Abandoned Quake 4 expansion finished by modders and now playable (moddb.com)

248 points by klaussilveira 13 hours ago

lavendermon 13 hours ago

The Quake 3 demo was one of my favorite games I wasn't allowed to play as a teenager. Loved blowing people up with a rocket launcher and laser beaming with a railgun. I have no qualms about whether AI finished this, just enjoying the fact that nostalgia can be invoked more easily and cheaply than ever before.

On a similar note World of Warcraft just launched "WoW Forever", a nostalgic throwback to vanilla WoW. Millions of people tried to play on the first day and for the first time ever during a major launch of WoW, everything went smoothly and players were able to log in and play without lagging out. Normally it took a few days after launch for servers to catch up to demand and allow people to actually play the game without lag or disconnections. I'm confident that AI played a major role in allowing Blizzard's team to navigate a WoW launch successfully for the first time.

chrisfosterelli 12 hours ago

It seems weird to attribute WoW's launch success to AI and not to the 20+ years of experience the industry has with modern online game architecture. When it launched in 2004 the state of MMO games was very different and a lot of those choices are hard to undo on an actively played game. I imagine AI was used but I doubt it had any great architectural insight that the experts at Blizzard didn't.

lavendermon 11 hours ago

My belief that AI may have helped Blizzard plan, set up and smoothly launch WoW Forever is inferred and based on the poor quality of their other recent launches. WoW Classic released in 2019 and was a laggy mess for the first few days. Blizzard recently said WoW Forever is their biggest launch in history for peak concurrent players, bigger than Classic or any expansion they've released including Burning Crusade and WotLK.

Blizzard has long been derided for its poor performance when handling massive player events, showing worse performance in that regard than large private servers such as Nostalrius.

The biggest technological advancement in the past couple years that could help explain their sudden and dramatic improvement is AI, in my opinion. I think it's fantastic if AI is indeed a large part of the reason for their rapid improvement.

hhh 11 hours ago

kakacik 11 hours ago

mmooss 3 hours ago

MisterTea 9 hours ago

modeless 9 hours ago

Instant Quake 3 nostalgia here: https://thelongestyard.link/q3a-demo/ (actually predates AI)

arjie 7 hours ago

Someone (you?) linked this here and I ended up buying Q3A and running it through ioquake. Quite a blast, even with just bots.

leptons 7 hours ago

Not nostalgia for me, I play Quake 3 about 15 times a week with a group of people, it's still awesome fun. We're all so good at it, it's genuinely a difficult competition every time. After 15 years we still get in ridiculous/interesting situations in the same maps all the time.

sedawkgrep 7 hours ago

abbbi 7 hours ago

ecshafer 13 hours ago

There are some gameplay issues with the WoW Layering tech (Layering is World of Warcraft's name for where you there are multiple shards for the same zone, and players may transfer between each layer as it balances. So instead of different servers, everyone is on one "server", and each zone is sharded to accomadate large populations). But the layering and single realm tech is just really well done. It scales to huge populations seamlessly. There is some polishing on zone boundaries and pvp, but the tech was pulled off without a hitch for a massive launch, millions of concurrent players.

lavendermon 10 hours ago

This is the type of change I am referring to when inferring that AI may have helped develop the changes that enabled such a massive improvement over previous launch events.

I am not a Blizzard employee and don't have insider information. I'm just impressed with their improvements and hopeful it was at least partially enabled by their use of AI to help ideate, design and implement.

ecshafer 9 hours ago

Hikikomori 4 hours ago

csb6 8 hours ago

> I have no qualms about whether AI finished this, just enjoying the fact that nostalgia can be invoked more easily and cheaply than ever before.

Maybe making nostalgic experiences available so cheaply is not a good thing. For me seeing mods and reimaginings of old games is interesting because people puts lots of effort into them with attention to detail and their own ideas. Someone recreating Half-Life 1 with modern graphics using AI is not going to create something as cool as Black Mesa, for instance, which didn't attempt to make a 1 to 1 recreation but to improve things and make it fit with more modern graphics.

somenameforme 11 minutes ago

LLMs can also greatly streamline this process as well. For a silly gameplay example, if you wanted to enable double jumping in Quake you could do it in a few minutes and a single prompt instead of what would have previously been the start of a pretty significant dive into the code.

Basically I think what we're seeing is that LLMs make everything easy, and so the standard for success is going to increase somewhat significantly simply because there are no longer any barriers whatsoever to doing things.

jareklupinski 7 hours ago

> Quake 3 demo was one of my favorite games I wasn't allowed to play as a teenager.

yea that opening Quake 4 sequence came a little too early for me D:

protocolture 2 hours ago

>The Quake 3 demo was one of my favorite games I wasn't allowed to play as a teenager. Loved blowing people up with a rocket launcher and laser beaming with a railgun. I have no qualms about whether AI finished this, just enjoying the fact that nostalgia can be invoked more easily and cheaply than ever before.

My first IT job (when I was 12ish) was running a small popup internet cafe in the 90s. Quake 3, probably due to OpenGL was one of the few games I could run on the server, instead of one of the revenue generating PCs. Big Nostalgia.

lloydatkinson 10 hours ago

I've not even played a second of WoW. Is WoW forever worth playing for someone in my shoes?

thot_experiment 2 hours ago

It really depends on more than that, as someone who's played a ton of WoW at various times of my life I would say that it's the best case scenario for an MMO that can offer something to everyone, if you have the time it's worth trying. The game itself gets about as deep as you could possibly want and the community can be incredible. it is however best enjoyed when you have at least a few hours to dedicate to it a night to put in the work to be a good community member yourself.

You really get what you give with a game like WoW. The rewards are great, some of the best of any video game experience, but they do not come for free. It really REALLY rewards people who are outgoing and engage in the social aspect.

WoW Forever is probably the best version of WoW for someone looking to start now (I personally like classic better and think retail is trash but ymmv and really good community can be found in all flavors of the game), and there's a lot of hype around it right now.

jst1fthsdys 10 hours ago

MMOs are awful. Save your money and time.

CursedSilicon 8 minutes ago

lavendermon 9 hours ago

ecshafer 10 hours ago

There's a lot of new players that never played wow in any iteration, so I would think so.

dmonitor 8 hours ago

Do you like Cookie Clicker? Do you think Cookie Clicker would be more fun if everyone clicking could interact with each other? If so, WoW is for you.

thot_experiment 2 hours ago

tlhunter 7 hours ago

Quake 4 was decent. It's the Doom 3 engine in the Quake 2 universe.

I've replayed Quake 1 and Quake 2 dozens of times but I'll never play Quake 4 again.

MisterTea 6 hours ago

I remember pirating Quake, got it in August before the Nov launch (gotta love early 0-day releases) and playing the hell out of it. Played so many mods and the early machinima mods. By the time Quake 2 came out I had money to buy the game and did so, great game. I setup my first Ethernet network between two machines and the first thing I did was call a few friends over for 1v1 Quake 2 matches. I can still remember my friend Jose killing me in that lava room trap and the laughs had. I wasnt a big twitch gamer but my brother and I did a little bit of Q3A DM but it wasn't my thing; I prefer a story and casual game play.

I remember buying Quake 4 but I don't remember playing it. Tells you a lot right there.

imbusy111 13 hours ago

It wasn't a good game though. I tried it a few years ago and it felt very sluggish. Definitely not some classic worth playing now.

DamnInteresting 8 hours ago

I remember really enjoying the single-player campaign for Quake 4 at the time, but I don't know how well it holds up. I still have the discs in the original retail packaging, tucked away in a closet somewhere.

markus_zhang 11 hours ago

I actually love Q4 as it packs so much into the game. I guess it’s a love or hate game.

But I’ll need to play the expansion first.

georgemcbay 11 hours ago

> I actually love Q4 as it packs so much into the game. I guess it’s a love or hate game.

I guess it is, and if we're being honest I'm a certified hater.

I played all of the Quake games online, a lot, at their corresponding time of initial release. First on software, then accelerated on 3dfx Voodoo cards, then later on NVIDIA RIVA TNT and the original GeForce cards (to tie this into some of today's other big news).

I played untold hours of multiplayer online netQuake, Quake II and Quake III Arena and have my own semi-controversial opinion that Quake II was actually the best of them all (most people tend to either prefer the original, or III). But you may be the first person I've ever encountered online or IRL who has professed love for Quake 4. (I'm sure there are others out there, I just haven't run into them).

I barely played any of them in single player, to be fair, so that could very well be a factor in the difference of opinion(?).

saltcured 9 hours ago

Pet_Ant 10 hours ago

wmil 10 hours ago

markus_zhang 9 hours ago

burnte 9 hours ago

keyle 5 hours ago

Is there any video footage of it done? A graphic alone as a preview...

379 downloads at this time...

AgentME 4 hours ago

I watched a playthrough of the expansion and it was a bit more forgettable than Quake 4 itself. It didn't do much of anything new that the main game didn't.

whalesalad 10 hours ago

Quake never really did it for me but Unreal Tournament... oh yeah.

raffraffraff 8 hours ago

When Quake came out in 1996 there was absolutely nothing else like it.

Ever played Xonotic?

douglee650 an hour ago

Wut

johnnyApplePRNG 12 hours ago

This feels wrong... like releasing post-humous musical albums the original artist never finished or intended to finish.

nukanse 11 hours ago

I would love to have more pink Floyd with as good style and quality of what I like from that band

LoganDark 12 hours ago

But Michael Jackson - California got us this: https://www.youtube.com/watch?v=bp4_7T9J6Fg

k12sosse 12 hours ago

are... you arguing for, or against his comment with yours?

tiahura 12 hours ago

Who knew there was a Quake 4?

aleph_minus_one 10 hours ago

At least in Germany, at the time when Quake 4 was released, basically everybody who was slightly interested in gaming topics (independent from whether one loved or hated this game) knew about it because of the huge outrage that the German version of Quake 4 was so censored:

> https://censorship.fandom.com/wiki/Quake_4

> https://www.reddit.com/r/quake/comments/1namarb/quake_4_on_s...

lloeki 8 hours ago

How does that even compute.

Halfway through the game there's literally a pivotal plot point that entirely hinges on a particularly gruesome event immersively experienced in first person.

Not to mention the various details in the environment that are incredibly repulsive but are a key part of the unspoken lore, ambiance, and general plot.

The game artistically and thematically entirely falls flat without the reviling experience of the Strogg that is witnessed at every corner.

aleph_minus_one 6 hours ago

wmil 9 hours ago

It wasn't a real mainline Quake game by id, they got Raven to do it. Also it was single player focussed.

So there wasn't the same level of hype.

wincy 11 hours ago

My memory of quake 4 was me and my friends were excited because it was one of the first PC games to have a DVD release instead of a bunch of CDs. This felt revolutionary at the time.

tosti 10 hours ago

There was a QuakeLive too, playable in a browser, but it was discontinued.

jst1fthsdys 9 hours ago

It is still available on Steam, just not the browser interface.

unethical_ban 9 hours ago

The browser piece is gone, but it's still alive, and it gets played at LAN parties to this day.

weezing 7 hours ago

Nice job Claude

logicallee 10 hours ago

"Play the original campaign"

!remindme 74 years.

https://grok.com/share/c2hhcmQtMw_f6980a4a-d6af-4ec9-ad4f-b1...

geniium 10 hours ago

Nice move

k4st 12 hours ago

I think a cool middle-ground for the future could be that AI-based modding becomes a first-class service provided by game companies. That way, they could reasonably own the IP of mods (especially if they provided the AI services), and it'd sort of end-run around like, "oh but you just copy the game or make the game" but instead, the fundamentals are there, the platform is there, etc. Make it easy for customers to play their mods with friends, etc.

nomilk 12 hours ago

I don’t understand why this isn’t more common including long before AI. As in, why don’t game companies make source code available to modders and take a cut of sales? Even if mods sell for a fraction the price of the main game, some are bound to take off, so for the game studio it’s like being given 1000 lottery tickets where a handful are bound to win, and at no cost.

dleslie 11 hours ago

A few things:

- Splitting your community is a concern. The classic example is multiplayer DLC: if not everyone can access it then it will risk low adoption.

- Presales and first week sales are hugely important to financing projects. Not many games achieve a long tail.

- Developers are expensive. Paying a team of artists and designers and programmers demands that they generate enough revenue to make it worthwhile.

AI opens this door because:

- Its capacity to be constrained fits neatly into mod frameworks.

- It's incredibly cheap to operate, compared to the human team.

- Users are comfortable with its SaaS model and so won't be deterred by a subscription model.

JDups 11 hours ago

Most modding communities see it as a creative hobby, something that they do for the love of the games and communities. Paid mods are generally not something they're very receptive to. These communities are mostly people who are into retro or indie games and reject modern gaming's various monetization methods.

There are exceptions of course.

lukan 11 hours ago

"and at no cost"

Leaked source code,flame wars, toxic fanbase making shitstorm why work with this modder but not that one, same idea as secret internal plans .. and unclear legal situation in general with hiring people om the other side of the world is what come to my mind why this is not happening more often. But it does happen sometimes, usually the modders get a individual offer from the company.

LoganDark 13 hours ago

Finished by AI

stronglikedan 13 hours ago

That's like saying my house was framed by a hammer instead of a carpenter. AI is a just a tool with no agency. The people wielding the tool finished this expansion, just as the title says.

mithr 12 hours ago

Less like a carpenter using a hammer and more like a Sorcerer's Apprentice using brooms. Your give them instructions, and they mostly take it from there. Hopefully your understanding of those instructions aligns with theirs, and hopefully when it starts to diverge you'll know how to course correct.

inglor_cz 10 hours ago

dag100 13 hours ago

AI is fundamentally different to other tools because it directs itself for the most part (i.e. has agency) - the user typically only provides direction, that too usually vague direction. It's like calling a vending machine a tool for producing soda.

LoganDark 13 hours ago

To be honest, you make a good point. The problem is generally that AI erases many of the tells of a quality work, because even bad works tend to carry the exact same level of language. When I see that the entire description was AI-generated, I wonder how many of these points were actually inspected by a real person or just hallucinated by the model. Surely there is some quality to it, but I feel like I would need more qualifiers than "finished" to know if it's worth trying, you know?

It's not exactly analogous to a hammer, even though I agree that it is a tool. If a carpenter got the framing all wrong, the hammer wouldn't fix it. If a prompter got the instructions all wrong, or didn't supervise enough, or didn't verify enough, the AI still makes something that appears to pass initial muster.

stronglikedan 12 hours ago

jasonvorhe 13 hours ago

sublinear 13 hours ago

fresh_free 13 hours ago

bigstrat2003 10 hours ago

No, if you used an LLM to do something you deserve zero credit. You applied no skill, you didn't do anything. Anyone could do the same.

esikich 12 hours ago

Ok and?

fosron 12 hours ago

so what?