop. It has enough range in a compact form factor and doesn't have any features I don't need (I'm not affiliated with Arturia).

If you don't already have a midi keyboard, I would suggest grabbing an affordable one!

zabriel_goss an hour ago

Get the basics of the software and basic music theory, then search your questions online as they come up.

The hardest part when I was starting was finding genre-specific advice on music production. It really took digging to get the nuggets of what felt like a trade secret. Now, though, there is a massive flood of video tutorials for just about any niche of music.

For music theory, flip through The Jazz Language by Dan Hearle. You may not need everything in there, but it will get you up to speed on contemporary music vocabulary.

garlic_yogurt 2 hours ago

Iirc lite was free. I think thatd be a good start. Only limitation (iirc) was that it gave you only 8 channels which as a beginner should be more than enough. Has stock instruments that also should be more than enough. And there are loads of free VSTs, software instruments and effects

bryceneal 2 hours ago

I would start with intro. Lite is only offered bundled with certain hardware products.

The biggest difference with intro is that you are limited to 16 tracks, and some of the software plugins aren't present. If you are new to music production then this should hardly matter to you. You will be able to get a good sense of whether you enjoy working with Ableton or not, and you can always upgrade later.

glemmaPaul 2 hours ago

akai mpk is great! On tuts and such; I really enjoy "You suck at music production" youtube channel, who happens to use Ableton. Overall with music though, imo it's often time trying out combination of effects/instruments/midi that makes for the best learning.

Good luck with the music!

kingkongjaffa 2 hours ago

I personally bought a midi keyboard that included some free starter stuff including a limited version of ableton mine is https://www.arturia.com/products and works well with mac osx and all the mainstream DAWs .

undefined an hour ago

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ilumanty 2 hours ago

The style of marketing page does not live up to the software's quality.

silvester23 2 hours ago

It's made in Berlin and I guess you can see that on the page.

faangguyindia 2 hours ago

I remember these were the software programs that had no good alternative back in the day.

SketchUp, after Google offloaded it, became paid software.

All these FL Studio, Ableton, etc.

SketchUp has already been cloned as Ketchup. I wonder if FL Studio and Ableton will soon be cloned?

pretty sure someone is already doing egui rust clone.

quaffcode 2 hours ago

I think Real Time Audio is hard to get right. Creating a Digital Audio Workstatio (DAW) was what inspired the creation of Zig - the creator felt that it was such a difficult problem that current languages weren't sufficient. I bet it will be less trivial for AI to clone Abelton than the Adobe suite.

MrScruff 40 minutes ago

I'm not so sure. I've been building a live iPad based mixer for my modular the last couple of weeks. I've been a heavy user of Live and other audio apps for years and it's been pretty trivial to put together. Been running it with tons of simultaneous tracks, effects, and complex DSP with latency compensation interfacing with my 10 in 8 out interface and haven't had a glitch the entire time.

swerner 2 hours ago

Yes, it’s pretty unforgiving. Low latency and live performances leave no wiggle room - software must be low latency and highly reliable. You can’t afford to drop one in 10000 buffers.

staminade 2 hours ago

There are already clones like https://github.com/storytold/soundcraft out there. No idea if they're any good, but they do exist.

diskzero an hour ago

Aldipower 2 hours ago

Real-time audio is a concern of the operation system and drivers primarily.

efficax an hour ago

dist-epoch 31 minutes ago

There are many kinds of Real Time Audio.

If you just do "computer music", with no synced live instruments and external synths, it's a much easier problem, 40 ms of latency is perfectly fine, and on modern hardware it's not hard to hit that target.

idelnl an hour ago

FL Studio is the most ethically licensed software I've ever used. In 2002, I paid $150 and have received lifetime updates since then. No ads, no renewal fees, no nerfing of my license to push me into a higher tier. Just the latest version every time it came out, from v3.4 to v26.

Contrast w/ Ableton, where you pay about that much every upgrade. Or something egregious like Adobe.

I'm actually rooting for FL Studio to NOT be cloned, respect to the way they ran their business, hope people pay them their money.

LluisGerard 2 hours ago

I think DAWs at the level of Ableton live are going to be hard to replicate, and at best, they will be a toy for not serious producers... Imagine working for 80 to 120 hours into a project that has 120 tracks and then the whole thing crashes on you. Not saying this cannot happen with Live (that's why it does backups on the background). What I'm saying is that companies like Ableton earn me more trust because I know they are serious about their work and more reliable.

I mean, vibecoded apps can be fine if you are editing just an image, or a small video you are editing for nothing serious, as a beginner, etc.. but for people that is serious about making videos or making songs that take a lot of effort and time, paying 159 euros to upgrade every 3 to 4 years is a no-brainer (I already pre-ordered it).

nonethewiser 2 hours ago

I think the assets (the sounds) are the bigger barrier to entry.

undefined an hour ago

tgv 2 hours ago

swerner 2 hours ago

Forgeties79 2 hours ago

nonethewiser 2 hours ago

The hard part will be getting the sounds right. There are some that are public domain but to reach parity would need someone who knows audio.

undefined 2 hours ago

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lukaszkorecki 2 hours ago

So much good stuff there, hard to pick a favorite. Also cool to see that the device list in channel strips is finally stable (it’s been an options.txt thing for years)

bryceneal 2 hours ago

I'm excited about the Transient shaper. Hopefully I can finally ditch my beefy SPL transient designer.

vectordust an hour ago

same here, it's kind of crazy that Ableton hasn't had a good option for shaping transients out of the box until now!

bryceneal an hour ago

The compression gate has a "Transients" knob, which I think may be the only option currently. It's just one knob so it's a pretty blunt tool. I wouldn't call it a good option.

ign0rant an hour ago

That website crashed my entire Android phone pretty badly

CupricTea 15 minutes ago

They truly could not have chosen a worse website layout to announce this.

That aside, I have a soft spot for Ableton Live. It's a very clean UI with a refined and straightforward workflow and pretty much perfect stock effects, but aside from the new Drum Synth, this also feels like an incremental update branded as a new major version. Its provided instruments/synths are still lackluster. Sure, Operator punches above what its simplistic UI would have you believe, but it just pales in comparison to Sytrus. Ableton still has no built-in synth on the level of Harmor or Kepler Exo either, which if it did would be a massive boon considering Ableton's ethos of keeping all controls visible without needing to open that plugin's UI separately. This update makes me feel I made the right choice by going with FL Studio years back.

bfmalky 2 hours ago

I don't know what Ableton have done to that webpage but 3/3 attempts to open it in Chrome on Android have caused a crash when I try to scroll down. Oh well, I guess I'll need to find out what's new in Ableton 13 somewhere else.

climech an hour ago

Same in Chromium on Debian, tab dies completely with "Aw, Snap; error code 4", whatever that means

TheGoddessInari 2 hours ago

Had the same problem on Firefox on Android: I think the page may just be that heavy...

jawns 2 hours ago

If I were considering this as a Christmas gift for a 16-year-old who likes making things in Garage Band, would the Lite edition still be a step up, or should I more seriously consider the next level up?

asimovDev 2 hours ago

If they like Garage Band already, why not Logic Studio which is a “grown up” version of Garage Band?

zabriel_goss an hour ago

I'd advocate for this as well. It's not hard to switch between DAWs, but if they are already familiar, they'll enjoy Logic.

adzm an hour ago

If you buy them a midi keyboard or controller it will usually come with a lite or introductory license. The push is fun but a real keyboard feels special and the pads and sliders and knobs really make Live feel like a real instrument rather than just a piece of software

That said you do get a ton of cool stuff with the higher editions

A subscription to splice or other sample/preset libraries opens up a world of possibilities as well

Having the full edition also makes it possible to use more of the example projects and templates out there, and you can follow along with the tutorials from Mr Bill too!

throwa356262 2 hours ago

Lite is the "free" version, the first real edition is called "intro".

You get lite with hardware purchase or in some magazines.

https://help.ableton.com/hc/en-us/articles/209775685-Get-a-L...

bfmalky 2 hours ago

I'd say Ableton lite is still a step up, and gives you familiarity with the Ableton interface, which means you are primed for using one of the bigger editions. However, if said 16-year-old does not currently have a midi keyboard / controller I would look at buying one that includes bundled Ableton Lite as the gift. Something from the Novation Launchkey range would fit the bill.

Ableton suite is amazing because of all the content you get with it (instruments, effects, samples), but lite comes with enough to get you going and you can always add vsts and samples from 3rd parties.

input_sh 2 hours ago

You don't usually purchase the Lite version, you get it with like a $50-100 worth of hardware from the likes of AKAI or Novation or whatever.

It has a hard limit of 8 tracks, Intro doubles that to 16, while Standard is the first version without limitations. Intro should be more than fine for most beginners.

6581 2 hours ago

Lite is far too limited and you can't buy it on its own anyway, it only comes included with various hardware. Intro is limited to 16 tracks, Garage Band to 32 tracks. There's various other limitations too. Ableton has generous educational pricing though (50% off).

vectordust 2 hours ago

+1 to the other recommendations to get them Standard, Intro is pretty limited for an "upgrade" (coming from a daily user of Suite).

bxvvgd an hour ago

rutracker.net

AaronAPU an hour ago

Finally ARA-2 support!

I’m working on two ARA-2 plugins so this is a small bit of good news.

elliotdickison 34 minutes ago

website crashed my iphone - took two reboots to recover

vectordust 2 hours ago

As a daily user of Ableton, I'm pretty excited about this. Especially the Capture Automation/Step Sequencer/Multiband rack types.

I'm not a fan boy of any companies or tools, but Live has continued to impress me with each release.

Fervicus 20 minutes ago

Ableton Live might be great, but that's a terrible webpage.

IAmGraydon 42 minutes ago

Instant buy for me as I’ve been an Ableton user for something like 20 years and can’t imagine a better environment for making music.

Jtarii 2 hours ago

extremely badly made website

KUBOMI 27 minutes ago

[flagged]

TobiasJacob 2 hours ago

I'm almost a little bit disappointed agentic editing didn't find it's way into Ableton yet.

vectordust 2 hours ago

I'm personally glad to see they didn't add anything AI. Suno already exists for that market, IMO.

jleehn 2 hours ago

Can you elaborate on the AI powered workflow(s) you'd like to see in Ableton? As a creative I'm quite averse to AI integration in tools like this but as a technology enthusiast I do see a future where AI can be employed here for efficiency without compromising creative integrity.

prollings 2 hours ago

opposite feeling here.

te_chris 2 hours ago

There's a JS SDK which would probably be enough to DIY it

hsuduebc2 2 hours ago

Is there even any such software?

insanetake an hour ago

Ardour (https://ardour.org/) has an MCP server.

syntaxers 2 hours ago

The most recent release of Logic Pro has an Intelligent Assistant and also Splice released a new DAW called Splice Create that is agent-native.

fragmede 2 hours ago

Yes. http://Tonos.music is the one I've been working on. Timber is a competitor that got $5m in funding from Adobe.

We seek to complement the user by giving them access to a mix and master engineer, not replacing them like with Suno. We've got a booth at MONO sf this weekend at the Midway in SF, come find us! if you're on the fence, email me for a promo code to the conference!

bryceneal an hour ago

m00dy 2 hours ago

I can easily clone this software in a week.

dkdbejwi383 2 hours ago

Go on then. If it's that easy, do it, sell it for 1/10th of the cost and make millions.

grvdrm an hour ago

Not my creation but have a look: https://seditiondaw.com/ - in browser Ableton "clone"

echelon 28 minutes ago

We're trying to build DAWs in ArtCraft. Folks are working on apps inspired by FL Studio and Pro Tools.

This stuff is extremely hard and it's going to take quite a long time to get even close to functional.

These apps are far more than just their UI/UX. The audio drivers alone for real time audio present an incredible challenge.

We're not building this in a week, let alone a month or several months. This will require domain experts to rigorously design and test. Even with the best AI assistance, there's no way you can build this without experience in the domain.

hmokiguess 2 hours ago

Waiting on your Show HN then or larping